Samus (SSBU)/Side special
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Samus side special hitbox visualizations. | ||||
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Missile | Super Missile | |||
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Overview
Samus fires a Missile with a tilt input or a Super Missile with a smash input. The missiles have a duration of 120 and 76 frames respectively.
Update History
Missiles follow the Pokémon Trainer's new Pokémon if they switch after the missile was fired.
Aerial Missile has slightly more ending lag (FAF 60 → 62), no longer being less laggy than Dark Samus's version.
Hitboxes
Due to the 0° angle's special behavior in Ultimate, the homing Missile's angle changes to 32° if it deals knockback of at least 120 units. However, under normal damage and knockback conditions, this does not take effect until ludicrously high damage percents (over 500% for middleweights).
Timing
For the aerial versions of both Missile types, manual horizontal movement is enabled starting on frame 35.
Missile
Missile | 18-137 |
---|---|
Interruptible (grounded) | 55 |
Interruptible (aerial) | 60 |
Animation length | 72 |
Missile | ![]() |
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Grounded | ![]() |
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Aerial | ![]() |
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Super Missile
Super Missile | 21-96 |
---|---|
Interruptible (grounded) | 58 |
Interruptible (aerial) | 62 |
Animation length (grounded) | 82 |
Animation length (aerial) | 61 |
Missile | ![]() |
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Grounded | ![]() |
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Aerial | ![]() |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Prop event |
![]() Interruptible |
Parameters
Move
Smash input window | 5 frames |
---|---|
Horizontal speed divisor | 2 |
Air friction | 0.0025 |
Missile X offset | 1u |
Maximum Homing Missiles at a time | 2 |
Maximum Super Missiles at a time | 1 |
Homing Missile
Lifetime | 120 frames |
---|---|
Initial speed | 1.15 |
Homing deviation per frame | 0.65° |
Maximum homing deviation | 70° |
Period before decelerating | 85 frames |
Speed multiplier per frame when decelerating | 0.95 |
Minimum speed | 0.4 |
Super Missile
Initial speed | 0.18 |
---|---|
Period before accelerating | 26 frames |
Lifetime upon accelerating | 50 frames |
Acceleration | 0.16 |
Maximum speed | 4.2 |
Rotation speed | 2 |
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