Super Smash Bros. Brawl

List of SSBB Music (Nintendo series)

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This is a list of music tracks in Super Smash Bros. Brawl placed in the Nintendo category of the Sound Test.

Ice Climber
Track title Ice Climber
Universe Nintendo, Ice Climber
Debut game Ice Climber
Stage of usage Summit
Availability Default
Link [1]

Ice Climber

Origin

This track is a remixed medley of music pieces from the NES game Ice Climber. The arrangement begins with a piano-based remix of the Title Screen Theme, which originally played both on the Title Screen of Ice Climber, and also during a Bonus Stage. Overlapping this sub-section is a vocal input from the Ice Climbers themselves, where they say "Hey guys; it's the Ice Climbers! Well, all you have to do is get rid of your friends and climb the iceberg!" The tempo of the arrangement then steps up, with an electric guitar-based remix of the same music piece, before slowing down again to remix the Ice Climber Main Theme, which originally played during gameplay of any standard level in Ice Climber. This full arrangement is synchronized alongside the movements of the Summit stage. The calmer sections of the medley will play when the Iceberg is at its peak, and when floating in the water, and the up-tempo, electric guitar-based section will play when the iceberg is sliding down the slope. However, this track is only partially synchronized, as after the arrangement loops, the stage movements will not coincide with the track. Pausing the game will also desynchronize the track.

Composition & Arrangements

Arrangement Supervisor: Toshiyuki Sudo,

Composer: Nintendo

Arranger: Nintendo

Other Uses

Balloon Trip
Track title Balloon Trip
Universe Nintendo
Debut game Balloon Fight
Stage of usage Summit
Availability Default
Link [2]

Balloon Trip

Origin

This track is a light arrangement of the music that would play in NES game Balloon Fight during the Balloon Trip side-game. In Balloon Fight, this music piece also played during a Bonus Round. This remix integrates the sounds of balloon inflation, while consisting of synths and a drumset. The original 8-bit version of this track appeared as a music piece in Super Smash Bros. Melee, and is one of the few music pieces in Melee not to return in Brawl.

Composition & Arrangements

Arrangement Supervisor: Koji Hayama,

Composer: Nintendo

Shin Onigashima
Track title Shin Onigashima
Universe Nintendo
Debut game Famicom Mukashibanashi Shin Onigashima
Stage of usage Summit
Availability Default
Link [3]

Shin Onigashima

Origin

This track is in fact a full medley, remixing sub-sections from the NES game Famicom Mukashibanashi Shin Onigashima, known more commonly as Shin Onigashima. All sub-sections in this full arrangement were originally based on Japanese folk songs. The minitracks within this medley are Title Screen Theme, a very short track that originally played on the title screen of Shin Onigashima, and then the Introduction Theme, a track which played in Shin Onigashima during the game's introduction, where the player is informed of the revelations that happened within Nagakushi Village the previous day. The overall music piece then plays a remix of the Chapter 4 Theme, which in Shin Onigashima, played during the introductory ream of text at the start of the game's Chapter 4, informing the player about how the neighboring village had been flooded. The entire arrangement is performed via electric guitar with an up-tempo, rock feel.

Origin Video

[4]

Composition & Arrangements

Arrangement: Masafumi Takada,

Composer: Nintendo

Clu Clu Land
Track title Clu Clu Land
Universe Nintendo
Debut game Clu Clu Land
Stage of usage Summit
Availability Unlockable
Link [5]

Clu Clu Land

Origin

This track is a medley of music pieces from the NES game of the track's title, Clu Clu Land. The first sub-track this medley remixes is the Level Start Theme, which plays at the beginning of each level, now performed with bass instruments and a piano, as well as an excerpt of its original 8-bit form. Following this, the Time Running Out Theme plays, which in Clu Clu land would play if the time limit on a level had severely depleted. Afterwards, the Completion/Results Screen Theme plays, which originally played at the end of each level in Clu Clu Land when the player's score would be displayed on a results screen. The Bonus Round Theme, the track that played whenever protagonist Bubbles attempted to complete a bonus stage is remixed with an electric guitar, before the track finally loops back around to the beginning. This medley also incorporates sound effects that protagonist Bubbles would make in the game.

Composition & Arrangements

Arrangement Supervisor: Keigo Ozaki,

Composer: Nintendo

Arranger: GAME ARTS Co., Ltd.

How to Unlock

If a player can hit the Sandbag past 1200ft (400m) in the Home-Run Contest, they will receive the CD containing this track.

Mario Bros.
Track title Mario Bros.
Universe Nintendo, Super Mario Bros.
Debut game Mario Bros.
Stage of usage Mario Bros.
Availability Default
Link [6]

Mario Bros.

Origin

This track is a remix of two music pieces that play in Arcade, and later NES game Mario Bros. The first sub-section is the excerpt that played at the start of each level within Mario Bros., which in turn is heavily based upon Mozart's classical piece Eine kleine Nachtmusik, and the second sub-section is a remix of the music that would play on the title screen of Mario Bros.

Composition & Arrangements

Arrangement Supervisor: Shogo Sakai,

Composer: Nintendo

Arranger: HAL Laboratory, Inc.

Gyromite
Track title Gyromite
Universe Nintendo
Debut game Gyromite
Stage of usage Mario Bros.
Availability Unlockable
Link [7]

Gyromite

Origin

This track serves as a collection of short music pieces from NES games Stack-Up and Gyromite. These two games are associated by both being controlled by R.O.B., hence why the two games offer music pieces to this overall arrangement. In order of appearance, this medley remixes the Gyromite Title Screen Theme, a piece that plays on the title screen of said game, Gyromite. The arrangement moves onto the Stack-Up Title Screen Theme, a piece that plays on the title screen of Stack-Up. Stack-Up Memory Mode then plays, a music piece that would play during Memory Mode of Stack-Up, before transitioning into Stack-Up Direct Mode, the music that would play during Direct Mode in Stack-Up. The medley then remixes the last segment of the Gyromite Level Theme, which would play just before the overall music loop of any standard platforming level of Gyromite, and finally Stack-Up Bingo Mode, a track that would play during Bingo Mode of Stack-Up. Quite why the track is named Gyromite, and makes no mention of Stack-Up is unclear, but it is most likely due to the fact that R.O.B. borrows more traits from his usage in Gyromite than from Stack-Up as a playable character in Brawl.

Composition & Arrangements

Arrangement Supervisor: Kenichi Okuma

Other Uses

If Classic or All-Star modes are completed with the R.O.B., this track will play during the Character Roll Call following the mode.

How to Unlock

Collect a random CD containing this track.

Famicom Medley
Track title Famicom Medley
Universe Nintendo
Debut game Various
Stage of usage Mario Bros.
Availability Default
Link [8]

Famicom Medley

Origin

This track is a medley, combining several short music pieces from popular NES (Famicom in Japan, hence the name of this arrangement) games. The first of which is the introductory notes to the Hammer Bros. Battle Theme from Super Mario Bros. 3, a track that would play whenever Mario fought Hammer Bros., or a related species such as a Boomerang Bro in a restricted area. The Bonus Round Theme, originating from Wrecking Crew will then play, a track that would play whenever Mario attempted a bonus round in said game will then play next, before transitioning into the Title Screen Theme from Excitebike, which as the name would imply, would play on the Title screen of Excitebike. After this, a sub-track will play that has been split into two halves across this overall piece. The first half of the Punch-Out!! Jogging Theme will play at this point of the track, a music piece that originally played during the Jogging minigame of Punch-Out!!. Gameplay music from Soccer will play afterwards before moving onto Title Screen Theme from Devil World, a music piece which, as the title would imply, plays on the title screen of Devil World. The second half of the Punch-Out!! Jogging Theme will play following on from Devil World Title Screen Theme before playing the Title Screen Theme from Duck Hunt. The arrangement keeps up a trend of Title Screen Themes from this point, as the music from said parts of a game will play, first from Donkey Kong Jr., and then Famicom Tantei Club Part II. The overall track then finally ends with the Urban Champion Victory Theme, a small soundbyte that would play in Urban Champion whenever the player won a match. The arrangement will then loop back to the start of the track.

Origin Video

[9]

Composition & Arrangements

Composition and arrangements Copyright Nintendo.

Power-Up Music
Track title Power-Up Music
Universe Nintendo, Super Mario Bros.
Debut game Wrecking Crew
Stage of usage Mario Bros.
Availability Default
Link [10]

Power-Up Music

Origin

This track is a direct 8-bit port of the music that would play in Wrecking Crew when Mario picked up a Golden Hammer and used it to his offense.

Composition & Arrangements

Composition and arrangements Copyright Nintendo.

Other Uses

When a character acquires the Golden Hammer item during a Brawl, this track will play as the character flails the weapon.

Trivia

Wrecking Crew is a game considered to be part of the Mario franchise, due to featuring Mario as the game's protagonist. Because of this, it is unclear why the track is categorised in the Nintendo music category rather than the Super Mario Bros. category of music.

Dochuumen (Nazo no Murasomejo)
Track title Dochuumen (Nazo no Murasomejo)
Universe Nintendo
Debut game Nazo no Murasomejō
Stage of usage Mario Bros.
Availability Unlockable
Link [11]

Douchuumen (Nazo no Murasamejo)

Origin

This track is a direct, 8-bit port of the main theme from Famicom Disk System title Nazo no Murasomejō. The original track was heavily based off of Japanese folk music, and is renowned for using the NES's low audio hardware to a high standard.

Composition & Arrangements

Composition and arrangements Copyright Nintendo.

How to Unlock

Collect a random CD containing this track.

Flat Zone 2
Track title Flat Zone 2
Universe Nintendo, Game & Watch
Debut game Super Smash Bros. Brawl
Stage of usage Flat Zone 2
Availability Default
Link [12]

Flat Zone 2

Origin

Flat Zone 2 is an original music piece, designed solely for Super Smash Bros. Brawl, though the game credits the track as originating from Game & Watch Gallery. The piece uses its own melody, later using a guitar, but the track has many Game & Watch-style sound effects playing over the top of this. While overall sounding very different, this track uses the same bassline as Super Smash Bros. Melee's Flat Zone music track.

Composition & Arrangements

Composer: Kenichi Okuma.

Other Uses

If Classic or All-Star modes are completed with Mr. Game & Watch, this track will play during the Character Roll Call following the mode.

Chill (Dr. Mario)
Track title Chill (Dr. Mario)
Universe Nintendo, Super Mario Bros.
Debut game Dr. Mario
Stage of usage Flat Zone 2
Availability Unlockable
Link [13]

Chill (Dr. Mario)

Origin

In NES game Dr. Mario, the player has the choice of two music tracks that may play during gameplay. One is Fever, which appeared in Super Smash Bros. Melee under the name Dr. Mario, and returned for Brawl, where it plays on the PictoChat stage under the name Dr. Mario (Melee). The other track in Dr. Mario is called Chill, a track of which this is a remix of.

Composition & Arrangements

Arrangement: Masaaki Iwasaki,

Composer: Nintendo

How to Unlock

Collect a random CD containing this track.

PictoChat
Track title PictoChat
Universe Nintendo, Nintendo DS
Debut game Super Smash Bros. Brawl
Stage of usage PictoChat
Availability Default
Link [14]

PictoChat

Origin

This track is an original, piano-based piece, but with the addition of sound effects from the original Nintendo DS & Nintendo DS lite menu, Wii Menu and most prominently PictoChat, such as typing noises, entering / leaving PictoChat, loading the Wii Menu etc.

Composition & Arrangements

Composition Supervisor: Shogo Sakai,

Composer: HAL Laboratory, Inc.

Mii Channel
Track title Mii Channel
Universe Nintendo
Debut game Mii Channel
Stage of usage PictoChat
Availability Unlockable
Link [15]

Mii Channel

Origin

Every Wii system comes preloaded with software called the Mii Channel, which has one recognizable music track play on it, though slightly differently during the creation of a Mii. The Mii Channel track in Brawl is a remix of this music, more specifically similar to the version that would play during the creation of a Mii.

Composition & Arrangements

Composition Supervisor: Shogo Sakai,

Composer: HAL Laboratory, Inc.

How to Unlock

Collect a random CD containing this track.

Wii Shop Channel
Track title Wii Shop Channel
Universe Nintendo
Debut game Wii Shop Channel
Stage of usage PictoChat
Availability Unlockable
Link [16]

Wii Shop Channel

Origin

Another channel that a Wii comes preloaded with is the Wii Shop Chennel. This has one music track that plays throughout, and the track Wii Shop Channel in Brawl is a direct port of said music.

Composition & Arrangements

Composition and arrangements Copyright Nintendo.

How to Unlock

Collect a random CD containing this track.

Shaberu! DS Cooking Navi
Track title Shaberu! DS Cooking Navi
Universe Nintendo
Debut game Personal Trainer: Cooking
Stage of usage PictoChat
Availability Unlockable
Link [17]

Shaberu! DS Cooking Navi

Origin

In Japan, a Nintendo DS game called Shaberu! DS Oryouri Navi was released to serve as a food recommendation and cookbook service. In NTSC regions, the game is known as Personal Trainer: Cooking, while in PAL regions, it is called Cooking Guide: Can't Decide What to Eat?. The name of this music track uses the game's Japanese title, likely because the music piece ni Brawl features Japanese speech. That speech plays at the beginning of the track, where the phrase "Let's have a Brawl" is spoken in said language. The music itself originally played during tutorials for cooking within the game.

Composition & Arrangements

Arrangement Supervisor: Toshiyuki Sudo,

Composer: Nintendo,

Arranger: Nintendo.

How to Unlock

Collect a random CD containing this track.

Trivia

In PAL versions of Brawl, this track is called Shaberu! DS Oryouri Navi, as this is the full Japanese title of the game.

Brain Age: Train Your Brain in Minutes a Day
Track title Brain Age: Train Your Brain in Minutes a Day
Universe Nintendo
Debut game Brain Age: Train Your Brain in Minutes a Day
Stage of usage PictoChat
Availability Default
Link [18]

Brain Age: Train Your Brain in Minutes a Day

Origin

This track serves as a medley of music pieces from Nintendo DS title Brain Age: Train Your Brain in Minutes a Day, and its sequel, Brain Age 2: More Training. This overall track begins with the Title Screen Themeof the original game, and then plays the Title Screen Theme from the sequel. Menu Theme from the original title will play afterwards, a track that would play on any tier of the main menu. The track then ends with Calendar, which originally played in Brain Age when a player was observing the in-game Calendar.

Composition & Arrangements

Composition and arrangements Copyright Nintendo.

Trivia

To coincide with the PAL name of the game, this track is called Brain Training: How Old is Your Brain? in PAL versions of Brawl.

Opening (Wii Sports)
Track title Opening (Wii Sports)
Universe Nintendo
Debut game Wii Sports
Stage of usage PictoChat
Availability Default
Link [19]

Opening Theme (Wii Sports)

Origin

Despite the title of the track, this music piece is a medley of sorts, taking tracks from Wii launch title, Wii Sports. This track begins with the opening sound effect of Boxing, before then playing a short excerpt of the Title Screen Theme. The next portion of the track consists of the Wii Sports Main Theme, sometimes referred to as the Opening Theme, as it plays on the game's introductory sequence. After a while, the track breaks back into a different part of the Title Screen Theme before the track begins to loop from the Wii Sports Main Theme.

Composition & Arrangements

Composition and arrangements Copyright Nintendo.

Charge! (Wii Play)
Track title Charge! (Wii Play)
Universe Nintendo
Debut game Wii Play
Stage of usage PictoChat
Availability Unlockable
Link [20]

Charge! (Wii Play)

Origin

This track originates from Wii Play, a [Wii]] game with 6 different sub-games. One of these is called Charge!, where the player's Mii rides a hand-sown cow. This music piece will play during gameplay of Charge!

Composition & Arrangements

Composition and arrangements Copyright Nintendo.

How to Unlock

Collect a random CD containing this track.

Lip's Theme (Panel de Pon)
Track title Lip's Theme (Panel de Pon)
Universe Nintendo
Debut game Tetris Attack
Stage of usage PictoChat
Availability Unlockable
Link [21]

Lip's Theme (Panel de Pon)

Origin

In Tetris Attack, whenever Lip the Flower Fairy was on-scren with significance to the game, she would have a special music theme play alongside her. This track is a remix of said music. In Japan, Tetris Attack was known as Panel De Pon, hence the name of the track.

Composition & Arrangements

Arrangement: Masafumi Takada,

Composer: INTELLIGENT SYSTEMS.

How to Unlock

Collect a random CD containing this track.

Tetris: Type A
Track title Tetris: Type A
Universe Nintendo
Debut game Tetris
Stage of usage Luigi's Mansion
Availability Default
Link [22]

Tetris: Type A

Origin

Nikolay Nekrasov was a Russian poet during the 1800's who wrote a poem called 'Korobeiniki'. The poem gain popularity and was turned into a Russian folk song. The song was later arranged in the Game Boy game Tetris where it was offered as a choice between two music tracks. Tetris named this track Type A. The Tetris arrangement had some changes from the original folk song, however. This track's arrangement in Brawl is more similar to Korobeiniki than the Tetris arrangement of Korobeiniki.

Origin Video

[23]

Composition & Arrangements

Arrangement Supervisor: Yoko Shimomura,

Composer: Russian Folksong,

Arranger: Midiplex Co., Ltd.

Courtesy of The Tetris Company.

Tetris: Type B
Track title Tetris: Type B
Universe Nintendo
Debut game Tetris
Stage of usage Luigi's Mansion
Availability Unlockable
Link [24]

Tetris: Type B

Origin

This track is a mariachi-style remix of the second music track that can be played in the Game Boy game Tetris during gameplay, where it was called 'Type B. This remix also features vocal chanting.

Composition & Arrangements

Arrangement: Masafumi Takada,

Composer: Nintendo,

Courtesy of The Tetris Company.

How to Unlock

Collect a random CD containing this track.

Title (3D Hot Rally)
Track title Title (3D Hot Rally)
Universe Nintendo
Debut game 3D Hot Rally
Stage of usage Mario Circuit
Availability Unlockable
Link [25]

Title (3D Hot Rally)

Origin

This track is a remix of the music that would play on the title screen of NES game 3D Hot Rally.

Description

This arrangement starts as a mellow and calm piece, before guitar layers are added, bringing the track closer to that of a rock remix. This remix also features drum beats, and ends with an orchestral segment.

Composition & Arrangements

Arrangement Supervisor: Kentaro Ishizaka,

Composer: Nintendo,

Arranger: HAL Laboratory, Inc.

How to Unlock

Once Target Smash!! Level 5 is cleared with any time, the CD containing this track will be unlocked.

Tunnel Scene (X)
Track title Tunnel Scene (X)
Universe Nintendo
Debut game X
Stage of usage Lylat Cruise
Availability Unlockable
Link [26]

Tunnel Scene (X)

Origin

This track is a remix of a music piece in Game Boy game X. After finishing the tutorial at the beginning of X, the player is warped to a tunnel that takes the player to the main game. This track is the theme that is heard inside that tunnel.

Composition & Arrangements

Arrangement Supervisor: Yusuke Takahama,

Composer: Nintendo,

Arranger: TARGET ENTERTAINMENT INC.

How to Unlock

Collect a random CD containing this track.

Mario Tennis / Mario Golf
Track title Mario Tennis / Mario Golf
Universe Nintendo, Super Mario Bros.
Debut game Mario Power Tennis, Mario Golf: Toadstool Tour
Stage of usage Mario Circuit
Availability Default
Link [27]

Mario Tennis / Mario Golf

Origin

This track is an arrangement of two music tracks from Mario sports titles for the GameCube. The first of which is a remix of the Title Screen Theme of Mario Power Tennis, a music piece which has now become recurring in the Mario Tennis franchise, playing in subsequent games such as Mario Tennis: Power Tour, where it played on the island of the Island Open tournament. The second sub-track in this arrangement is a port of the Title Screen Theme from Mario Golf: Toadstool Tour.

Composition & Arrangements

Arrangement: Motoi Sakuraba,

Composer: Motoi Sakuraba.

Marionation Gear
Track title Marionation Gear
Universe Nintendo
Debut game Chōsōjū Mecha MG
Stage of usage Norfair
Availability Default
Link [28]

Marionation Gear

Origin

In Japan-exclusive Nintendo DS game Chōsōjū Mecha MG, this track would play whenever to Marionation Gears fought each other. This remix takes a piano-based bapproach to the aforementioned track.

Composition & Arrangements

Arrangement: Masafumi Takada,

Composer: Grasshopper Manufacture.

Title (Big Brain Academy)
Track title Title (Big Brain Academy)
Universe Nintendo
Debut game Big Brain Academy
Stage of usage Distant Planet
Availability Default
Link [29]

Title (Big Brain Academy)

Origin

This track is a remix of the music that would play on the Title Screen of the Nintendo DS game Big Brain Academy, as well as Wii sequel Big Brain Academy: Wii Degree. This remix has a new upbeat and fast-paced approach.

Composition & Arrangements

Arrangement Supervisor: Toru Minegishi,

Composer: Nintendo,

Arranger: Nintendo

Golden Forest (1080° Snowboarding)
Track title Golden Forest (1080° Snowboarding)
Universe Nintendo
Debut game 1080° Snowboarding
Stage of usage Port Town Aero Dive
Availability Unlockable
Link [30]

Golden Forest (1080° Snowboarding)

Origin

This track originates from Nintendo 64 game 1080° Snowboarding, where it played whenever a player was snowboarding in the Golden Forest level. This track is a direct port of its original version.

Composition & Arrangements

Composition and arrangements Copyright Nintendo.

How to Unlock

Collect a random CD containing this track.

Battle Scene / Final Boss (Golden Sun)
Track title Battle Scene / Final Boss (Golden Sun)
Universe Nintendo
Debut game Golden Sun: The Lost Age
Stage of usage Norfair
Availability Unlockable
Link [31]

Battle Scene / Final Boss (Golden Sun)

Origin

This track takes a progressive rock approach to two music tracks from Golden Sun: The Lost Age, sequel to Golden Sun. The first sub-track is the game's standard Battle Theme (sometimes referred to as Felix's Battle Theme), which would play in any randomly encountered battle. The second sub-track is the Final Boss Theme, the music that would play when the protagonists fought the Doom Dragon. Due to the music originating from Golden Sun's sequel, the title of this track is perhaps misleading, as the first game takes the simple title of Golden Sun.

Composition & Arrangements

Arrangement: Motoi Sakuraba,

Composer: Motoi Sakuraba

How to Unlock

Collect a random CD containing this track.

Excite Truck
Track title Excite Truck
Universe Nintendo
Debut game Excite Truck
Stage of usage Mario Circuit
Availability Unlockable
Link [32]

Excite Truck

Origin

This track is a direct port of the music that plays on the Title Screen of Wii game Excite Truck, as well as during gameplay on racetracks within the Fiji Cup.

Composition & Arrangements

Composition and arrangements Copyright Nintendo.

How to Unlock

If Target Smash!! Level 2 is cleared in under 19 seconds, the player will receive the CD containing this track.


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