Zelda (SSB4)/Grab
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Update history
- Pivot grab's z-offset decreased: -4 – -18.7 → -4 – -15.7. This lowers its range.
- All grabs have more reach: 10.5 (standing)/13.5 (dash)/-15.7 (pivot) → 11.5/14.5/-16.7.
Grabbox Data
Standing Grab
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 3.8 | 0 | 0.0 | 9.0 | 4.0 | 0.0 | 9.0 | 11.5 |
Dash Grab
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 3.0 | 0 | 0.0 | 9.0 | 4.0 | 0.0 | 9.0 | 14.5 |
Pivot Grab
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 3.8 | 0 | 0.0 | 9.0 | -4.0 | 0.0 | 9.0 | -16.7 |
Timing
Standing grab
Grab | 10-11 |
---|---|
Interruptible | 38 |
Animation length | 39 |
Dash grab
Grab | 11-12 |
---|---|
Interruptible | 47 |
Animation length | 47 |
Pivot grab
Grab | 11-12 |
---|---|
Animation length | 44 |
Interruptible | 45 |
Lag time |
Grab |
Interruptible |
|