Super Smash Bros. 4

Lucas (SSB4)

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This article is about Lucas' appearance in Super Smash Bros. 4. For the character in other contexts, see Lucas.
Lucas
in Super Smash Bros. 4
Lucas SSB4.png
EarthboundSymbol.svg
Universe EarthBound
Other playable appearance in Brawl


Availability Downloadable
Final Smash PK Starstorm
Lucas (SSB4)
Lucas Comes Out of Nowhere!
—Introduction Tagline

Lucas (リュカ, Lucas) is a playable character in Super Smash Bros. 4 as the second downloadable character, released alongside Roy and Ryu on June 14th, 2015. He was confirmed to be a playable character during the Nintendo Direct presentation on April 1st, 2015.

Lucas is once again voiced by Lani Minella, albeit via his voice clips from Brawl and with some of the clips slightly sped up.

Attributes

An icon for denoting incomplete things.

Lucas has not changed much since Brawl. He retains his rather sub-par mobility (average dashing and air speeds, below average falling speed and very slow walking speed). While Lucas' mobility isn't great his attack speed compensates for it. Lucas possesses some fast attacks, such as his jab which comes out on frame 2 and down tilt which comes out on frame 3 and is tied with Little Mac, R.O.B., Ness, and Meta Knight for being the fastest down tilt in the game. As a result, Lucas' attacks are useful for damage racking and creating combos. To further complement this, a lot of his move have virtually no landing or ending lag, making them decently safe.

Despite not being a swordsman, Lucas greatly benefits from having disjointed hitboxes; all of his smash attacks, nearly all of his aerial attacks and some of his ground attacks are disjointed, which can be further supplemented by his projectiles, giving Lucas some great range relative to the rest of the cast.

Lucas is known for having some of the strongest smash attacks in the game; his up smash is the strongest in the game and KO as low as 35% fully charged and possess a large disjointed hitbox, the first hit of his down smash is one of the strongest in the game and is a decent edge-guarding option, his forward smash has decent speed and has good KO power, especially when tipped.

Changes from Brawl

Lucas received a mix of buffs and nerfs in the transition from Brawl to Super Smash Bros. 4, but was overall nerfed despite his status as a lower mid-tier character in Brawl. The most notable improvement he received was the removal of his 10 extra frame grab release animation, which was one of his most significant flaws that he also shared with Ness. His recovery has been improved, as both PK Thunder 2 and Rope Snake now cover noticeably more distance. Rope Snake has also received more utility as a spacing option due to it receiving a hitbox when used as a grab aerial, while his down throw has been modified to become a very useful combo starter alongside his down tilt. Lucas has also seen indirect buffs from the nerfing of characters who hard countered him in Brawl, such as Marth.

However, the 10 extra frame grab release was not the only noticeable gameplay-related aspect that Lucas had removed; he can no longer use Zap Jump or Magnet Pull, which were his two most pivotal techniques in Brawl. In addition to this, many of his attacks have seen their damage outputs, knockback, and range reduced while having their cooldown increased. This is most notably seen in his aerials, which can no longer auto-cancel from a short hop and thus significantly hinders his already poor approach and landing options. He additionally has a harder time KOing because of his forward smash, up smash, forward air, neutral air and down throw having reduced knockback alongside the loss of his advanced techniques.

However, Lucas benefits from the physics changes of Smash 4, as the removal of hitstun cancelling gives him more options to combo opponents. As a result, Lucas is generally considered to be better relative to the cast than he was in Brawl.

Aesthetics

  • Change Due to the aesthetic used in SSB4, Lucas' overall color scheme is more vibrant. Like Ness, Lucas is slightly taller, slightly thinner, has a smaller and more proportionate head and has lost the colored hue in his eyes. He also has a more rosy blush and his shirt now has completely horizontal stripes.
  • Change Like Ness, Lucas now uses updated sounds for his PSI-based attacks.
  • Change Lucas now keeps both eyes open while performing PSI Magnet, while he kept one eye shut while performing it in Brawl.
  • Change Lucas' hair no longer moves.
  • Change Lucas is now more expressive, such as having a smile on his face during his idle poses and scowling when performing some attacks.

