From SmashWiki, the Super Smash Bros. wiki
Hitbox visualization showing Ryu's light neutral special,
Hadoken.
Hitbox visualization showing Ryu's medium neutral special,
Hadoken.
Hitbox visualization showing Ryu's Heavy neutral special,
Hadoken.
Overview
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Update History
3.1.0
- All variants of Hadoken have slightly less startup lag (frame 13 → 12).
- All variants of Hadoken deal more damage (Hadoken: 6% (light)/6.5% (medium)/7% (heavy) → 7%/7.5%/8%, true Hadoken: 7.5%/8.1%/8.7% → 8.7%/9.3%/10%, Shakunetsu Hadoken: 5% → 7.3%).
- All variants of Hadoken had their travel speeds adjusted, increasing their versatility (light: 0.9 → 0.8, medium: 1.2 → 1.3, heavy: 1.5 → 1.8).
- Light regular Hadoken has a longer duration (75 frames → 82).
- Heavy Hadoken and light Shakunetsu Hadoken have shorter durations (60 frames → 50 (regular), 60 → 55 (H. Shakunetsu), 75 → 68 (L. Shakunetsu)).
7.0.0
- Hadoken has gained above-average shieldstun multipliers (1.2× (weak)/1.13× (medium)/1.06× (strong)), improving its safety against shields.
- Shakunetsu Hadoken's looping hits use the autolink angle (60°/0° → 366°), allowing them to connect more reliably.
13.0.1
- Hadoken, and in turn True Hadoken, deal more damage (7% (light)/7.5% (medium)/8% (heavy) → 9%/9.5%/10%)
- Shakunetsu Hadoken's last hit deals more damage (7.3% → 9.3%)
- Input multiplier reduced, but overall damage is still higher due to the base damage increase (1.25× → 1.2×)
- All variants have less base knockback (Hadoken: 68/68/67 → 67/67/66, 58 → 57 (late, light and medium), 58/68/58 → 57/67/57 (late, heavy), Shakunetsu Hadoken: 60 → 58 (last hit))
Hitboxes
Light
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Shieldstun
|
Clean hit
|
0 |
0 |
0 |
7.0% |
0 |
|
Standard |
68 |
10 |
0 |
|
3.5 |
top |
0.0 |
0.5 to -5.2 |
-0.5 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.2
|
1 |
0 |
0 |
7.0% |
0 |
|
Standard |
68 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 |
0.0 to -2.0 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.2
|
2 |
0 |
0 |
7.0% |
0 |
|
Standard |
67 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 |
0.0 to -2.0 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.2
|
Late hit
|
0 |
0 |
0 |
7.0% |
0 |
|
Standard |
58 |
10 |
0 |
|
3.0 |
top |
0.0 |
0.0 |
0.0 to -2.0 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.2
|
1 |
0 |
0 |
7.0% |
0 |
|
Standard |
58 |
10 |
0 |
|
2.5 |
top |
0.0 |
1.3 to -1.3 |
-1.25 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.2
|
2 |
0 |
0 |
7.0% |
0 |
|
Standard |
58 |
10 |
0 |
|
2.5 |
top |
0.0 |
1.3 to -1.3 |
-1.25 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.2
|
Medium
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Shieldstun
|
Clean hit
|
0 |
0 |
0 |
7.5% |
0 |
|
Standard |
68 |
10 |
0 |
|
3.5 |
top |
0.0 |
0.5 to -5.2 |
-0.5 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.13
|
1 |
0 |
0 |
7.5% |
0 |
|
Standard |
68 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 |
0.0 to -2.5 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.13
|
2 |
0 |
0 |
7.5% |
0 |
|
Standard |
67 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 |
0.0 to -2.5 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.13
|
Late hit
|
0 |
0 |
0 |
7.5% |
0 |
|
Standard |
58 |
10 |
0 |
|
3.0 |
top |
0.0 |
0.0 |
0.0 to -2.5 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.13
|
1 |
0 |
0 |
7.5% |
0 |
|
Standard |
58 |
10 |
0 |
|
2.5 |
top |
0.0 |
1.3 to -1.3 |
-1.25 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.13
|
2 |
0 |
0 |
7.5% |
0 |
|
Standard |
58 |
10 |
0 |
|
2.5 |
top |
0.0 |
1.3 to -1.3 |
-1.25 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.13
|
Heavy
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Shieldstun
|
Clean hit
|
0 |
0 |
0 |
8.0% |
0 |
|
Standard |
68 |
10 |
0 |
|
3.5 |
top |
0.0 |
0.5 to -5.2 |
-0.5 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.06
|
1 |
0 |
0 |
8.0% |
0 |
|
Standard |
68 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 |
