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Ken (SSBU)/Command input/Command input 1
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< Ken (SSBU) | Command input
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Overview[edit]
Ken's first command input move is the Nata Otoshi Geri. It is performed on the ground with a quarter-circle input (→ ↘ ↓) alongside the attack button; by holding the button, the first hit can also be followed up by Inazuma Kick.
Hitboxes[edit]
Timing[edit]
Canceling into a Final Smash is only possible upon hitting an opponent and after hitlag is over.
Hit 1 | 12 |
---|---|
Inazuma Kick transition | 13 |
Hit 2 (tapped) | 15-16 |
Inazuma Kick (held hit 2) | 20-22 |
Final Smash cancel window (tapped, held) | 12-16, 12-22 |
Interruptible (tapped, held) | 29, 52 |
Animation length (tapped, held) | 46, 51 |
Hitboxes (tapped) | ![]() |
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FS cancel (tapped) | ![]() |
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Hitboxes (held) | ![]() |
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FS cancel (held) | ![]() |
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![]() Lag time |
![]() Hitbox |
![]() Continuable |
![]() ![]() Earliest continuable point |
![]() Interruptible |
Trivia[edit]
- Both hits of Nata Otoshi Geri have a rehit rate of 10, but due to their hitbox duration being shorter, it never takes effect.
- Despite all hits consisting of kicks, their hitboxes are coded as hand-type attacks.
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