Ken (SSBU)/Command input/Command input 1
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Overview
Ken's first command input move is the Nata Otoshi Geri. It is performed on the ground with a quarter-circle input (→ ↘ ↓) alongside the attack button; by holding the button, the first hit can also be followed up by Inazuma Kick.
Hitboxes
Timing
Canceling into a Final Smash is only possible upon hitting an opponent and after hitlag is over.
Hit 1 | 12 |
---|---|
Inazuma Kick transition | 13 |
Hit 2 (tapped) | 15-16 |
Inazuma Kick (held hit 2) | 20-22 |
Final Smash cancel window (tapped, held) | 12-16, 12-22 |
Interruptible (tapped, held) | 29, 52 |
Animation length (tapped, held) | 46, 51 |
Hitboxes (tapped) | |||||||||||||||||||||||||||||||||||||||||||||||||||
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FS cancel (tapped) | |||||||||||||||||||||||||||||||||||||||||||||||||||
Hitboxes (held) | |||||||||||||||||||||||||||||||||||||||||||||||||||
FS cancel (held) |
Lag time |
Hitbox |
Continuable |
Earliest continuable point |
Interruptible |
Trivia
- Both hits of Nata Otoshi Geri have a rehit rate of 10, but due to their hitbox duration being shorter, it never takes effect.
- Despite all hits consisting of kicks, their hitboxes are coded as hand-type attacks.
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