Attributes

  • Buff The extra 10 frames of Lucas' grab release have been removed and normalized.
  • Buff Jumpsquat is 1 frame faster (5 frames → 4).
  • Buff Lucas' fast falling speed is faster (1.918 → 2.192), which makes him less vulnerable to juggling.
  • Nerf Zap Jump and Magnet Pull have been removed, which limits his advanced technical options.

Ground attacks

  • Nerf Neutral attack, up tilt, down tilt and sourspotted forward tilt all deal less damage (10% → 8.5%, 11% → 9.5%, 6% → 3% and 9% → 7.5% respectively).
  • Buff Neutral attack's initial hits send opponents at a higher trajectory, which increases its combo reliability.
  • Buff Dash attack has reduced start-up (frame 17 → 15) with less cooldown (interruptibility frame 42 → 39). The sweetspot is now located at the tip and deals 1% more damage (12% → 13%) with horizontal knockback.
  • Nerf Sourspotted dash attack deals less knockback and 1% less damage (10% → 9%).
  • Buff Up tilt has reduced cooldown (interruptibility frame 40 → 37).
  • Buff Down tilt's point-blank hitbox now weakly sends opponents in the air which gives it better potential as a combo starter at higher percents.
  • Nerf Down tilt no longer trips opponents, has slightly reduced range and increased cooldown (interruptibiity frame 14 → 16).
  • Nerf Forward tilt has increased start-up (frame 6 → 7) and cooldown (interruptibiity frame 23 → 26).
  • Nerf Up smash has reduced knockback (50 base/85 growth → 48/77) and has reduced hitbox sizes (14/13/12/10/10u → 12/11/10/8/6.5u).
  • Nerf Forward smash has reduced base knockback (60 → 50) and has gained a sourspot on all non-tipper hitboxes that deals 1% less damage.
  • Nerf Down smash has reduced range (10/12/14u → 8/9.8/12u).
  • Buff Down smash's first hit has increased base knockback (40 → 43).

Aerial attacks

  • Nerf Neutral, forward and down aerials all deal less damage (17% → 8%, 12% → 11.5% and 20% → 15.5% respectively).
  • Nerf Neutral, forward and up aerials no longer auto-cancel from a short hop due to drastically increased auto-cancel timings, significantly hindering Lucas' approach and landing options.
  • Change Neutral aerial has a slightly altered animation with emphasis on the final hit.
  • Buff Neutral aerial's base knockback has been reduced (70 → 40), its landing lag has been reduced (18 frames → 13), its final hit connects reliably and it sends opponents at 60° above Lucas, making it an effective combo starter.
  • Nerf Neutral aerial has increased start-up (frame 5 → frame 7) and higher aerial cooldown (interruptibility frame 40 → 45).
  • Nerf Forward aerial has a smaller hitbox (5.5u → 5u) and reduced active frames for the late hit (6 frames → 2).
  • Buff Back aerial's non-meteor sweetspot deals more damage (10% → 12%) and knockback.
  • Nerf Up aerial has increased start-up (frame 5 → 7), fewer active frames (6 frames → 3) and a much smaller hitbox (7u → 5.2u) that is no longer attached to Lucas's head animation, making the range static and misleading.
  • Buff Up aerial sends at 80°, which helps it KO earlier despite its knockback values being identical to how they were in Brawl.
  • Nerf Down aerial has increased start-up (frame 4 → 10), which hinders its reliability against smaller grounded targets. It also has moderately pushed back auto-cancel timings (frame 35 → 48).
  • Buff Down aerial has less landing lag (28 frames → 24).
  • Buff Rope Snake covers much more distance as a tether and now has a hitbox which deals up to 4% damage with horizontal knockback when used as a grab aerial.

Throws/other attacks

  • Buff Standing, dash and pivot grabs have reduced start-up (frame 13 → 12, frame 16 → 14 and frame 15 → 12 respectively). Additionally, all grabs have significantly higher active frames (1 frame → 8).
  • Buff Standing and dash grabs have noticeably reduced cooldown (interruptibility frame 70 → 51 and interruptibility frame 80 → 61 respectively).
  • Nerf Pivot grab has increased cool down (interruptibility frame 50 → 61).
  • Nerf Pummel deals 1.8% less damage (3% → 1.2%), resulting in Lucas no longer having the best pummel in the game.
  • Buff Up throw has more knockback growth (65 → 69).
  • Buff Down throw has decreased endlag and drastically reduced knockback growth (100 → 51). When coupled with the removal of hitstun cancelling, down throw is now an excellent combo starter, allowing Lucas to chain into aerial attacks at percentages up to around 150% depending on weight, rage, staleness and DI.
  • Nerf Down throw deals 0.5% less damage (7% → 6.5%) and can no longer KO due to its significantly reduced knockback.
  • Change Down throw aesthetically buries opponents during its execution.
  • Buff Front and back floor attacks deal 1% more damage (6% → 7%).
  • Change Edge attack always deals 7% damage instead of 6%/8%.

