Peach (PM)
Peach in Project M and Project+ | |
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Universe | Mario |
Base game appearance | Brawl |
Moveset inspiration | Peach (SSBM) |
Alternate costume | Shadow Queen, Fire Peach |
Peach is a playable character in the Brawl mod Project M. She has been faithfully restored to her Melee version for her appearance in Project M.
Attributes
Peach is a methodical fighter with several intimidating tricks in her moveset. Her vegetables can either serve as a barrage of heavy damage, an edgeguarding tool, or a cover for her approach. Her down smash is a formidable and terrifying grinder with long reach and duration, high damage and knockback, and low lag. Players who attempt to crouch cancel it can expect upwards of 80% in damage if it is charged, and its launch power grants it the ability to KO players at early percents. Peach also has her powerful float ability, which allows for the use of her set of fast, powerful aerials while approaching or falling back. It also opens up the ability to float cancel and to go for very deep edgeguards that most characters are incapable of. Peach has great combo starters in her jab, dash attack, and her throws.
However, Peach suffers in her mobility. Despite float granting her free reign of horizontal direction while airborn, her dash speed is extremely slow and she has one of the shortest wavedashes in the game. She also suffers from a lack of reliable kill moves with the exceptions of her down smash and forward air. This forces her to go for gimps often, but they are a field she excels in with the combination of her float and turnips. Peach also has a low falling speed, meaning she dies off the top easily.
Changes from Melee to PM
Ground Attacks
- Neutral attack links better.
- Dash attack can now be cancelled, allowing Peach to DACUS.
- Retains up tilt from Brawl, which possesses more range and power than her previous, situational up tilt from Melee.
- Sweetspots of down tilt and up smash now use a Fan SFX.
- Forward smash always follows the pattern of "tennis racket, golf club, frying pan", with the first of a match being random.
Throws
- Up throw now uses a heart animation.
- Up throw can no longer chaingrab fast fallers at higher percentages.
Special moves
- Peach Bomber has Brawl range and trajectory, being overall better at KOing horizontally and having more utility.
- Peach Bomber reverted to using an explosive effect, though if a taunt input is held, it will use Brawl's heart animation. When used by Shadow Queen Peach, it instead has a darkness effect.
Revisions
v2.1
- Peach's dash item throw animation cleaned up
- Fixed Peach's camera issues
- Peach received some very minor animation adjustments
v2.5b
- Jab 1 angle adjusted to link better into Jab 2 when fully spaced Jab 2 would whiff
- Forward-Smash Pan base knockback increased and no longer has a weak hit
- Side-B increased in knockback
- Up-B is able to reverse grab at its peak like other characters
- Up-B uppermost linking hits adjusted to keep opponents in for the final hit better
- Turnips and other items are no longer visible when Peach has her parasol out while landing
- Hurtboxes adjusted
- Animations cleaned up for some moves
- Dress/leg clipping issues with certain aerials fixed
- Dash attack animation matched to Melee
- Down-Tilt doesn't shift the camera during the move
- Up-Tilt hitboxes moved more upwards to better match the heart graphics
- Forward-Air on hit sound effects altered
- Neutral-B spores slightly decreased in knockback growth
- Aerial Final Smash animation properly transitions to her fall animation
- Final Smash sleep duration modified
v2.6b
- Up-Tilt's knockback is more Melee like and the heart graphical effects no longer follow Peach if she is hit out the move.
- Forward-Smash object animation paths cleaned a bit
- Up-Smash animation moved to be centered on the movement plane
- Neutral-Aerial weak hit knockback values have been fixed
- Neutral-Aerial has proper weak on hit sound effects for its late hit
- Neutral-B spore release timings matched to Melee
- Fixed the Beam Sword angle glitch when generated by Down B and held
- Beam Sword Forward Smash animation uses less interpolation and has more diagonal coverage
3.5
- Raising Peach Parasol hitbox comes out one frame faster, matching Melee's version of the move.
- Parasol's vertical distance reduced, making it work similarly to Melee.
- Air dodge now functions exactly like Melee, making Peach fall faster sooner after using it
- Hitting a Metal Box will transform Peach into Pink Gold Peach from Mario Kart 8
Moveset
Up to date as of version 3.5.
