Jigglypuff (SSB4)/Forward throw
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Overview
As with Jigglypuff's other throws, its forward throw is almost exclusively a damage dealing throw. It deals 10% damage total, which is good damage for a forward throw, but it does not have much use beyond this. It's angle and base knockback render it incapable of comboing, as is Jigglypuff's weakest throw in terms of knockback scaling, not killing at the ledge until beyond 600% damage, making it completely useless for killing. However, it can be used to set up for edgeguarding, which gives it more use than some of Jigglypuff's other throws, since it has a strong edgeguarding game.
Hitboxes
Throw
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent |
---|---|---|---|---|---|---|
Throw | 5% | 55 | 100 | 30 | 0 | No |
Collateral
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 5% | 1 | ![]() |
40 | 110 | 0 | 10.56 | 13 | 0.0 | 0.0 | 0.0 | 1.0x | 1.0x | 0% | ![]() |
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