Special moves

  • Nerf PK Freeze is slightly slower, takes longer to fully charge and now goes lower than Lucas's body, similar to Ness' PK Flash. Because of this, PK Freeze no longer explodes when it touches the ground. Unlike PK Flash, using the move right before it hits the ground does not count as being fully charged.
  • Buff PK Freeze travels farther and deals more damage.
  • Buff PK Fire deals 1% more damage (8% → 9%).
  • Buff PK Thunder is larger and PK Thunder 2 can be used again after hitting a wall, similarly to Ness'. Its trapping abilities are also better and has a stronger final hit. In addition, PK Thunder 2 covers slightly more distance.
  • Change PK Thunder moves slightly faster. This makes it easier to recover if an opponent goes off-stage attempting to gimp Lucas, but also makes situational mindgames slightly harder to play out. PK Thunder is now colored purple.
  • Nerf PK Thunder 2 deals less damage.
  • Change PSI Magnet is now larger than in Brawl, where it was only centered around his hand. This increase of range and gives it more defensive value. However, it only deals damage if the opponent is in the center of the magnet, whereas in Brawl the entire magnet dealt damage, which decreases its overall offensive value.
  • Nerf PSI Magnet deals 1% less damage (9% → 8%) and heals Lucas significantly less (1.2x instead of 2.5x the damage of absorbed projectiles) than it did in Brawl. Lucas also no longer turns around if he is hit from behind.
  • Change Lucas retains PK Starstorm as his Final Smash. However, like with Ness' version, the falling stars are colored blue and are now fired in a line that can be aimed in a fanning motion from the top-center of the stage. This leaves it with blind spots, but results in a more reliable damage output when the stars do hit. Lucas' pose when using PK Starstorm now matches Ness' pose. Unlike Ness' version, Lucas' version is much thicker than Ness' and it keeps a consistent width of three falling throughout rather than the width of 1.5 falling stars that Ness' does.

Update history

Lucas has received minor buffs in update 1.1.0, with the most notable changes being cooldown reductions on all his grabs and subtle range improvements in forward and down tilts, though they still do not match up to his range in Brawl. The changes to the shield mechanics in updates 1.1.0 and 1.1.1 have been a mixed bag for Lucas, as it makes his sourspotted moves less safe on shield, but his sweetspotted moves safer.

Super Smash Bros. 4 1.1.0

  • Buff Forward aerial's vertical displacement increased: 1.0 → 2.9.
  • Buff Forward aerial's sourspot damage increased: 8% → 9%.
  • Nerf Forward aerial's sourspot hitbox size decreased: 3.8u → 3.3u.
  • Buff Forward tilt's sweetspot hitbox size increased: 4.0u → 4.4u.
  • Buff Forward tilt's sourspot hitbox size increased: 2.0u → 2.2u.
  • Nerf Forward tilt's horizontal displacement decreased: 1.6 → 0.
  • Buff Down tilt's far hitbox horizontal displacement increased: 7.0 → 7.2.
  • Change Down tilt's middle hitbox angle altered: 0° → 40°.
  • Buff Down tilt's horizontal displacement increased: 2.7 → 3.0.
  • Nerf Down tilt's knockgrowth reduced: 50 → 45.
  • Change Down tilt's close hitbox angle altered: 70° → 76°.
  • Buff Down tilt's base knockback increased: 10 → 18.
  • Buff Down tilt's displacement increased: 0 → 3.5.
  • Buff Grab range's early size increased: 2.5 → 3.0.
  • Buff Grab range's later size increased: 2.4u → 2.8u.
  • Buff All grabs have reduced ending lag: 56/66/66 → 51/61/61.
  • Buff PK Thunder's hitbox size increased: 3.5u → 3.8u.

