Super Smash Bros. series

Falling speed

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Not to be confused with gravity.
Piranha Plant falling in Ultimate.

Falling speed is the rate at which a character can move downward in mid-air. A character's falling speed can greatly impact the fighting style - for instance, Fox, a fast-faller, uses his aerial speed to perform attacks out of a short hop and fast fall very quickly afterwards, whereas Jigglypuff, a floaty character, uses its low falling speed to attack multiple times in mid-air.

While falling speed's main effect is determining how quickly a character can drop downwards, it also affects the physics of knockback. After a character is launched, their gravity still applies, slowing their vertical ascent until the reduction equals their falling speed; as a result, characters with higher falling speed have their vertical knockback reduced for longer, improving their vertical endurance while also hampering their ability to recover from horizontal blows. However, weight is still the main factor in how much knockback is sustained in the first place, and the two factors are independent - a fast-falling character is not necessarily heavy, and vice versa. Samus and Fox are notable examples of this.

The items Bunny Hood and Metal Box increase the user's falling speed. Some stages can also affect a character's falling speed, such as the flying-type portion of Pokémon Stadium 2 and the falling portion of Summit.

In Super Smash Bros. 4, the equipment bonus effects, Thistle Jump and Anchor Jump, can be used to alter a character's falling speed, with Thistle Jump decreasing it, while Anchor Jump increases it. However, both bonus effects also alter a character's gravity.

In Ultimate, moves that launch at angles between 70° and 110° now instead cause characters' falling speeds to be homogenized to a set value of 1.8 until hitstun ends, making falling speed no longer play a major factor on vertical survivability; however, it still plays a factor on moves outside of this range, as well as moves which deal weight-independent knockback, as they ignore this effect.

All characters can also fast fall at any time to increase falling speed.

Categories of falling speed

Characters are generally put into one of two groups of falling speed: floaty and fast-faller, each of which have certain advantages and disadvantages depending on playstyle.

Fast-faller

Fast-faller is a name that refers to characters with a fast falling speed. Fox, Captain Falcon, and King Dedede are prominent examples of fast-fallers, with Fox being unusually light for how quickly he falls.

Fast-fallers enjoy increased speed in the air and, in Melee, faster SHFFL'd approaches; however, they suffer from shorter recoveries. They are also susceptible to different combos from floaty characters. For instance, Captain Falcon can chain grab floaty characters with his down throw, but cannot do so against fast-fallers. On the other hand, he can tech-chase fast-fallers (or chain grab them given the right percents) with up throw, which he cannot do against floaty characters. Generally, fast fallers are more vulnerable to chain grabs and combos (although weight and character size are other factors as well); for instance, in Melee, Marth can chain his up throw on the space animals repeatedly and ultimately finish them off with a forward smash, but this combo is substantially less effective on a floaty character such as Peach or Jigglypuff (although, notably, this chaingrab does not work on fast-faller Captain Falcon, as he is too heavy).

Floaty

Floaty is a name that describes characters with a slow falling speed. Jigglypuff, Peach, and Samus are prominent examples of floaty characters, with Samus being unusually heavy for how floaty she is.

Floaty characters have great benefits in terms of performing aerial attacks, since one would able to perform multiple aerial attacks in succession (such as Jigglypuff's slow falling speed and multiple mid-air jumps allowing it to do the wall of pain) and easier recoveries due to slow falling speeds allowing easier maneuvering. Downsides include vulnerability to being juggled, having easily predictable recoveries, or being KO'd vertically easily. On the flip side, floaty characters tend to be less vulnerable to chain grabs and combos.

Super Smash Bros.

JPN
Rank Character Falling Speed
1 Link (SSB) Link 64
2-3 Fox (SSB) Fox 60
2-3 Captain Falcon (SSB) Captain Falcon 60
4 Donkey Kong (SSB) Donkey Kong 56
5-6 Yoshi (SSB) Yoshi 55
5-6 Ness (SSB) Ness 55
7 Pikachu (SSB) Pikachu 52
8 Kirby (SSB) Kirby 48
9 Mario (SSB) Mario 44
10-11 Luigi (SSB) Luigi 42
10-11 Samus (SSB) Samus 42
12 Jigglypuff (SSB) Jigglypuff 38
NA/PAL
Rank Character Falling Speed
1 Captain Falcon (SSB) Captain Falcon 66
2 Link (SSB) Link 64
3 Fox (SSB) Fox 60
4 Yoshi (SSB) Yoshi 58
5 Donkey Kong (SSB) Donkey Kong 56
6 Ness (SSB) Ness 55
7 Pikachu (SSB) Pikachu 52
8 Kirby (SSB) Kirby 48
9 Mario (SSB) Mario 44
10-11 Luigi (SSB) Luigi 42
10-11 Samus (SSB) Samus 42
12 Jigglypuff (SSB) Jigglypuff 38

Notes

Super Smash Bros. Melee

Rank Character Falling Speed
1 Falco (SSBM) Falco 3.1
2 Captain Falcon (SSBM) Captain Falcon 2.9
3 Fox (SSBM) Fox 2.8
n/a Giga Bowser 2.4
4-5 Donkey Kong (SSBM) Donkey Kong 2.4
4-5 Roy (SSBM) Roy 2.4
6 Marth (SSBM) Marth 2.2
7-9 Link (SSBM) Link 2.13
7-9 Young Link (SSBM) Young Link 2.13
7-9 Sheik (SSBM) Sheik 2.13
10 Ganondorf (SSBM) Ganondorf 2
11 Yoshi (SSBM) Yoshi 1.93
12-14 Bowser (SSBM) Bowser 1.9
12-14 Pikachu (SSBM) Pikachu 1.9
12-14 Pichu (SSBM) Pichu 1.9
15 Ness (SSBM) Ness 1.83
16-18 Mario (SSBM) Mario 1.7
16-18 Dr. Mario (SSBM) Dr. Mario 1.7
16-18 Mr. Game & Watch (SSBM) Mr. Game & Watch 1.7
19-21 Luigi (SSBM) Luigi 1.6
19-21 Kirby (SSBM) Kirby 1.6
19-21 Ice Climbers (SSBM) Ice Climbers 1.6
22-23 Peach (SSBM) Peach 1.5
22-23 Mewtwo (SSBM) Mewtwo 1.5
24-25 Zelda (SSBM) Zelda 1.4
24-25 Samus (SSBM) Samus 1.4
26 Jigglypuff (SSBM) Jigglypuff 1.3

Notes

Super Smash Bros. Brawl

Rank Character Falling Speed
N/A Giga Bowser 2.5
N/A Wario-Man 2.2
1 King Dedede (SSBB) King Dedede 1.95
2 Captain Falcon (SSBB) Captain Falcon 1.837
3 Fox (SSBB) Fox 1.831
4 Wolf (SSBB) Wolf 1.8
5 Snake (SSBB) Snake 1.73
6 Falco (SSBB) Falco 1.708
7-8 Ganondorf (SSBB) Ganondorf 1.65
7-8 Ike (SSBB) Ike 1.65
9 Link (SSBB) Link 1.6
10-11 Donkey Kong (SSBB) Donkey Kong 1.58
10-11 Sheik (SSBB) Sheik 1.58
12-13 Pikachu (SSBB) Pikachu 1.5
12-13 Marth (SSBB) Marth 1.5
14 Sonic (SSBB) Sonic 1.45
15-16 Diddy Kong (SSBB) Diddy Kong 1.43
15-16 Zero Suit Samus (SSBB) Zero Suit Samus 1.43
17 Pit (SSBB) Pit 1.42
18 Wario (SSBB) Wario 1.4
19-20 Bowser (SSBB) Bowser 1.39
19-20 Meta Knight (SSBB) Meta Knight 1.39
21 Lucas (SSBB) Lucas 1.37
22-23 Ivysaur (SSBB) Ivysaur 1.35
22-23 Charizard (SSBB) Charizard 1.35
24 Ness (SSBB) Ness 1.31
25-26 Squirtle (SSBB) Squirtle 1.3
25-26 Olimar (SSBB) Olimar 1.3
27 Yoshi (SSBB) Yoshi 1.29
28-29 Mario (SSBB) Mario 1.28
28-29 Toon Link (SSBB) Toon Link 1.28
30 Mr. Game & Watch (SSBB) Mr. Game & Watch 1.24
31 Luigi (SSBB) Luigi 1.22
32-35 Kirby (SSBB) Kirby 1.2
32-35 Lucario (SSBB) Lucario 1.2
32-35 Ice Climbers (SSBB) Ice Climbers 1.2
32-35 R.O.B. (SSBB) R.O.B. 1.2
36 Zelda (SSBB) Zelda 1.13
37 Samus (SSBB) Samus 1.07
38 Peach (SSBB) Peach 1.05
39 Jigglypuff (SSBB) Jigglypuff 0.98

