Peach (PM)
Peach in Project M and Project+ | |
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Universe | Mario |
Base game appearance | Brawl |
Moveset inspiration | Peach (SSBM) |
Alternate costume | Shadow Queen, Fire Peach |
Peach is a playable character in the Brawl mod Project M. She has been faithfully restored to her Melee version for her appearance in Project M.
Peach ranks 17th out of 41 on the current tier list, near the bottom of A tier. This is an improvement over her placement in Brawl, where she ranked 19th out of 38, but still far from her 6th place out of 26 position in Melee.
Attributes
Peach is a methodical fighter with several intimidating tricks in her moveset. Her vegetables can either serve as a barrage of heavy damage, an edgeguarding tool, or a cover for her approach. Her down smash is a formidable and terrifying grinder with long reach and duration, high damage and knockback, and low lag. Players who attempt to crouch cancel it can expect upwards of 80% in damage if it is charged, and its launch power grants it the ability to KO players at early percents. Peach also has her powerful float ability, which allows for the use of her set of fast, powerful aerials while approaching or falling back. It also opens up the ability to float cancel and to go for very deep edgeguards that most characters are incapable of. Peach has great combo starters in her jab, dash attack, and her throws.
However, Peach suffers in her mobility. Despite float granting her free reign of horizontal direction while airborn, her dash speed is quite slow and she has one of the shortest wavedashes in the game. She also suffers from a lack of reliable kill moves with the exceptions of her down smash and forward air. This forces her to go for gimps often, but they are a field she excels in with the combination of her float and turnips. Peach also has a low falling speed, meaning she dies off the top blast line easily.
Changes from Melee to PM
Ground Attacks
- Neutral attack links better.
- Dash attack can now be cancelled, allowing Peach to DACUS.
- Retains up tilt from Brawl, which possesses more range and power than her previous, situational up tilt from Melee.
- Sweetspots of down tilt and up smash now use a Fan SFX.
- Forward smash always follows the pattern of "tennis racket, golf club, frying pan", with the first of a match being random.
Grabs and Throws
- Up throw now uses a heart animation.
- Up throw can no longer chaingrab fast fallers at higher percentages.
Special moves
- Peach Bomber has Brawl range and trajectory, being overall better at KOing horizontally and having more utility.
- Peach Bomber now uses Brawl's heart animation. When used by Fire Peach, it has Melee's explosion, and when used by Shadow Queen Peach, it instead has a darkness effect.
Revisions
v2.1
- Peach's dash item throw animation cleaned up.
- Fixed Peach's camera issues.
- Peach received some very minor animation adjustments.
v2.5b
- Jab 1 angle adjusted to link better into Jab 2 when fully spaced Jab 2 would whiff.
- Forward-Smash Pan base knockback increased and no longer has a weak hit.
- Side-B increased in knockback.
- Up-B is able to reverse grab at its peak like other characters.
- Up-B uppermost linking hits adjusted to keep opponents in for the final hit better.
- Turnips and other items are no longer visible when Peach has her parasol out while landing.
- Hurtboxes adjusted.
- Animations cleaned up for some moves.
- Dress/leg clipping issues with certain aerials fixed.
- Dash attack animation matched to Melee.
- Down-Tilt doesn't shift the camera during the move.
- Up-Tilt hitboxes moved more upwards to better match the heart graphics.
- Forward-Air on hit sound effects altered.
- Neutral-B spores slightly decreased in knockback growth.
- Aerial Final Smash animation properly transitions to her fall animation.
- Final Smash sleep duration modified.
v2.6b
- Up-Tilt's knockback is more Melee like and the heart graphical effects no longer follow Peach if she is hit out the move.
- Forward-Smash object animation paths cleaned a bit.
- Up-Smash animation moved to be centered on the movement plane.
- Neutral-Aerial weak hit knockback values have been fixed.
- Neutral-Aerial has proper weak on hit sound effects for its late hit.
- Neutral-B spore release timings matched to Melee.
- Fixed the Beam Sword angle glitch when generated by Down B and held.
- Beam Sword Forward Smash animation uses less interpolation and has more diagonal coverage.
3.5
- Raising Peach Parasol hitbox comes out one frame faster, matching Melee's version of the move.
- Parasol's vertical distance reduced, making it work similarly to Melee.
- Air dodge now functions exactly like Melee, making Peach fall faster sooner after using it.
- Hitting a Metal Box will transform Peach into Pink Gold Peach from Mario Kart 8.
3.6
Beta
- Fixed turnaround input frame from 4 to 6 on Peach Parasol.
- Peach Parasol now better matches Melee's sweetspot and attack reach.
- Up throw and Peach Bomber element now matches selected costume (Normal costumes uses hearts, Fire Peach costume uses fire, and Shadow Queen Peach costume uses darkness).
Moveset
Up to date as of version 3.6.
