Super Smash Bros. Brawl

Meta Knight (SSBB)/Neutral attack

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Overview

When the attack button is pressed while standing still, Meta Knight will shout a battle cry, and slash with Galaxia in several directions. If the button is held, Meta Knight will continue to slash all around him, which can be done indefinitely. Opponents that are hit may get temporarily stuck in the barrage if they don't SDI properly. This move is mostly situational as it is little more than a punishing tool against opponents that recklessly approach Meta Knight, and some of Meta Knight's attacks with greater reach tend to be more practical for this purpose. Opponents with disjointed hitboxes such as Marth can easily hit Meta Knight during this move.

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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 2% 0   8 40 0 5.0 Root 0.0 4.8 6.0 1.0x 1.0x 0%   File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png
1 0 2% 0   8 40 0 5.0 Root 0.0 4.8 14.8 1.0x 1.0x 0%   File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png
Hit 2
0 0 2% 0   8 40 0 5.0 Root 0.0 6.0 7.2 1.0x 1.0x 0%   File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png
1 0 1% 0   8 40 0 5.0 Root 0.0 11.2 14.8 1.0x 1.0x 0%   File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png
Hit 3
0 0 1% 0   8 40 0 5.0 Root 0.0 5.6 -9.2 1.0x 1.0x 0%   File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png
1 0 2% 0   8 40 0 5.0 Root 0.0 5.6 -3.6 1.0x 1.0x 0%   File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png
2 0 2% 0   8 40 0 5.0 Root 0.0 5.6 0.0 1.0x 1.0x 0%   File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png
Hit 4
0 0 2% 0   8 40 0 5.0 Root 0.0 6.4 7.2 1.0x 1.0x 0%   File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png
1 0 1% 0   8 40 0 5.0 Root 0.0 10.4 13.6 1.0x 1.0x 0%   File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png
Hit 5
0 0 2% 0   8 40 0 5.0 Root 0.0 6.4 -2.0 1.0x 1.0x 0%   File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png
1 0 1% 0   8 40 0 5.0 Root 0.0 5.6 -10.4 1.0x 1.0x 0%   File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png
Final hit
0 0 2% 0   13 60 0 4.0 Root 0.0 5.0 14.0 1.0x 1.0x 0%   File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png
1 0 2% 0   13 60 0 4.0 Root 0.0 5.0 9.0 1.0x 1.0x 0%   File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png
2 0 2% 0   13 60 0 4.0 Root 0.0 5.0 4.0 1.0x 1.0x 0%   File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png

Timing

First loop frame 6
Hit 1 7
Hit 2 11
Hit 3 15
Hit 4 20
Hit 5 24
Last loop frame 27
Final hit 28
Animation length 38
                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point

Trivia

  • Meta Knight is the only character to enter his rapid jab without having any single hits beforehand.