Name | Damage | Description | |
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Neutral attack | 3% (hit 1), 2% (hit 2) (5% total) | Slaps the opponent. The first hit is usually used to start combos. | |
Forward tilt | 13%/11%/10% (clean body/leg/foot), 6% (late) | Does a 180° kick. Capable of seriously juggling heavies at low percentages if they lose their second jump. Can KO opponents above 120%. | |
Up tilt | 12% | Peach points upward and a blast of pink energy appears. Very good disjointed range, easily stops opposing down aerials. Effects differ depending on which costume is used. | |
Down tilt | 12% | Sweeps the ground with her arm and hand. It meteor smashes if the opponent hits her forearm and not her hand. | |
Dash attack | 12%/9% (clean body/arms), 8%/7% (late body/arms) | Lunges forward with both arms extended. Good at starting combos. | |
Forward smash | 13% (Tennis racket), 13%/15%/17% (golf club body/mid/tip), 18% (Frying pan) | Swings either a tennis racket, a frying pan, or a golf club through a cycling order. Damage and knockback vary with each weapon, though all three possess very low knockback. | |
Up smash | 19% (body), 15% (arms), 8% (sides) | A quick spin, with Peach slapping the air above her. Powerful vertical knockback if sweetspotted (Peach's body, as opposed to the arm). Peach's strongest move when sweetspotted in terms of knockback (excluding a Bob-Omb or sick Turnip), though it has very little horizontal range. Sweetspotting is very difficult to do, but has the highest KO potential of all of Peach's attacks. | |
Down smash | 11%/13% (hits 1-5 body/sides) | Peach crouches and spins. Repeating hitboxes, capable of dealing incredible amounts of damage and KOing opponents. High range and damage, and very little lag. Arguably one of the best smashes in the game. | |
Neutral aerial | 14% (clean), 10%/9% (late/body) | Twirls in the air, arms extended. Comes out very fast. | |
Forward aerial | 15% | Removes her crown and bases it forward. Good for KOing. | |
Back aerial | 14% (clean), 10% (late) | Thrusts her hips back behind her. Comes out quickly. | |
Up aerial | 14%/12%/11% (foot/leg/body) | A quick kick above her head, with both KO and combo ability. | |
Down aerial | 3% (hits 1-4) (12% total) | Kicks downward multiple times | |
Grab | — | ||
Pummel | 3% | Stomps opponent with her heel. | |
Forward throw | 2% (hit), 8% (throw) (10% total) | Slaps the opponent. Very good knockback. | |
Back throw | 2% (hit), 9% (throw) (11% total) | Hits opponent backward with her hip. | |
Up throw | 2% (hit), 6% (throw) (8% total) | Pushes opponent above her. Can chaingrab or start combos. | |
Down throw | 0% (hit), 7% (throw) (7% total) | Pushes opponent to the ground before sitting on them. Can also chaingrab or start combos. | |
Floor attack (front) | 6% (hit 1), 6%/8% (hit 2 body/legs) | Swirls herself around in a similar fashion to Mario's down smash. | |
Floor attack (back) | 6% | Swirls herself around in a similar fashion to Mario's down smash. | |
Floor attack (trip) | 5% | Swirls herself around from front to back. | |
Edge attack (fast) | 7% | Launches herself off the ledge to a short distance on the stage, rear first. | |
Edge attack (slow) | 10% (foot), 8% (body) | Slowly gets up and swirls her foot in a 360° motion in front of herself, similar to Mario's down smash, only much weaker and less range. | |
Neutral special | Toad | 3% (hits 1-6) (18% total) | Pulls out a Toad from somewhere in her dress. If Peach is hit during this move, Toad sends out spores, serving as a counter. However, due to its lag, it is rarely useful. |
Side special | Peach Bomber | 16% | Peach flings herself forward, thrusting her hips out. Can KO if it hits an opponent. |
Up special | Peach Parasol | 4% (hit 1), 1% (hits 2-11), 3% (head) | Drives into the air while drawing an umbrella out, allowing her to float until she touches the ground. The parasol has a hitbox for the entirety of the float. Can be closed by tapping down and opened again by tapping up on the control pad/stick. |
Down special | Vegetable | 6% (11% if dash thrown 4% if dropped) (happy face, closed eyes, half closed eyes, wide eyed), 10% (15% if dash thrown 11% if dropped) (winking face), 16% (21% if dash thrown 15% if dropped) (dot eyed), 37% (39% if dash thrown 31% if dropped) (stitch face), 32% (bomb omb) | Peach draws a vegetable (or other item) out of the ground. The face on the vegetable varies, with some of them dealing additional damage and knockback. |
Final Smash | Peach Blossom | 20-40% (based on distance) | Peach sings, putting all opponents to sleep and covering the stage in peaches. |
In competitive play
Notable players
Alternate costumes
Shadow Queen (from Paper Mario: The Thousand-Year Door) appears as one of Peach's alternate costumes, as well as Fire Peach (from Super Mario 3D World). As an aesthetic, Peach's heart effects are replaced by darkness and explosions for those costumes, respectively.
Gallery
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |