Young Link (SSBU)/Up special
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Overview
Update History
- Aerial Spin Attack has received various adjustments that allow the move to connect more reliably:
- The first front hit has a new hitbox that outprioritizes the old hitbox and is smaller (size: 6u → 4u) but has similar range (Y-offset: 7.5 → 5.5, Z-offset: 10.5—8.5 → 11.5—7.5), sends at a vertical angle (367° → 80°) and has more set knockback (107 → 110). This sends opponents higher, setting them up for the following hits.
- The first front hit's pre-existing hitbox no longer sends at an autolink angle (367° → 80°), but has less set knockback (107 → 76).
- The third front hit no longer sends at an autolink angle (367° → 65°), but has less set knockback (107 → 70).
- The fourth front hit has a new hitbox that outprioritizes the old hitbox and is smaller (size: 6.5u → 4u), positioned differently (Y-offset: 9.5—8.5 → 9—6, Z-offset: 10.5—8.5 → 5.5—7), sends at a more vertical angle (70° → 74°) and has less set knockback (72 → 60). This sets them up for the final hit.
- The fourth front hit's pre-existing hitbox sends at an altered angle (70° → 98°) and has less set knockback (72 → 62).
Hitboxes
Grounded
The hitboxes' damage can be multiplied by up to 1.6× depending on the move's charge, for a maximum of 20.8% total. More specifically, the damage multiplier is equal to 1 + 0.6 * (charge frames / 60)
.
Aerial
Timing
Grounded
Charges between | 5-6 |
---|---|
Multihits (from release) | 9-47 (4-42) |
Final hit (from release) | 49 (44) |
Interruptible (from release) | 70 (66) |
Animation length (from release) | 90 (86) |
Aerial
The move enables ledge grabs from the front starting on frame 20, and from behind starting on frame 35. Jostling is also disabled during frames 26-51.
Front hits 1-4 | 8-10, 16-18, 22-24, 31-33 |
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Back hits | 12-13, 19-20, 26-27, 39-40 |
Final hit | 47-51 |
Animation length | 85 |
Landing
Interruptible | 25 |
---|---|
Animation length | 43 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
Parameters
Grounded
Maximum charge time | 60 frames |
---|---|
Maximum charge damage multiplier | 1.6 |
Aerial
The ending attributes apply on frame 66 of the move.
Initial vertical speed | 2.4 |
---|---|
Gravity multiplier | 0.5 |
Additional air acceleration | 0.02 (rising) 0 (ending and helpless) |
Air speed multiplier | 0.7 (rising) 0.9 (helpless) |
Air speed on ending | 0.8 |
Landing lag | 24 frames |
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