Moveset

  Name Damage Description
Neutral attack   2.5% Kicks with his right leg twice and then performs a left-legged reverse roundhouse kick. The third kick has slightly more range. Comes out very fast (frame 2) and can be followed-up with a dash attack at low to medium percents.
2%
4%
Forward tilt   11% (sweetspot), 7.5% (sourspot) Performs a palm thrust that launches a small burst of PSI energy that deals more damage the farther opponent is from Lucas. Can be angled and has a disjointed hitbox.
Up tilt   1.5% (hit 1), 8% (clean hit 2), 5% (late hit 2) Psychically tilts himself to perform a vertical kick that launches a burst of PSI energy. It can combo into itself, a neutral aerial or an up aerial at low to middle percents.
Down tilt   3% Crouches and performs a legsweep. Although weak, it is fast and reliable for either racking up damage or starting combos into itself, a neutral attack or a forward smash. Tied with Little Mac, Meta Knight, Ness and R.O.B. for the fastest down tilt in the game.
Dash attack   13% (sweetspot), 9% (sourspot) Lucas performs a dashing palm thrust that launches a burst of PSI energy. Has slight start-up and deals more damage the farther the opponent is from Lucas.
Forward smash   14% (base), 15% (tip) Strikes nearby opponents with a stick with can be used to reflect objects. It is very similar to Ness' forward smash, but has with faster start-up at the cost of dealing less damage and being weaker. Deals the most damage and knockback at the tip.
Up smash   2% (hit 1); 19%, 18%, 16%, 14%, or 12% (clean to late hit 2) Releases a large burst of PSI energy above his head. The strongest up smash in the game, this move is a "high risk, high reward" attack; it has a lot of ending lag, which makes it very punishable if missed, but is strong enough to potentially KO very early (67% uncharged and 35% fuly charged). It also has other positives, as Lucas appears to gain some intangibility frames during a certain part of this move and the move possesses a huge hitbox, making it a good anti-air attack if used correctly. It is supposedly based on PK Love, Lucas' signature attack from Mother 3.
Down smash   17% (hit 1), 14% (hit 2), 11% (hit 3) Lucas aims his arm downward at a diagonal angle and launches three consecutive bursts of PSI energy towards the ground while holding his hand in a finger gun gesture. The initial range is one with more range but less power than the last. The first hit is very powerful being able to KO as low as 60% near the ledge, this of course depends on your opponents weight and DI. The first hit is one of the strongest down smash attacks in the game. All three hits are disjointed. Has a bit of start-up to it, but virtually no ending lag.
Neutral aerial   1% (hits 1-4), 4% (hit 5) Lucas performs an aerial cartwheel while releasing bursts of PSI energy around his torso. Has decent comboing potential.
Forward aerial   11.5% (sweetspot), 9% (sourspot) Lucas performs a side kick that launches a burst of PSI energy. This move has decent speed and is disjointed, making it a good off-stage option. The sweetspot does the most knockback.
Back aerial   12% (sweetspot), 9% (sourspot), 7% (late) Lucas performs a backflip kick that leaves a trail of PSI energy along his feet. It can meteor smash, although it is difficult to do so. Has disjointed reach.
Up aerial   13% An upward headbutt. Similar to Ness's up aerial, but does not have as much range or knockback.
Down aerial   3.5% (rapid hits 1-3), 5% (final hit) Lucas performs a number of stomps with both of his feet that each launch a burst PSI energy below himself. Like his back aerial, it is disjointed and can meteor smash, but is difficult to connect with the meteor smash.
Grab aerial   4% (clean), 2.8% (late) Sends Duster's Rope Snake in front of him to damage enemies.
Grab   Sends Duster's Rope Snake in front of him. Can be performed in midair as a tether.
Pummel   1.2% Headbutts the opponent. A rapid pummel.
Forward throw   10% Telekinetically tosses the opponent in front of himself. KOs around 125%-165% near the edge.
Back throw   10% Telekinetically tosses the opponent behind himself. It is Lucas's strongest throw, capable of KOing around 100%-130% near the edge.
Up throw   10% Telekinetically whirls the opponent around his head, then throws them straight up. One of the strongest up throws in the game, with incredible KO potential around 120%-180%. Only shying out to Mewtwo's and Charizard's up throws.
Down throw   6.5% Telekinetically slams the opponent into the ground head first, leaving them briefly buried. A very good combo starter, it can be followed by either an up tilt, up aerial, forward aerial, or neutral aerial depending on the opponent's weight and DI.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Gets up and kicks at opponents from either side.
Floor attack (back)
Floor getups (back)
  7% Gets up and kicks at opponents from either side.
Floor attack (trip)
Floor getups (trip)
  5% Gets up and kicks back and forth.
Edge attack
Edge getups
  7% Climbs onto the stage and performs a low-angled kick.
Neutral special Default PK Freeze 9%-22% Releases a burst of blue, snowflake-shaped PSI energy that can freeze opponents. The direction of the burst's path can be controlled, and the attack can be made stronger by holding the special button.
Custom 1 N/A    
Custom 2 N/A    
Side special Default PK Fire 3% (lightning), 6% (fire) Launches a lightning bolt-shaped PSI projectile. His PK Fire does not result in a pillar of flame like Ness', but rather a small fiery burst of energy that pushes an opponent back. It is further differentiated from Ness' PK Fire in that it flies straight ahead regardless of whether it is launched on the ground or in midair. Lucas' PK Fire also slightly pushes him backward.
Custom 1 N/A    
Custom 2 N/A    
Up special Default PK Thunder 2.5% (projectile head), 0.8% (projectile tail rapid hits), 8% (PKT2 initial hit), 2% (PKT2 rapid hits 1-5), 1.5% (PKT2 rapid hits 6-10), 10% (PKT2 final hit) Discharges a purple, streaming electrical PSI projectile. Like Ness' PK Thunder, it can be directed into Lucas to launch him. Unlike Ness' version, however, it does not fizzle out after hitting a foe and instead causes repeated damage. The latter also applies to his PK Thunder 2.
Custom 1 N/A    
Custom 2 N/A    
Down special Default PSI Magnet 8% (ending), heals 1.2x the damage of absorbed projectiles. Lucas thrusts his arm forward and creates a blue, glowing orb of PSI energy around his outstretched hand. Any energy-based projectiles it absorbs will heal him, although it no longer absorbs energy projectiles that are launched at his back like it did in Brawl. Unlike Ness' PSI Magnet, Lucas' version can be used for offense, as it damages opponents inside of it when it dissipates and allows it to be used as a situational KOing option at high percents.
Custom 1 N/A    
Custom 2 N/A    
Final Smash PK Starstorm 8% per hit Lucas summons a shower of powerful falling stars. They descend in a column and can be angled in a fanning motion at any time, as repeatedly hit opponents.

