Ryu (SSBU)/Neutral attack/Hit 1
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< Ryu (SSBU) | Neutral attack
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Overview
Update History
- Neutral attack launches opponents, making them easier to be hit.
- Neutral attack 1 can be canceled into a special move for a longer amount of time.
- Neutral attack (heavy, close) deals drastically less knockback (70 base/70 scaling → 25/15) and sends at a slightly more horizontal angle (85° → 80°), making it a much better combo starter even at high percents.
Hitboxes
Tapped
Held (close)
Held (far)
Timing
For each variant, canceling into a special move or Final Smash is only possible upon hitting an opponent and after hitlag is over.
Tapped
The move can only transition into the second jab if it hits an opponent; otherwise, pressing the attack button again triggers a consecutive jab.
Hitboxes | 2-3 |
---|---|
Jab 2 continuability window | 6-24 |
Special cancel window | 2-11 |
Jab 2 special cancel window | 16-24 |
Final Smash cancel window | 2-3 |
Consecutive jab frame | 7 |
Interruptible | 16 |
Animation length | 30 |
Hitboxes | ||||||||||||||||||||||||||||||
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Jab 2 | ||||||||||||||||||||||||||||||
Special cancel | ||||||||||||||||||||||||||||||
FS cancel |
Held (close)
The move grants intangibility to Ryu's head, bust, and arms.
Upper body intangible | 4-10 |
---|---|
Clean hit | 7 |
Late hit | 8-11 |
Special cancel window | 7-20 |
Final Smash cancel window | 7-11 |
Interruptible | 38 |
Animation length | 39 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Upper body | |||||||||||||||||||||||||||||||||||||||
Special cancel | |||||||||||||||||||||||||||||||||||||||
FS cancel |
Held (far)
Hitbox | 9-10 |
---|---|
Final Smash cancel window | 9-10 |
Interruptible | 33 |
Animation length | 52 |
Hitbox | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FS cancel |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Loop point |
Intangible |
Continuable |
Earliest continuable point |
Interruptible |
|