Super Smash Bros. Ultimate

Sonic (SSBU)/Neutral attack/Hit 1

< Sonic (SSBU)‎ | Neutral attack
Revision as of 15:22, July 19, 2022 by DrakRoar (talk | contribs)
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Hitbox visualization showing Sonic's first jab.
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Overview

The first punch of Sonic's neutral attack. It is capable of locking opponents.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 2.0% 0   Forward 20 20 0   1.4 top 0.0 7.0 6.7 1.6× 1.0× 0%               Punch   All All             +8 frames
1 0 0 2.0% 0   Forward 20 20 0   1.4 top 0.0 7.0 9.2 1.6× 1.0× 0%               Punch   All All             +8 frames
2 0 0 2.0% 0   Forward 20 15 0   1.6 top 0.0 7.0 12.0 1.6× 1.0× 0%               Punch   Fighter only All             +8 frames
3 0 0 2.0% 0   Forward 20 15 0   1.6 top 0.0 7.0 12.0 1.6× 1.0× 0%               Punch   All All             +8 frames

Timing

Hitboxes 3
Continuability window 7-24
Consecutive jab frame 10
Interruptible 20
Animation length 29
                                                         
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Continuable
  
Earliest continuable point
 
Interruptible