Super Smash Bros. 4
Last revision made by Megatron1 (talk) (05/22/2016 15:35:44)

SmashWiki:Sandbox

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Revision as of 15:35, May 22, 2016 by Megatron1 (talk | contribs) (Testing something)
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This is the sandbox. You can use it to test editing, mess with code, and so on. Make sure to use the preview button while editing this page - in fact, in many cases you shouldn't need to actually save your edits at all. Content here is non-permanent and may be cleaned at any time by any user. Wiki rules still apply here, so do not add personal attacks, advertisements/spam, or other offensive/inappropriate content.
ImageNeeded.png This article is in need of additional images.
The editor who added this tag suggests: 3DS Ω forms of Midgar and Umbra Clock Tower without the characters
If you have a good image for this article, upload it here.
Split.png It has been suggested that this project page or section be split into multiple pages or sections.
The reason given for the split is: The Ω forms to their own page. Plenty of content for the page, and ...well Omega stages are only similar to FD, not exact copies. (Discuss)
This article is about the Super Smash Bros. 4 stage. For other uses, see Final Destination (disambiguation).
Final Destination
Final Destination on Wii UFinal Destination on 3DS
SmashBrosSymbol.svg
Universe Super Smash Bros.
Appears in SSB4
Availability Starter
Crate type Futuristic (SSB3DS)
Normal (SSBU)
Maximum players 4
Tracks available 3DS
Final Destination
Menu (Melee): Ver. 2
(Alternate)
Wii U
Final Destination
Final Destination Ver. 2
Master Hand
Menu (Melee): Ver. 2
Credits (Super Smash Bros.)
Metal Battle (Melee)
Final Destination (Melee)
Giga Bowser (Melee)
Final Destination (Brawl)
Boss Battle Song 2 (Brawl)
Master Core
Master Fortress: First Wave
Master Fortress: Second Wave
Bolded tracks must be unlocked
Tournament legality
Smash 4 Singles: Starter
Doubles: Starter

Final Destination (終点, Endpoint) is a stage in both versions of Super Smash Bros. 4. Like in previous games, this is where Master Hand and Crazy Hand are fought, along with the new boss Master Core starting at 5.1 Intensity in Classic Mode.

Stage layout

Like all versions of Final Destination, the stage consists in a single floating platform with no hazards. The background shows large planets zooming by, followed by a bright white flash which marks the transition to a sky background. The background differs between the Wii U and 3DS versions.


Gallery

3DS Images

Wii U Images


Trivia

  • This is the first iteration of Final Destination to use sound effects for the changing background animations.
  • Masahiro Sakurai stated that the first two games in the series had strong fiery imagery to convey a burning, passionate motif. Brawl had sky imagery to convey a more free motif. Since SSB4 was designed to feel right in between Melee and Brawl, the blazing sun and sky blue earth in the background of this stage may be representing this dichotomy of gameplay styles.


This is the sandbox. You can use it to test editing, mess with code, and so on. Make sure to use the preview button while editing this page - in fact, in many cases you shouldn't need to actually save your edits at all. Content here is non-permanent and may be cleaned at any time by any user. Wiki rules still apply here, so do not add personal attacks, advertisements/spam, or other offensive/inappropriate content.