Peach (PM)
Peach in Project M and Project+ | |
---|---|
Universe | Mario |
Base game appearance | Brawl |
Moveset inspiration | Peach (SSBM) |
Alternate costume | Shadow Queen, Fire Peach |
Peach is a playable character in the Brawl mod Project M. She has been faithfully restored to her Melee version for her appearance in Project M.
Attributes
Peach is a methodical fighter with several intimidating tricks in her moveset. Her vegetables can either serve as a barrage of heavy damage, an edgeguarding tool, or a cover for her approach. Her down smash is a formidable and terrifying grinder with long reach and duration, high damage and knockback, and low lag. Players who attempt to crouch cancel it can expect upwards of 80% in damage if it is charged, and its launch power grants it the ability to KO players at early percents. Peach also has her powerful float ability, which allows for the use of her set of fast, powerful aerials while approaching or falling back. It also opens up the ability to float cancel and to go for very deep edgeguards that most characters are incapable of. Peach has great combo starters in her jab, dash attack, and her throws.
However, Peach suffers in her mobility. Despite float granting her free reign of horizontal direction while airborn, her dash speed is extremely slow and she has one of the shortest wavedashes in the game. She also suffers from a lack of reliable kill moves with the exceptions of her down smash and forward air. This forces her to go for gimps often, but they are a field she excels in with the combination of her float and turnips. Peach also has a low falling speed, meaning she dies off the top easily.
Changes from Melee to PM
Ground Attacks
- Neutral attack links better.
- Dash attack can now be cancelled, allowing Peach to DACUS.
- Retains up tilt from Brawl, which possesses more range and power than her previous, situational up tilt from Melee.
- Sweetspots of down tilt and up smash now use a Fan SFX.
- Forward smash always follows the pattern of "tennis racket, golf club, frying pan", with the first of a match being random.
Grabs and Throws
- Up throw now uses a heart animation.
- Up throw can no longer chaingrab fast fallers at higher percentages.
Special moves
- Peach Bomber has Brawl range and trajectory, being overall better at KOing horizontally and having more utility.
- Peach Bomber now uses Brawl's heart animation. When used by Fire Peach, it has Melee's explosion, and when used by Shadow Queen Peach, it instead has a darkness effect.
Revisions
v2.1
- Peach's dash item throw animation cleaned up
- Fixed Peach's camera issues
- Peach received some very minor animation adjustments
v2.5b
- Jab 1 angle adjusted to link better into Jab 2 when fully spaced Jab 2 would whiff
- Forward-Smash Pan base knockback increased and no longer has a weak hit
- Side-B increased in knockback
- Up-B is able to reverse grab at its peak like other characters
- Up-B uppermost linking hits adjusted to keep opponents in for the final hit better
- Turnips and other items are no longer visible when Peach has her parasol out while landing
- Hurtboxes adjusted
- Animations cleaned up for some moves
- Dress/leg clipping issues with certain aerials fixed
- Dash attack animation matched to Melee
- Down-Tilt doesn't shift the camera during the move
- Up-Tilt hitboxes moved more upwards to better match the heart graphics
- Forward-Air on hit sound effects altered
- Neutral-B spores slightly decreased in knockback growth
- Aerial Final Smash animation properly transitions to her fall animation
- Final Smash sleep duration modified
v2.6b
- Up-Tilt's knockback is more Melee like and the heart graphical effects no longer follow Peach if she is hit out the move.
- Forward-Smash object animation paths cleaned a bit
- Up-Smash animation moved to be centered on the movement plane
- Neutral-Aerial weak hit knockback values have been fixed
- Neutral-Aerial has proper weak on hit sound effects for its late hit
- Neutral-B spore release timings matched to Melee
- Fixed the Beam Sword angle glitch when generated by Down B and held
- Beam Sword Forward Smash animation uses less interpolation and has more diagonal coverage
3.5
- Raising Peach Parasol hitbox comes out one frame faster, matching Melee's version of the move.
- Parasol's vertical distance reduced, making it work similarly to Melee.
- Air dodge now functions exactly like Melee, making Peach fall faster sooner after using it
- Hitting a Metal Box will transform Peach into Pink Gold Peach from Mario Kart 8
3.6
Beta
- Fixed turnaround input frame from 4 to 6 on Peach Parasol
- Peach Parasol now better matches Melee's sweetspot and attack reach
- Up throw and Peach Bomber element now matches costume. (Normal costume uses hearts, Fire costume uses fire, and Shadow Queen Peach uses darkness)
Moveset
Up to date as of version 3.6.
