Super Smash Bros. 4

Zelda (SSB4)/Forward smash

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1-4 (loop)
0 0 1% 0 AngleIcon25.png 0 100 40 4.2 0 0.0 9.1 8.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
1 0 1% 0 AngleIcon165.png 0 100 50 4.5 0 0.0 9.1 16.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
Final hit
0 0 13% 0 Sakurai angle 37 110 0 5.5 0 0.0 9.1 9.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Magic (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Magic zap SpecialsDirect.png
1 0 13% 0 Sakurai angle 37 110 0 6.0 0 0.0 9.1 16.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Magic (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Magic zap SpecialsDirect.png