0.0 to -3.0 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.06
|
2 |
0 |
0 |
8.0% |
0 |
|
Standard |
67 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 |
0.0 to -3.0 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.06
|
Late hit
|
0 |
0 |
0 |
8.0% |
0 |
|
Standard |
58 |
10 |
0 |
|
3.0 |
top |
0.0 |
0.0 |
0.0 to -2.5 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.06
|
1 |
0 |
0 |
8.0% |
0 |
|
Standard |
68 |
10 |
0 |
|
2.5 |
top |
0.0 |
1.3 to -1.3 |
-1.25 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.06
|
2 |
0 |
0 |
8.0% |
0 |
|
Standard |
58 |
10 |
0 |
|
2.5 |
top |
0.0 |
1.3 to -1.3 |
-1.25 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.06
|
Light Shakunetsu
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Rehit rate
|
Hitstun
|
Clean multihits
|
0 |
0 |
0 |
1.1% |
0 |
|
Standard |
11 |
10 |
0 |
|
3.5 |
top |
0.0 |
0.5 to -5.2 |
0.0 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
2
|
+4 frames
|
Late multihits
|
0 |
0 |
0 |
1.1% |
0 |
|
Standard |
11 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 to -1.0 |
-2.0 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
2
|
+4 frames
|
1 |
0 |
0 |
1.1% |
0 |
|
Standard |
11 |
10 |
0 |
|
2.3 |
top |
0.0 |
0.25 |
0.3 to -4.5 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
2
|
+4 frames
|
Final hit
|
0 |
0 |
0 |
7.3% |
0 |
|
Standard |
60 |
60 |
0 |
|
5.0 |
top |
0.0 |
0.0 |
-1.0 |
1.5× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
5
|
—
|
Medium Shakunetsu
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Rehit rate
|
Hitstun
|
Clean multihits
|
0 |
0 |
0 |
1.1% |
0 |
|
Standard |
14 |
10 |
0 |
|
3.5 |
top |
0.0 |
0.5 to -5.2 |
0.0 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
2
|
+4 frames
|
Late multihits
|
0 |
0 |
0 |
1.1% |
0 |
|
Standard |
14 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 to -1.0 |
-2.5 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
2
|
+4 frames
|
1 |
0 |
0 |
1.1% |
0 |
|
Standard |
14 |
10 |
0 |
|
2.3 |
top |
0.0 |
0.25 |
-0.2 to -4.5 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
2
|
+4 frames
|
Final hit
|
0 |
0 |
0 |
7.3% |
0 |
|
Standard |
60 |
60 |
0 |
|
5.0 |
top |
0.0 |
0.0 |
-1.0 |
1.5× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
5
|
—
|
Heavy Shakunetsu
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Rehit rate
|
Hitstun
|
Clean multihits
|
0 |
0 |
0 |
1.1% |
0 |
|
Standard |
17 |
10 |
200 |
|
3.5 |
top |
0.0 |
0.5 to -5.2 |
0.0 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
1
|
+4 frames
|
Late multihits
|
0 |
0 |
0 |
1.1% |
0 |
|
Standard |
17 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 to -1.0 |
-3.0 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
1
|
+4 frames
|
1 |
0 |
0 |
1.1% |
0 |
|
Standard |
17 |
10 |
0 |
|
2.3 |
top |
0.0 |
0.25 |
-0.2 to -4.5 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
1
|
+4 frames
|
Final hit
|
0 |
0 |
0 |
7.3% |
0 |
|
Standard |
60 |
60 |
0 |
|
5.0 |
top |
0.0 |
0.0 |
-1.0 |
1.5× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
5
|
—
|
Timing
The final hit of Shakunetsu Hadoken is triggered after an opponent is hit 5 times maximum. It appears 4 frames after the previous hit.
Light (clean, late)
|
12-18, 19-93
|
Medium (clean, late)
|
12-17, 18-78
|
Heavy (clean, late)
|
12-16, 17-61
|
Light Shakunetsu (clean, late)
|
12-21, 22-79
|
Medium Shakunetsu (clean, late)
|
12-20, 21-72
|
Heavy Shakunetsu (clean, late)
|
12-19, 20-66
|
Interruptible
|
57
|
Animation length
|
81
|
Light |
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Medium |
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Heavy |
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Ryu |
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H Shakunetsu |
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M Shakunetsu |
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L Shakunetsu |
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Ryu's moveset
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