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Bowser (SSBU)/Down smash

Hitbox visualization showing Bowser's down smash.

Overview

Performs two grounded claw swipes, similar to Wolf's down smash. This is Bowser's fastest smash attack so far. Comes out on frame 12. The first hit does high knockback than the second hit. It also has damaged-based armor, but no invincibility. Can be used on opponents hanging on the ledge, but it has more ending lag that can be punishable.

Update History

  2.0.0

  •   Down smash deals more knockback.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 16.0% 0   Standard 60 86 0   6.0 handl 2.3 to 5.3 0.0 1.0 1.0× 1.0× 0%               Slash   All All            
Hit 2
0 0 0 15.0% 0   Standard 60 92 0   6.0 handr 2.5 to 4.5 -0.6 0.5 1.0× 1.0× 0%               Slash   All All            

Timing

The damage-based armor has a threshold of 8%.

Charges between 4-5
Damage-based armor 5-11
Hit 1 12-14
Hit 2 28-30
Interruptible 72
Animation length 85
                                                                                                                                                                         
                                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Armour
 
Interruptible