Project M

Peach (PM)

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Peach
in Project M and Project+
Peach SSBB.jpg
MarioSymbol.svg
Universe Mario
Base game appearance Brawl
Moveset inspiration Peach (SSBM)
Alternate costume Shadow Queen, Fire Peach
Peach (SSBB)

Peach is a playable character in the Brawl mod Project M. She has been faithfully restored to her Melee version for her appearance in Project M.

Peach ranks 17th out of 41 on the current tier list, near the bottom of A tier. This is an improvement over her placement in Brawl, where she ranked 19th out of 38, but still far from her 6th place out of 26 position in Melee.

Attributes

Shadow Queen Peach, one of Peach's alternate costumes.

Peach is a methodical fighter with several intimidating tricks in her moveset. Her vegetables can either serve as a barrage of heavy damage, an edgeguarding tool, or a cover for her approach. Her down smash is a formidable and terrifying grinder with long reach and duration, high damage and knockback, and low lag. Players who attempt to crouch cancel it can expect upwards of 80% in damage if it is charged, and its launch power grants it the ability to KO players at early percents. Peach also has her powerful float ability, which allows for the use of her set of fast, powerful aerials while approaching or falling back. It also opens up the ability to float cancel and to go for very deep edgeguards that most characters are incapable of. Peach has great combo starters in her jab, dash attack, and her throws.

However, Peach suffers in her mobility. Despite float granting her free reign of horizontal direction while airborn, her dash speed is quite slow and she has one of the shortest wavedashes in the game. She also suffers from a lack of reliable kill moves with the exceptions of her down smash and forward air. This forces her to go for gimps often, but they are a field she excels in with the combination of her float and turnips. Peach also has a low falling speed, meaning she dies off the top blast line easily.

Changes from Melee to PM

Ground Attacks

  • Buff Neutral attack links better.
  • Buff Dash attack can now be cancelled, allowing Peach to DACUS.
  • Buff Retains up tilt from Brawl, which possesses more range and power than her previous, situational up tilt from Melee.
  • Change Sweetspots of down tilt and up smash now use a Fan SFX.
  • Buff Forward smash always follows the pattern of "tennis racket, golf club, frying pan", with the first of a match being random.

Grabs and Throws

  • Change Up throw now uses a heart animation.
  • Nerf Up throw can no longer chaingrab fast fallers at higher percentages.

Special moves

  • Buff Peach Bomber has Brawl range and trajectory, being overall better at KOing horizontally and having more utility.
  • Change Peach Bomber now uses Brawl's heart animation. When used by Fire Peach, it has Melee's explosion, and when used by Shadow Queen Peach, it instead has a darkness effect.

Revisions

v2.1

  • Change Peach's dash item throw animation cleaned up.
  • Bug fix Fixed Peach's camera issues.
  • Change Peach received some very minor animation adjustments.

v2.5b

  • Buff Jab 1 angle adjusted to link better into Jab 2 when fully spaced Jab 2 would whiff.
  • Buff Forward-Smash Pan base knockback increased and no longer has a weak hit.
  • Buff Side-B increased in knockback.
  • Buff Up-B is able to reverse grab at its peak like other characters.
  • Buff Up-B uppermost linking hits adjusted to keep opponents in for the final hit better.
  • Buff Turnips and other items are no longer visible when Peach has her parasol out while landing.
  • Change Hurtboxes adjusted.
  • Change Animations cleaned up for some moves.
  • Bug fix Dress/leg clipping issues with certain aerials fixed.
  • Change Dash attack animation matched to Melee.
  • Change Down-Tilt doesn't shift the camera during the move.
  • Change Up-Tilt hitboxes moved more upwards to better match the heart graphics.
  • Change Forward-Air on hit sound effects altered.
  • Nerf Neutral-B spores slightly decreased in knockback growth.
  • Bug fix Aerial Final Smash animation properly transitions to her fall animation.
  • Change Final Smash sleep duration modified.

v2.6b

  • Change Up-Tilt's knockback is more Melee like and the heart graphical effects no longer follow Peach if she is hit out the move.
  • Change Forward-Smash object animation paths cleaned a bit.
  • Change Up-Smash animation moved to be centered on the movement plane.
  • Change Neutral-Aerial weak hit knockback values have been fixed.
  • Change Neutral-Aerial has proper weak on hit sound effects for its late hit.
  • Change Neutral-B spore release timings matched to Melee.
  • Bug fix Fixed the Beam Sword angle glitch when generated by Down B and held.
  • Change Beam Sword Forward Smash animation uses less interpolation and has more diagonal coverage.

3.5

  • Buff Raising Peach Parasol hitbox comes out one frame faster, matching Melee's version of the move.
  • Nerf Parasol's vertical distance reduced, making it work similarly to Melee.
  • Change Air dodge now functions exactly like Melee, making Peach fall faster sooner after using it.
  • Change Hitting a Metal Box will transform Peach into Pink Gold Peach from Mario Kart 8.

3.6

Beta

  • Change Fixed turnaround input frame from 4 to 6 on Peach Parasol.
  • Change Peach Parasol now better matches Melee's sweetspot and attack reach.
  • Change Up throw and Peach Bomber element now matches selected costume (Normal costumes uses hearts, Fire Peach costume uses fire, and Shadow Queen Peach costume uses darkness).

Moveset

Up to date as of version 3.6.

Name Damage Description
Neutral attack 3% Slaps the enemy twice. The first hit is usually used to start combos.
2%
Forward tilt 13%/11%/10% (clean), 6% (late) Peach does a 180° high forward kick. This move is capable of seriously juggling heavyweight characters at low percentages if they have already used their second jump. Can KO opponents above 120%. Deals more damage if the enemy is closer to Peach's body and less damage at the foot.
Up tilt 12% Peach points upward, creating a blast of energy above her head that has different effects based on which costume she is currently using. This move has very good disjointed range. Peach's head and her left arm are intangible while the hitboxes are out.
Down tilt 12% Sweeps the ground with her extended arm. This move meteor smashes opponents who hit her forearm and grounded opponents who hit her hand. On airborne opponents, her hand deals vertical knockback.
Dash attack 12%/9% (clean), 8%/7% (late) Peach lunges forward with both arms extended. Good at starting combos.
Forward smash Tennis racket: 13%
Golf club: 13%/15%/17%
Frying pan: 18%
Peach swings either a tennis racket, a golf club, or a frying pan through a cycling order. Damage and knockback vary with each weapon, though all three possess very low knockback.
Up smash 8% (sides), 15% (hand), 19% (arm) Twirls around with her arm raised upwards. This move deals powerful vertical knockback if sweetspotted (which is located on Peach's lower arm, as opposed to the upper arm), and is Peach's strongest move when in terms of knockback (excluding a Bob-omb or stitch-face Turnip), though it has very little horizontal range. Landing the sweetspotting is very difficult to do, but has the highest KO potential of all of Peach's attacks. Peach's head and both of her forearms are intangible when performing this attack.
Down smash 11%/13% (5 hits) Peach crouches and spins around to the ground, hitting multiple times. This move has repeating hitboxes, capable of dealing incredible amounts of damage, and contains very little lag, making it a low-risk way to KO foes. Arguably one of the best smash attacks in the game. This move deals more damage if an opponent attempts crouch cancel or is in their metal form, also making it the most damaging most in the game; dealing up to 65% if all five sweetpotted hits connect. Both of Peach's legs are intangible when charging the attack and while the hitboxes are out.
Neutral aerial 14% (clean), 9% (late body), 10% (late arms) Peach twirls in the air, both arms extended. Comes out very fast.
Forward aerial 15% Peach takes off her crown and strikes with it. This move is arguably her best aerial for KOing.
Back aerial 14% (clean), 10% (late) Peach thrusts her hips backwards, dealing a good amount of knockback. This move comes out fairly quickly and has enough power to be a passable finisher at high percents.
Up aerial 11% (body), 12% (leg), 14% (body) Peach performs a quick kick above her head, having both KO potential and combo utility.
Down aerial 3% (hits 1-4) Kicks downward four times. A good combo starter, but deals low damage and produces barely any knockback.
Grab
Pummel 3% Stomps opponent with her left foot.
Forward throw 2% (hit), 8% (throw) Peach slaps the enemy forward. Deals very good knockback.
Back throw 2% (hit), 9% (throw) Peach puts the enemy behind her and bumps them with her rear.
Up throw 2% (hit), 6% (throw) Peach puts the enemy above her, and volleys them upwards. This throw can be used chaingrab or start combos.
Down throw 0% (hit), 7% (throw) Peach places the enemy to the ground before sitting on them. Similar to her forward throw, this throw can be used chaingrab or start combos.
Floor attack (front) 6% (hit 1), 6%/8% (hit 2 body/legs) Performs a sweep kick while getting up.
Floor attack (back) 6% Performs a sweep kick while getting up.
Floor attack (trip) 5% Performs a sweep kick while getting up.
Edge attack (fast) 7% Peach launches herself onto the stage, rear first.
Edge attack (slow) 10% (foot), 8% (body) Peach slowly gets up and swirls her foot in a 360° motion in front of herself.
Neutral special Toad 3% (hits 1-6) Peach holds Toad in front of herself, being a counterattack. If Peach is hit during this move, Toad sends out spores that deals the same amount of damage and knockback, regardless of which attack got countered. However, due to its lag, it is rarely useful.
Side special Peach Bomber 16% Peach launches herself forward, creating an explosion that varies depending on which costume is used.
Up special Peach Parasol 4% (hit 1), 1% (hits 2-11), 3% (parasol) Peach jumps upward while holding her parasol, which allows her to float slowly downward until she touches the ground. The parasol has a hitbox for the entirety of the float. The parasol can be closed by tapping down on the control pad/stick and opened again by tapping up.
Down special Vegetable Varies Peach pulls out a vegetable (or other item) out of the ground. The face on the vegetable varies, with some of them dealing additional damage and knockback.
Final Smash Peach Blossom 20-40% (based on distance) Peach dances, putting all opponents to sleep and covering the stage in peaches. Each peach heals 5% damage.
Vegetable Damage Data
Face Damage Pull Rate
Grin 1~9.2% 60.34%
Stare 1~9.2% 10.34%
Closed Eyes 1~9.2% 8.62%
Surprised 1~9.2% 5.17%
Happy 1~9.2% 5.17%
Wink 5~13.2% 6.90%
Dot-Eyes 11~19.2% 1.72%
Stitch-Face 29~37.2% 1.72%
Mr. Saturn 0.33%
Bob-omb 0.33%
Beam Sword 0.33%

In competitive play

Notable players

Alternate costumes

Shadow Queen (from Paper Mario: The Thousand-Year Door) appears as one of Peach's alternate costumes, as well as Fire Peach (from Super Mario 3D World). As an aesthetic, Peach's heart effects are replaced by darkness and explosions for those costumes, respectively.

Peach's alternate costumes in PM
PeachHeadSSBB.png PeachHeadYellowSSBB.png PeachHeadRedSSBB.png PeachHeadBlueSSBB.png PeachHeadGreenSSBB.png PeachHeadWhiteSSBB.png PeachHeadFirePM.png PeachHeadPurplePM.png

Gallery

Trivia

  • Peach is the only main series Mario character to lack a spike (including Mario's late up smash on grounded opponents).