Super Smash Bros. Brawl

Bowser (SSBB)/Forward throw

< Bowser (SSBB)
Revision as of 23:09, May 27, 2024 by Zeckemyro (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Hitbox visualization showing Bowser's forward throw.

Overview

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Throws the opponent forward using his head. It does decent knockback, but will hardly KO, not doing so until 190% at the ledge of Final Destination

Throw data

ID Damage Angle BK KS FKV Bone SDIx FFx T% Type Effect Sound
0 10%   Forwards 60 50 0 0 1.0x None 0%       None
1 3%   Forwards 40 100 0 0 1.0x None 0%       None

Timing

The speed of this throw depends on the opponent's weight.

                                                                   
Invincible 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8
Throw 24.48 27 28.08 28.44 28.8 29.16 29.52 30.6 31.32 32.4 33.12 33.48 33.84 34.2 34.92 35.28 36 36.72 37.44 37.8 38.16 38.52 38.88 39.24 39.6 40.32 40.68 41.76 43.2
Animation length 40.12 44.25 46.02 46.61 47.2 47.79 48.38 50.15 51.33 53.1 54.28 54.87 55.46 56.05 57.23 57.82 59 60.18 61.36 61.95 62.54 63.13 63.72 64.31 64.9 66.08 66.67 68.44 70.8
Min (Jigglypuff)                                                                                                                                               
                                                                                                                                             
Baseline                                                                                                                                               
                                                                                                                                             
Max (Bowser)                                                                                                                                               
                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point