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Super Smash Bros. 4

Dr. Mario (SSB4)

Revision as of 14:44, November 6, 2014 by TheNuttyOne (talk | contribs) (→‎Trivia: It's after the international release and we've gotten all of the newcomer trailers. So...)
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This article is about Dr. Mario's appearance in Super Smash Bros. 4. For the character in other contexts, see Dr. Mario.
Dr. Mario
in Super Smash Bros. 4
Dr. Mario
MarioSymbol.svg
Universe Mario
Other playable appearance in Melee


Availability Unlockable
Final Smash Doctor Finale
Dr. Mario (SSB4)

Dr. Mario is a playable character in Super Smash Bros. 4. He was officially confirmed on October 9th, 2014 alongside Dark Pit, but was leaked beforehand on September 11th by a leaker's Twitch stream. His design has been updated to include the red tie he has had since Dr. Mario 64, while still retaining his black pants from Melee. However, his pants are now rolled up, revealing their white inside. His hair is a lighter shade of brown, and the band around his head is now black. Additionally, his stethoscope is now black instead of blue, as it was in Melee.

While Mario continues to use his updated moveset from Brawl, Dr. Mario retains the old Melee-style moveset, albeit with a Final Smash now. The Final Smash is similar to Mario Finale, but instead uses enormous Megavitamins rather than fire.

How To Unlock

  • Play 60 VS Matches.
  • Clear Classic Mode as Mario on difficulty 4.0 or higher.

Dr. Mario must then be defeated on Mushroomy Kingdom.

Changes from Melee

Dr. Mario's buffs and nerfs seem to indicate an increase in the difference between him and Mario. Many of these buffs and nerfs try to make doctor Mario like he was originally intended, a slower yet stronger Mario

  •   Dr. Mario jumps slightly higher.
  •   He can now wall jump aiding recovery.
  •   Down aerial deals 1% more damage and has knockback.
  •   Dr. Mario now grabs with one hand as opposed to two, and has a higher grab range.
  •   Jab combo, forward tilt and down tilt are faster.
  •   Up smash is stronger and faster.
  •   Forward smash has slightly more range and is stronger.
  •   Up aerial deals more knockback and is faster.
  •   Dr. Tornado has a faster startup and a slightly longer duration. The move itself is also stronger and harder to escape from and can now gain air by mashing B, just like Mario Tornado.
  •   Super Jump Punch now consists of one strong hit that can KO reliably before 150%. It is now a viable option for combo ending and tech chasing, much akin to Dolphin Slash.
    •   However, it cannot be cancelled like its Melee counterpart.
  •   His forward smash and forward tilt can now be angled.
    •   However, his forward smash has slightly more ending lag.
  •   Dr. Mario is slightly slower.
  •   Megavitamins now only do 5-6% damage instead of 8%, based on distance.
    •   However, Megavitamins are now slightly larger and have longer range.
  •   Some of Dr. Mario's other attacks, such as down and up tilts, up aerial, jab combo, and Super Sheet, have slightly decreased damage values.
  •   Forward aerial now necessitates landing a sweetspot to retain its Melee power; the new sourspots deal much less damage and knockback.
  •   Dr. Mario's Super Sheet does not stall him at all when in the air, while in Melee, it kept him in place on the first use.
  •   Down smash deals much less damage.
  •   Megavitamins are much more brightly colored and appear to be shorter, but more rounded. They also lack the see-through half in the 3DS version.
  •   Megavitamins no longer have energy properties.
    •   This means that they're immune to Ness's PSI Magnet.
    •   It also means that they can be eaten by characters like Kirby and Wario, who will restore health.
  •   Dr. Mario now backflips three times as opposed to once when he jumps.
  •   He has a different walking animation, just like Mario in Brawl

Differences from Mario

 
  •   Dr. Mario's Super Jump Punch has only two hitboxes, and does more damage at the start of the attack, just like Luigi's.
  •   Dr. Mario is overall slower than Mario.
  •   His forward smash is an electric attack rather than a flame attack.
    •   Forward Smash is more powerful, dealing 5% more damage uncharged and 7% more damage when fully charged.
  •   Dr. Mario has Dr. Tornado as his down special, rather than F.L.U.D.D.
  •   Dr. Mario's forward aerial does not meteor smash, instead dealing more damage and launching the opponent at a horizontal angle.
  •   Dr. Mario's down aerial is an oblique drill kick.
  •   Dr. Mario uses Ties as defensive Equipment rather than overalls.

Moveset

Damage Description
Neutral attack 2%, 2%, 4% Dr. Mario jabs with one fist, his other fist, and then finishes with a forward kick.
Forward tilt 7% Dr. Mario performs a spinning kick.
Up tilt 7% Dr. Mario performs a spinning uppercut.
Down tilt 5% Dr. Mario sweeps with his leg low to the ground. Sends his opponent behind him, unlike Mario's.
Dash attack 8% Dr. Mario slides forward and kicks with both feet.
Forward smash 15-21% Dr. Mario thrusts his arm forward and produces a small blast of electricity. It has longer range than in Melee.
Up smash 15-21% Dr. Mario performs a standard headbutt skyward.
Down smash 13-18% Dr. Mario performs a breakdance sweep.
Neutral aerial 9% Does an inverted sex kick, which increases in power the longer it's held out.
Forward aerial 15% Winds up and punches forwards. It knocks the opponent away at an upwards angle, instead of having a meteor smash effect like Mario's.
Back aerial 13% Dr. Mario spins and kicks backwards.
Up aerial 7% Dr. Mario performs a somersault and kicks backward.
Down aerial 12% Dr. Mario spins around in the air repeatedly, hitting the opponent multiple times.
Grab
Pummel 2% Headbutts opponent.
Forward throw 7% Dr. Mario spins his opponent around once and tosses the opponent forward.
Back throw 12% A powerful throw that has Dr. Mario spinning the opponent several times and throwing the opponent in the opposite direction grabbed.
Up throw 7% Dr. Mario throws his opponent high into the air with both hands.
Down throw 6% Dr. Mario slams his opponent into the ground.
Floor attack (front) ?% Gets up then kicks behind him, then in front of him.
Floor attack (back) ?% Gets up then punches behind him, then in front of him.
Floor attack (trip) ?% Kicks behind him, then in front of him while getting up.
Edge attack (fast) ?% Does a somersault and then kicks upwards, from a laying down position.
Edge attack (slow) ?% Gets up then does a kick similar to his forward tilt.
Neutral special 5-6% Megavitamins: Dr. Mario fires a weak, bouncing capsule from his hand as a projectile.
Neutral special custom 1 2% Fast Capsule: Dr. Mario quickly fires a capsule as if a shot from the Ray Gun. It does not bounce on the ground.
Neutral special custom 2 8% if all hits connect Mega Capsule: A slow but large megavitamin is launched from Dr. Mario's hand. It will damage any opponent it hits in its predetermined path until it vanishes, because unlike the other two variants of Fireball it does not disappear upon impact.
Side special 4% Super Sheet: Dr. Mario swings a defensive sheet that reflects projectiles and enemies. It has a taller hitbox than Mario's, but covers less horizontal distance. It also cannot be used to recover with.
Side special custom 1 11% Shocking Sheet: An offensive variant of the sheet that shoots electricity. It cannot be used to reflect projectiles.
Side special custom 2 4% Breezy Sheet: Dr. Mario shoots a small gust of wind from his sheet, pushing his opponent back in addition to turning them around.
Up special 13% Super Jump Punch: Dr. Mario performs a strong rising punch. It travels less distance than Mario's and only hits once, but can be sweetspotted for extra damage, like Luigi's.
Up special custom 1 0% Super Jump: A recovery giving more distance than the standard Super Jump Punch, at the cost of not having a hitbox.
Up special custom 2 8% first hit, 13% explosion Ol' One-Two: A much stronger punch that causes explosive fire damage, at the cost of recovery distance.
Down special 8% if all hits connect Dr. Tornado: A spinning tornado attack, similar to Luigi's, but stronger. It also traps the opponent, hitting them constantly, before knocking them back. Dr. Mario can move around on the ground while spinning, and can hover in the air by repeatedly pressing the B button while using it.
Down special custom 1 6% Soaring Tornado: A rapidly spinning move that launches Dr. Mario into the air. It has much greater vertical mobility, at the cost of horizontal movement.
Down special custom 2 27% if all hits connect Clothesline Tornado: A slower tornado that has higher knockback.
Final Smash 31% Dr. Mario's Final Smash: Dr. Mario shoots two massive megavitamins, which move forwards and spiral outwards, creating exploding capsule effects as it travels across the stage. Similar to the Mario Finale, with giant pills replacing fireballs.

Taunts

  • Up taunt: Grinds his shoe on the ground.
  • Side taunt: Dr. Mario pulls out a randomly colored Megavitamin, rolls it down his arm, uses his shoulder to toss it into the air, then catches it.
  • Down taunt: Pats his shoulder with his fist.

On-Screen Appearance

A large stack of capsules appear on stage. Another capsule lands on the top, causing a chain reaction which wipes away the entire stack, revealing Dr. Mario from behind them.

Victory Fanfare

A flourished remix directly from Brawl based on the sound clip that would play when Mario reaches the end of a level in Super Mario Bros. It is shared with Mario, Luigi, and Peach.

Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

Dr. Mario's regular trophy can be obtained by completing Classic Mode and his alternative trophy can be obtained by completing All-Star mode.

Dr. Mario
In the 1990 puzzle game Dr. Mario, Mario threw on a white coat and decided to take a shot at that whole "medicine" thing. In this game, he's a balanced fighter who can throw Megavitamin capsules and nimbly deflect blows with his Super Sheet. He's not quite as quick as normal Mario, but his attacks deal a bit more damage.
Dr. Mario (Alt.)
Mario and Dr. Mario are only slightly different. Basically, Dr. Mario is stronger, but his MD slows his speed and lowers his jump. He also has a move Mario doesn't: Dr. Tornado, a down special that can trap opponents before launching them. You can move left and right while doing it and press the button repeatedly to rise into the air.

Palette Swaps

 
               

Gallery

Trivia

  • In the Japanese version, due to a glitch, when the crowd is cheering for a Villager that is fighting against Dr. Mario, the crowd will instead cheer for the Ice Climbers, who do not appear as fighters in the actual game.
  • Dr. Mario appears to have his shirt and tie done up on the artwork, but in gameplay, his collar is open and tie is loose.
  • Dr. Mario is the only full-clone character in Super Smash Bros. 4 to not appear in any trailers.
    • He also does not appear in any poster-styled artwork.