Taunts

  • Up Taunt: Lucas trips, shakes his head, and gets back up.
  • Side Taunt: Duster's Rope Snake taps him on the shoulder and has a brief conversation with Lucas, as Lucas shrugs towards it.
  • Down Taunt: Lucas positions his right hand up to his forehead, grunts while generating small bursts of PSI energy from his index and middle fingers, then swings his hand downward.

Idle Poses

  • Taps the toes of his shoes on the ground.
  • Shakes his fists in front of his face in a cowardly motion.

Cheer

Lu - cas!

On-Screen Appearance

Rides in on a Mr. Saturn-style coffee table, then hops off. The table is based on the one that Lucas rides to Saturn Valley in Mother 3.

Victory Fanfare

A flourished remix coming directly from Brawl. It is a sped-up remix of a portion of the title theme from the original Mother for the Famicom Disk System. It is shared with Ness.

Victory Poses

  • He forcefully pulls one of the Seven Needles out of the ground, sending it flying off-screen with a trail of sparkles while Lucas looks towards the screen. This is very similar to his Up Smash.
  • With his back towards the screen, crouching, Lucas does something on the ground with a large stick before turning his head around towards the screen, saying "Huh?".
  • He bends down on one knee and shoots hexagonal PK shocks from his fingers in the air in front of him.

In Competitive Play

Notable players

Alternate costumes

Lucas Palette (SSB4).png
Lucas (SSB4) Lucas (SSB4) Lucas (SSB4) Lucas (SSB4) Lucas (SSB4) Lucas (SSB4) Lucas (SSB4) Lucas (SSB4)

Trophies

While not playable at the release of the game, there has always been a trophy of Lucas in both versions; this trophy matches his appearance in Brawl. Upon his release, he additionally received two (three in the Wii U version) trophies that match the format of the other playable characters. The existing non-fighter one remains unchanged, as with Mewtwo's non-fighter trophy.

