Daisy (SSBU)/Down aerial
Overview
Also known as Super Piston Kick, 1 throws four kicks below her in quick succession. Down aerial can function as a safe shield pressuring tool while stalling in the air, a combo starter and an edgeguarding tool.
As a shield pressuring tool, if 1 is above the opponent, she can pressure their shield with a down aerial and retreat away from the opponent. 1 can also go aggressive on the opponent following up with a forward aerial as she drops to the ground or a fast fall neutral aerial. However doing this often may result the opponent to perform a hit that does not get interrupted by 1's down aerial.
Down aerial can function as a combo starter while floating in the air. This can be followed up with a fast fall up aerial to a down tilt. It can also follow-up with another down aerial. After performing two down aerials, 1 can do a midair jump down aerial to a 1 Bomber. If 1 is performing two down aerials with a Bob-omb, she can throw it at the opponent; this combo kills at 0%. Another option after performing two down aerials.
The first hit can also be used to drag down aerial opponents, particularly after a down aerial done from a float at short hop height at lower percents. When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely. Also known as Super Piston Kick, 2 throws four kicks below her in quick succession. Down aerial can function as a safe shield pressuring tool while stalling in the air, a combo starter and an edgeguarding tool.
As a shield pressuring tool, if 2 is above the opponent, she can pressure their shield with a down aerial and retreat away from the opponent. 2 can also go aggressive on the opponent following up with a forward aerial as she drops to the ground or a fast fall neutral aerial. However doing this often may result the opponent to perform a hit that does not get interrupted by 2's down aerial.
Down aerial can function as a combo starter while floating in the air. This can be followed up with a fast fall up aerial to a down tilt. It can also follow-up with another down aerial. After performing two down aerials, 2 can do a midair jump down aerial to a 2 Bomber. If 2 is performing two down aerials with a Bob-omb, she can throw it at the opponent; this combo kills at 0%. Another option after performing two down aerials.
The first hit can also be used to drag down aerial opponents, particularly after a down aerial done from a float at short hop height at lower percents. When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely. Also known as Super Piston Kick, 3 throws four kicks below her in quick succession. Down aerial can function as a safe shield pressuring tool while stalling in the air, a combo starter and an edgeguarding tool.
As a shield pressuring tool, if 3 is above the opponent, she can pressure their shield with a down aerial and retreat away from the opponent. 3 can also go aggressive on the opponent following up with a forward aerial as she drops to the ground or a fast fall neutral aerial. However doing this often may result the opponent to perform a hit that does not get interrupted by 3's down aerial.
Down aerial can function as a combo starter while floating in the air. This can be followed up with a fast fall up aerial to a down tilt. It can also follow-up with another down aerial. After performing two down aerials, 3 can do a midair jump down aerial to a 3 Bomber. If 3 is performing two down aerials with a Bob-omb, she can throw it at the opponent; this combo kills at 0%. Another option after performing two down aerials.
The first hit can also be used to drag down aerial opponents, particularly after a down aerial done from a float at short hop height at lower percents. When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely. Also known as Super Piston Kick, 4 throws four kicks below her in quick succession. Down aerial can function as a safe shield pressuring tool while stalling in the air, a combo starter and an edgeguarding tool.
As a shield pressuring tool, if 4 is above the opponent, she can pressure their shield with a down aerial and retreat away from the opponent. 4 can also go aggressive on the opponent following up with a forward aerial as she drops to the ground or a fast fall neutral aerial. However doing this often may result the opponent to perform a hit that does not get interrupted by 4's down aerial.
Down aerial can function as a combo starter while floating in the air. This can be followed up with a fast fall up aerial to a down tilt. It can also follow-up with another down aerial. After performing two down aerials, 4 can do a midair jump down aerial to a 4 Bomber. If 4 is performing two down aerials with a Bob-omb, she can throw it at the opponent; this combo kills at 0%. Another option after performing two down aerials.
The first hit can also be used to drag down aerial opponents, particularly after a down aerial done from a float at short hop height at lower percents. When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely.
Hitboxes
Timing
Attack
Initial autocancel | 1-11 |
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Hits 1-3 | 12-13, 18-19, 24-25 |
Hit 4 | 30-31 |
Ending autocancel | 38- |
Interruptible | 39 |
Animation length | 47 |
Landing lag
Interruptible | 9 |
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Animation length | 25 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
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