Notes

  • The Alloys are equipped to have falling speeds of 1.28 (The same as Mario, just like they share his weight, air speed and gravity), even though they are modeled after characters of differing air statuses (i.e. falling speed, air speed, gravity).
  • Excluding Giga Bowser and Wario-Man, no character in Brawl can surpass a falling speed of 2 without fast falling. King Dedede comes the closest, falling slightly faster than Yoshi in Melee, with a maximum fall speed of 1.95.
  • Falco received the largest decrease to his falling speed in the transition from Melee to Brawl, going from 3.1 to 1.708, a difference of 1.392 units. Conversely, Zelda received the smallest decrease, going from 1.4 to 1.13, a difference of just 0.27 units.

Super Smash Bros. 4

Rank Character Falling Speed
N/A Giga Bowser 2.5
N/A Wario-Man 2.2
N/A Giga Mac 2.2
1 Fox (SSB4) Fox 2.05
2 King Dedede (SSB4) King Dedede 1.95
3 Greninja (SSB4) Greninja 1.85
4 Captain Falcon (SSB4) Captain Falcon 1.837
5-8 Little Mac (SSB4) Little Mac 1.8
5-8 Falco (SSB4) Falco 1.8
5-8 Mega Man (SSB4) Mega Man 1.8
5-8 Roy (SSB4) Roy 1.8
9 Bayonetta (SSB4) Bayonetta 1.77
10-11 Diddy Kong (SSB4) Diddy Kong 1.75
10-11 Sheik (SSB4) Sheik 1.75
12-13 Zero Suit Samus (SSB4) Zero Suit Samus 1.7
12-13 Mii Brawler (SSB4) Mii Brawler 1.7
14-15 Lucario (SSB4) Lucario 1.68
14-15 Cloud (SSB4) Cloud 1.68
16 Meta Knight (SSB4) Meta Knight 1.66
17-21 Bowser Jr. (SSB4) Bowser Jr. 1.65
17-21 Ganondorf (SSB4) Ganondorf 1.65
17-21 Ike (SSB4) Ike 1.65
17-21 Duck Hunt (SSB4) Duck Hunt 1.65
17-21 Corrin (SSB4) Corrin 1.65
22 Donkey Kong (SSB4) Donkey Kong 1.63
23 Wario (SSB4) Wario 1.61
24-27 Link (SSB4) Link 1.6
24-27 R.O.B. (SSB4) R.O.B. 1.6
24-27 Ryu (SSB4) Ryu 1.6
24-27 Mii Swordfighter (SSB4) Mii Swordfighter 1.6
28-29 Marth (SSB4) Marth 1.58
28-29 Lucina (SSB4) Lucina 1.58
N/A Mega Lucario 1.56
30 Pikachu (SSB4) Pikachu 1.55
31-35 Mario (SSB4) Mario 1.5
31-35 Robin (SSB4) Robin 1.5
31-35 Shulk (SSB4) Shulk 1.5
31-35 Dr. Mario (SSB4) Dr. Mario 1.5
31-35 Mewtwo (SSB4) Mewtwo 1.5
36-37 Pit (SSB4) Pit 1.48
36-37 Dark Pit (SSB4) Dark Pit 1.48
38-39 Sonic (SSB4) Sonic 1.45
38-39 Mii Gunner (SSB4) Mii Gunner 1.45
40-41 Palutena (SSB4) Palutena 1.4
40-41 Charizard (SSB4) Charizard 1.4
42 Bowser (SSB4) Bowser 1.39
43 Lucas (SSB4) Lucas 1.37
44-46 Zelda (SSB4) Zelda 1.35
44-46 Olimar (SSB4) Olimar 1.35
44-46 Pac-Man (SSB4) Pac-Man 1.35
47 Villager (SSB4) Villager 1.32
48 Ness (SSB4) Ness 1.31
49-50 Samus (SSB4) Samus 1.3
49-50 Wii Fit Trainer (SSB4) Wii Fit Trainer 1.3
51 Yoshi (SSB4) Yoshi 1.29
52 Toon Link (SSB4) Toon Link 1.28
53 Luigi (SSB4) Luigi 1.25
54 Mr. Game & Watch (SSB4) Mr. Game & Watch 1.24
55 Kirby (SSB4) Kirby 1.23
56 Rosalina & Luma (SSB4) Rosalina & Luma 1.2
57 Peach (SSB4) Peach 1.15
58 Jigglypuff (SSB4) Jigglypuff 0.98

Update history

1.1.3

  • Change Lucario's falling speed: 1.56 → 1.68

1.1.5

  • Change Samus's falling speed: 1.25 → 1.3

Super Smash Bros. Ultimate

When launched at an angle between 70° and 110°, all characters use a falling speed of 1.8 until the hitstun ends. This doesn't apply to weight-independent knockback, however.

Rank Character Falling Speed
1 Fox (SSBU) Fox 2.1
2-4 King Dedede (SSBU) King Dedede 1.95
2-4 Little Mac (SSBU) Little Mac 1.95
2-4 Piranha Plant (SSBU) Piranha Plant 1.95
5 Mii Brawler (SSBU) Mii Brawler 1.92
6 Pichu (SSBU) Pichu 1.9
7 Mythra (SSBU) Mythra 1.87
8 Captain Falcon (SSBU) Captain Falcon 1.865
9-11 Simon (SSBU) Simon 1.85
9-11 Richter (SSBU) Richter 1.85
9-11 Greninja (SSBU) Greninja 1.85
12 Sephiroth (SSBU) Sephiroth 1.84
13-18 Wolf (SSBU) Wolf 1.8
13-18 Falco (SSBU) Falco 1.8
13-18 Roy (SSBU) Roy 1.8
13-18 Chrom (SSBU) Chrom 1.8
13-18 Young Link (SSBU) Young Link 1.8
13-18 Mega Man (SSBU) Mega Man 1.8
19 Ridley (SSBU) Ridley 1.78
20-21 Bowser (SSBU) Bowser 1.77
20-21 Bayonetta (SSBU) Bayonetta 1.77
22-23 Banjo & Kazooie (SSBU) Banjo & Kazooie 1.76
22-23 Incineroar (SSBU) Incineroar 1.76
24-25 Sheik (SSBU) Sheik 1.75
24-25 Diddy Kong (SSBU) Diddy Kong 1.75
26 Snake (SSBU) Snake 1.73
27-29 Zero Suit Samus (SSBU) Zero Suit Samus 1.7
27-29 King K. Rool (SSBU) King K. Rool 1.7
27-29 Kazuya (SSBU) Kazuya 1.7
30-31 Cloud (SSBU) Cloud 1.68
30-31 Lucario (SSBU) Lucario 1.68
32 Meta Knight (SSBU) Meta Knight 1.66
33-38 Sonic (SSBU) Sonic 1.65
33-38 Corrin (SSBU) Corrin 1.65
33-38 Ganondorf (SSBU) Ganondorf 1.65
33-38 Ike (SSBU) Ike 1.65
33-38 Duck Hunt (SSBU) Duck Hunt 1.65
33-38 Bowser Jr. (SSBU) Bowser Jr. 1.65
39-40 Donkey Kong (SSBU) Donkey Kong 1.63
39-40 Joker (SSBU) Joker 1.63
41 Pyra (SSBU) Pyra 1.62
42 Wario (SSBU) Wario 1.61
43-47 Link (SSBU) Link 1.6
43-47 R.O.B. (SSBU) R.O.B. 1.6
43-47 Ryu (SSBU) Ryu 1.6
43-47 Ken (SSBU) Ken 1.6
43-47 Byleth (SSBU) Byleth 1.6
48-51 Marth (SSBU) Marth 1.58
48-51 Lucina (SSBU) Lucina 1.58
48-51 Shulk (SSBU) Shulk 1.58
48-51 Inkling (SSBU) Inkling 1.58
52 Hero (SSBU) Hero 1.57
53-56 Palutena (SSBU) Palutena 1.55
53-56 Mewtwo (SSBU) Mewtwo 1.55
53-56 Pikachu (SSBU) Pikachu 1.55
53-56 Mii Swordfighter (SSBU) Mii Swordfighter 1.55
57 Charizard (SSBU) Charizard 1.52
58-61 Mario (SSBU) Mario 1.5
58-61 Dr. Mario (SSBU) Dr. Mario 1.5
58-61 Robin (SSBU) Robin 1.5
58-61 Min Min (SSBU) Min Min 1.5
62-64 Pit (SSBU) Pit 1.48
62-64 Dark Pit (SSBU) Dark Pit 1.48
62-64 Terry (SSBU) Terry 1.48
65 Mii Gunner (SSBU) Mii Gunner 1.45
66 Sora (SSBU) Sora 1.44
67 Steve (SSBU) Steve 1.42
68-69 Ivysaur (SSBU) Ivysaur 1.38
68-69 Toon Link (SSBU) Toon Link 1.38
70 Lucas (SSBU) Lucas 1.37
71-74 Olimar (SSBU) Olimar 1.35
71-74 Pac-Man (SSBU) Pac-Man 1.35
71-74 Squirtle (SSBU) Squirtle 1.35
71-74 Zelda (SSBU) Zelda 1.35
75-76 Samus (SSBU) Samus 1.33
75-76 Dark Samus (SSBU) Dark Samus 1.33
77-78 Luigi (SSBU) Luigi 1.32
77-78 Villager (SSBU) Villager 1.32
79 Ness (SSBU) Ness 1.31
80-82 Ice Climbers (SSBU) Ice Climbers 1.3
80-82 Wii Fit Trainer (SSBU) Wii Fit Trainer 1.3
80-82 Isabelle (SSBU) Isabelle 1.3
83 Yoshi (SSBU) Yoshi 1.29
84 Mr. Game & Watch (SSBU) Mr. Game & Watch 1.24
85 Kirby (SSBU) Kirby 1.23
86 Rosalina & Luma (SSBU) Rosalina & Luma 1.2
87-88 Peach (SSBU) Peach 1.19
87-88 Daisy (SSBU) Daisy 1.19
89 Jigglypuff (SSBU) Jigglypuff 0.98

Update history

3.1.0

  • Change Mii Brawler's falling speed: 1.92 → 1.7

4.0.0

  • Change Mii Brawler's falling speed: 1.7 → 1.92

See also