Lucas (non-fighter)
Ntsc Before adventuring, Lucas was a timid, cautious boy. His journey has made him a stronger person. Maybe he met someone to spend his life with... Hang on—we're moving way too fast! For now, remember that Lucas and Ness are favorites in the hearts of EarthBound fans.
Pal Once upon a time, Lucas was a bit of a cry-baby. You might even say he was a wimp. But then, well...he had more than his fair share of rough times and toughened up a bit. Who knows what he's up to now? Whatever he's doing, his story - much like Ness's - lives on in the hearts of all Mother series fans.
GB Advance: Mother 3
Lucas
Ntsc The younger of the twin brothers from Nowhere makes his triumphant return to the game of Smash. Hailing from the Japan-only game Mother 3, Lucas's specialty is psychic projectile attacks. He can use these PSI attacks to do things like absorb enemy projectiles and deal supernatural damage!
Pal Lucas, the younger of the twin brothers from Tazmily, comes originally from the Japan-only game, Mother 3, and now makes his triumphant return to Super Smash Bros.! Here he makes great use of his PSI powers with lots of projectile attacks, and can use his faster attacks on anybody who gets too close.
GB Advance: Mother 3
Lucas (Alt.)
Ntsc Lucas's up special PK Thunder can hit enemies multiple times, but if you hit yourself with it, you can then tackle and launch opponents! Lucas's up smash has the strongest launch power of any fighter's up smash. The range for this attack is wide, and it's strongest right after Lucas unleashes the attack.
Pal Lucas's up special, PK Thunder, can either hit enemies multiple times, or hit Lucas himself to push him into a powerful charge attack. Meanwhile, his up smash attack is the most powerful launching move in the entire game, so make good use of it! It's a wide-range attack that is most effective right after Lucas unleashes it.
GB Advance: Mother 3
PK Starstorm (Lucas)
You can adjust the direction of the shooting stars in this attack! Rain stars down on multiple fighters at once, or be mean and pick on a single fighter. The choice is yours! If a star connects, it will deal ongoing fire damage, making it hard for opponents to return to the stage.

Annoucement Video

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Gallery

Trivia

  • The month he was confirmed was the same month his origin game, Mother 3, was released.
    • The announcement details for Lucas and v1.0.8 was on the same day as EarthBound's 20th anniversary.
    • The day he became available to purchase was the same day EarthBound Beginnings was released for Wii U Virtual Console.
  • Lucas is the only playable character in SSB4 to not have appeared in a non-Smash game released outside of Japan.
  • The tagline used for Lucas is a reference to his home of Tazmily Village being located on the Nowhere Islands.
  • Segments of Lucas's trailer reference certain elements in Mother 3.
    • One scene references the endgame fight against the Masked Man, represented by Lucas's new gray costume holding a Beam Sword, and his standard costume wearing a Franklin Badge.
    • Another scene references Lucas with his twin brother Claus, and the family dog Boney (represented by a brown costume Duck Hunt).
  • Because of his non-fighter trophy, Lucas is the only character who has both Brawl and SSB4 character models in the same game.
  • Due to the removal of slow edge recovery options, Lucas no longer has any attack where he directly punches (his +100% edge attack in Brawl).
  • Lucas is the only veteran to appear as DLC to not have new voice clips.
    • Out of the veterans that reuse their voice clips from past installments, Lucas is the only one whose voice clips were raised slightly higher in pitch; all other characters have their voices slightly lowered.
  • Lucas is currently the only Brawl newcomer to be available as DLC.
    • He is also the only DLC character that was a starter character in a past installment.
  • Lucas's down-throw may be a reference to PK Ground, a move from MOTHER 3. His down-throw buries character in the ground, and also displays a hexagon suggesting PSI.
  • Due to Lucas's down throw not burying opponents, instead forcing them into a unique position, if the character being thrown flinches lightly, they will snap back to their original position. However, in the cases of Peach, Zelda and Rosalina, their dresses cannot keep up with the velocity change and will stay up. Because of this technical oversight, this can lead into bizarre results.