Captain Falcon (SSBU)/Up smash
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Overview
A 540 kick. Despite the move's high startup, its ending lag is very low in comparison. The move is very devastating when both hits connect and works as a strong anti-air, this is made more effective with its leg intangibility. However, the move has problems connecting on opponents on a platform above him, and makes the move a lot less effective on opponents circle camping.
Update History
- The second hit has more knockback scaling (72/74/80 → 80/81/88).
- Up smash connects more reliably.
- Up smash’s hitboxes changed priority to connect more reliably.
- Up smash’s first hit had it’s knockback decreased (FKB 20/10 → 10/0), (BKB 30/8 → 5/0).
Hitboxes
Timing
Charges between | 8-9 |
---|---|
Early hit 1 | 22 |
Late hit 1 | 23 |
Right leg intangible | 22-23 |
Hit 2 | 28-29 |
Left leg intangible | 28-29 |
Interruptible | 46 |
Animation length | 61 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Right leg | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Left leg |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Interruptible |
|