Name | Damage | Description | |
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Neutral attack | 3% | Slaps the enemy twice. The first hit is usually used to start combos. | |
2% | |||
Forward tilt | 13%/11%/10% (clean), 6% (late) | Peach does a 180° high forward kick. This move is capable of seriously juggling heavyweight characters at low percentages if they have already used their second jump. Can KO opponents above 120%. Deals more damage if the enemy is closer to Peach's body and less damage at the foot. | |
Up tilt | 12% | Peach points upward, creating a blast of energy above her head that has different effects based on which costume she is currently using. This move has very good disjointed range. Peach's head and her left arm are intangible while the hitboxes are out. | |
Down tilt | 12% | Sweeps the ground with her extended arm. This move meteor smashes opponents who hit her forearm and grounded opponents who hit her hand. On airborne opponents, her hand deals vertical knockback. | |
Dash attack | 12%/9% (clean), 8%/7% (late) | Peach lunges forward with both arms extended. Good at starting combos. | |
Forward smash | Tennis racket: 13% Golf club: 13%/15%/17% Frying pan: 18% |
Peach swings either a tennis racket, a golf club, or a frying pan through a cycling order. Damage and knockback vary with each weapon, though all three possess very low knockback. | |
Up smash | 8% (sides), 15% (hand), 19% (arm) | Twirls around with her arm raised upwards. This move deals powerful vertical knockback if sweetspotted (which is located on Peach's lower arm, as opposed to the upper arm), and is Peach's strongest move when in terms of knockback (excluding a Bob-omb or stitch-face Turnip), though it has very little horizontal range. Landing the sweetspotting is very difficult to do, but has the highest KO potential of all of Peach's attacks. Peach's head and both of her forearms are intangible when performing this attack. | |
Down smash | 11%/13% (5 hits) | Peach crouches and spins around to the ground, hitting multiple times. This move has repeating hitboxes, capable of dealing incredible amounts of damage, and contains very little lag, making it a low-risk way to KO foes. Arguably one of the best smash attacks in the game. This move deals more damage if an opponent attempts crouch cancel or is in their metal form, also making it the most damaging most in the game; dealing up to 65% if all five sweetpotted hits connect. Both of Peach's legs are intangible when charging the attack and while the hitboxes are out. | |
Neutral aerial | 14% (clean), 9% (late body), 10% (late arms) | Peach twirls in the air, both arms extended. Comes out very fast. | |
Forward aerial | 15% | Peach takes off her crown and strikes with it. This move is arguably her best aerial for KOing. | |
Back aerial | 14% (clean), 10% (late) | Peach thrusts her hips backwards, dealing a good amount of knockback. This move comes out fairly quickly and has enough power to be a passable finisher at high percents. | |
Up aerial | 11% (body), 12% (leg), 14% (body) | Peach performs a quick kick above her head, having both KO potential and combo utility. | |
Down aerial | 3% (hits 1-4) | Kicks downward four times. A good combo starter, but deals low damage and produces barely any knockback. | |
Grab | — | ||
Pummel | 3% | Stomps opponent with her left foot. | |
Forward throw | 2% (hit), 8% (throw) | Peach slaps the enemy forward. Deals very good knockback. | |
Back throw | 2% (hit), 9% (throw) | Peach puts the enemy behind her and bumps them with her rear. | |
Up throw | 2% (hit), 6% (throw) | Peach puts the enemy above her, and volleys them upwards. This throw can be used chaingrab or start combos. | |
Down throw | 0% (hit), 7% (throw) | Peach places the enemy to the ground before sitting on them. Similar to her forward throw, this throw can be used chaingrab or start combos. | |
Floor attack (front) | 6% (hit 1), 6%/8% (hit 2 body/legs) | Performs a sweep kick while getting up. | |
Floor attack (back) | 6% | Performs a sweep kick while getting up. | |
Floor attack (trip) | 5% | Performs a sweep kick while getting up. | |
Edge attack (fast) | 7% | Peach launches herself onto the stage, rear first. | |
Edge attack (slow) | 10% (foot), 8% (body) | Peach slowly gets up and swirls her foot in a 360° motion in front of herself. | |
Neutral special | Toad | 3% (hits 1-6) | Peach holds Toad in front of herself, being a counterattack. If Peach is hit during this move, Toad sends out spores that deals the same amount of damage and knockback, regardless of which attack got countered. However, due to its lag, it is rarely useful. |
Side special | Peach Bomber | 16% | Peach launches herself forward, creating an explosion that varies depending on which costume is used. |
Up special | Peach Parasol | 4% (hit 1), 1% (hits 2-11), 3% (parasol) | Peach jumps upward while holding her parasol, which allows her to float slowly downward until she touches the ground. The parasol has a hitbox for the entirety of the float. The parasol can be closed by tapping down on the control pad/stick and opened again by tapping up. |
Down special | Vegetable | Varies | Peach pulls out a vegetable (or other item) out of the ground. The face on the vegetable varies, with some of them dealing additional damage and knockback. |
Final Smash | Peach Blossom | 20-40% (based on distance) | Peach dances, putting all opponents to sleep and covering the stage in peaches. Each peach heals 5% damage. |
Face | Damage | Pull Rate |
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Grin | 1~9.2% | 60.34% |
Stare | 1~9.2% | 10.34% |
Closed Eyes | 1~9.2% | 8.62% |
Surprised | 1~9.2% | 5.17% |
Happy | 1~9.2% | 5.17% |
Wink | 5~13.2% | 6.90% |
Dot-Eyes | 11~19.2% | 1.72% |
Stitch-Face | 29~37.2% | 1.72% |
Mr. Saturn | — | 0.33% |
Bob-omb | — | 0.33% |
Beam Sword | — | 0.33% |
In competitive play
Notable players
Alternate costumes
Shadow Queen (from Paper Mario: The Thousand-Year Door) appears as one of Peach's alternate costumes, as well as Fire Peach (from Super Mario 3D World). As an aesthetic, Peach's heart effects are replaced by darkness and explosions for those costumes, respectively.
Gallery
Trivia
- Peach is the only main series Mario character to lack a spike (including Mario's late up smash on grounded opponents).
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |