Isabelle (SSBU)/Down throw
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Isabelle down throw hurtbox visualization | ||||
---|---|---|---|---|
Overview
Functions as her combo throw, but possible follow ups greatly vary depending on percent, DI, and opponent's character. Can sometimes lead into strings of varying lengths, particularly from using Forward air and Dash attack.
Common follow ups are Forward air, Neutral air, and Up air. However, with proper set up, Back air and self activated Lloid trap can be used.
Throw Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 6.0% | Forward | 60 | 80 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing
During frame 17, the move inflicts 6 frames of hitlag to both Isabelle and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
Invincibility | 1-18 |
---|---|
Throw Release | 18 |
Interruptible | 36 |
Animation length | 49 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |