Jigglypuff (SSBU)/Down throw
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Jigglypuff down throw hurtbox and hitbox visualization | ||||
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Overview
Update History
- Down throw has less base knockback (105 → 90).
- Down throw has less endlag (FAF 85 → 84). This, combined with its reduced base knockback, allows Jigglypuff to connect more follow ups at higher percentages.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 6.0% | Forward | 90 | 45 | 0 | 0.0× | None |
Timing
Invincibility | 1-62 |
---|---|
Hitbox | 60-61 |
Throw Release | 62 |
Interruptible | 84 |
Animation length | 84 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|