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 3% | Slaps the opponent twice. The first hit is usually used to start combos. | ||
2% | ||||
Forward tilt | 13%/11%/10% (clean), 6% (late) | Does a 180° kick. Capable of seriously juggling heavies at low percentages if they lose their second jump. Can KO opponents above 120%. Deals more damage if the opponent is closer to Peach's body and less damage at the leg. | ||
Up tilt | 12% | Peach points upward, creating a blast of pink energy upwards. Very good disjointed range. Effects differ depending on which costume is used. Peach's head and her left arm are intangible while the hitboxes are out. | ||
Down tilt | 12% | Sweeps the ground with her extended arm. It meteor smashes if the opponent hits her forearm and grounded opponents who hit her hand. It deals vertical knockback to aerial opponents who hit her hand. | ||
Dash attack | 12%/9% (clean), 8%/7% (late) | Lunges forward with both arms extended. Good at starting combos. | ||
Forward smash | Tennis racket: 13% Golf club: 13%/15%/17% Frying pan: 18% |
Swings either a tennis racket, a golf club, or a frying pan through a cycling order. Damage and knockback vary with each weapon, though all three possess very low knockback. | ||
Up smash | 8% (sides), 15% (hand), 19% (arm) | Twirls around with her arm raised upwards. Powerful vertical knockback if sweetspotted (Peach's lower arm, as opposed to the upper arm). Peach's strongest move when sweetspotted in terms of knockback (excluding a Bob-omb or stitch-face Turnip), though it has very little horizontal range. Sweetspotting is very difficult to do, but has the highest KO potential of all of Peach's attacks. | ||
Down smash | 11%/13% (5 hits) | Crouches and spins around to the ground, hitting multiple times. Repeating hitboxes, capable of dealing incredible amounts of damage and KOing opponents. High range and damage, and very little lag. Arguably one of the best smashes in the game. Both of Peach's legs are intangible when charging the attack and while the hitboxes are out. | ||
Neutral aerial | 14% (clean), 9% (late body), 10% (late arms) | Twirls in the air, arms extended. Comes out very fast. | ||
Forward aerial | 15% | Removes her crown and bases it forward. Good for KOing. | ||
Back aerial | 14% (clean), 10% (late) | Thrusts her hip backwards, dealing good knockback. Comes out quickly. | ||
Up aerial | 11% (body), 12% (leg), 14% (body) | A quick kick above her head, with both KO and combo ability. | ||
Down aerial | 3% (hits 1-4) | Kicks downward four times. Good combo starter, but deals low damage and produces barely any knockback. | ||
Grab | — | |||
Pummel | 3% | Stomps opponent with her left foot. | ||
Forward throw | 2% (hit), 8% (throw) | Slaps the opponent forward. Very good knockback. | ||
Back throw | 2% (hit), 9% (throw) | Puts opponent behind her and hits them with her rear. | ||
Up throw | 2% (hit), 6% (throw) | Puts opponent above her, and volleys them upwards. Can chaingrab or start combos. | ||
Down throw | 0% (hit), 7% (throw) | Pushes opponent to the ground before sitting on them. Can also chaingrab or start combos. | ||
Floor attack (front) | 6% (hit 1), 6%/8% (hit 2 body/legs) | Performs a sweep kick while getting up. | ||
Floor attack (back) | 6% | Performs a sweep kick while getting up. | ||
Floor attack (trip) | 5% | Performs a sweep kick while getting up. | ||
Edge attack (fast) | 7% | Launches herself onto the stage, rear first. | ||
Edge attack (slow) | 10% (foot), 8% (body) | Slowly gets up and swirls her foot in a 360° motion in front of herself. | ||
Neutral special | Toad | 3% (hits 1-6) | Holds a Toad in front of herself, being a counterattack. If Peach is hit during this move, Toad sends out spores, having the same knockback regardless of the attack countered. However, due to its lag, it is rarely useful. | |
Side special | Peach Bomber | 16% | Peach launches herself forward, creating an explosion that varies depending on which costume is used. | |
Up special | Peach Parasol | 4% (hit 1), 1% (hits 2-11), 3% (parasol) | Jumps upward while holding her parasol, allowing her to float until she touches the ground. The parasol has a hitbox for the entirety of the float. The parasol can be closed by tapping down on the control pad/stick and opened again by tapping up. | |
Down special | Vegetable | Varies | Peach draws a vegetable (or other item) out of the ground. The face on the vegetable varies, with some of them dealing additional damage and knockback. | |
Final Smash | Peach Blossom | 20-40% (based on distance) | Peach sings, putting all opponents to sleep and covering the stage in peaches. |
Face | Damage | Pull Rate |
---|---|---|
Grin | 1~9.2% | 60.34% |
Stare | 1~9.2% | 10.34% |
Closed Eyes | 1~9.2% | 8.62% |
Surprised | 1~9.2% | 5.17% |
Happy | 1~9.2% | 5.17% |
Wink | 5~13.2% | 6.90% |
Dot-Eyes | 11~19.2% | 1.72% |
Stitch-Face | 29~37.2% | 1.72% |
Mr. Saturn | — | 0.33% |
Bob-omb | — | 0.33% |
Beam Sword | — | 0.33% |
In competitive play
Notable players
Alternate costumes
Shadow Queen (from Paper Mario: The Thousand-Year Door) appears as one of Peach's alternate costumes, as well as Fire Peach (from Super Mario 3D World). As an aesthetic, Peach's heart effects are replaced by darkness and explosions for those costumes, respectively.
Gallery
External links
Playable characters in Project M and Project+ | |
---|---|
Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |