Ken (SSBU)/Down tilt
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Overview[edit]
Update History[edit]
- Down tilt (light) deals more hitstun.
- Down tilt (heavy) deals less knockback (70 base/23 scaling → 73/16), allowing it to combo at a wider percent range.
- Held down tilt launches at a lower angle (64° → 55°) and has less base knockback (73 → 66). This makes it easier to combo into Tatsumaki Senpukyaku, but harder to combo into Shoryuken.
Hitboxes[edit]
Tapped[edit]
Held[edit]
Timing[edit]
Canceling into a special move or Final Smash is only possible upon hitting an opponent and after hitlag is over.
Tapped[edit]
The move can either loop into itself by pressing the attack button repeatedly, or be canceled earlier into a held down tilt, with both using the same window.
Hitboxes | 2-3 |
---|---|
Special cancel window | 2-9 |
Final Smash cancel window | 2-3 |
Down tilt window | 8-14 |
Interruptible | 15 |
Animation length | 14 |
Hitboxes | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Down tilt | ||||||||||||||
Special cancel | ||||||||||||||
FS cancel |
Held[edit]
Hitboxes | 6-7 |
---|---|
Special cancel window | 6-19 |
Final Smash cancel window | 6-7 |
Interruptible | 28 |
Animation length | 30 |
Hitboxes | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Special cancel | ||||||||||||||||||||||||||||||
FS cancel |
Lag time |
Hitbox |
Loop point |
Continuable |
Interruptible |
Trivia[edit]
- Held down tilt has a 30% trip chance, but due to its launch angle, it can only happen on steep slopes, such as the ones in Hanenbow.
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