Super Smash Bros. Melee

Marth (SSBM)/Neutral attack

< Marth (SSBM)
Revision as of 18:12, July 6, 2024 by Mariogeek2 (talk | contribs) (→‎Timing: Fixed jab1 timings, according to https://melee-framedata.theshoemaker.de/marth/jab.html and https://meleeframedata.com/marth)

Overview

Like many of Marth's other moves, his neutral attack, or Jab, has great range and power. It is most often used to string into other tilts, or to interrupt characters falling down, as its large and long lasting hitbox can interrupt many common recoveries and approach options.

Hit 1

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 4% 0   20 50 0 3.906 76 -0.7812 0.0 0.0             Slash
1 0 4% 0   20 50 0 3.1248 71 0.0 0.0 0.0             Slash
2 0 4% 0   20 50 0 2.3436 25 0.0 0.0 0.0             Slash
3 0 6% 0   30 60 0 3.906 76 4.6872 0.0 0.0             Slash

Timing

Hitbox 4-7
Interruptible 26
Animation length 27
Earliest Continuable Point 20
                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible

Hit 2

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 4% 0   20 50 0 3.906 76 -0.7812 0.0 0.0             Slash
1 0 4% 0   20 50 0 3.1248 71 0.0 0.0 0.0             Slash
2 0 4% 0   20 50 0 2.3436 25 0.0 0.0 0.0             Slash
3 0 6% 0   30 60 0 3.906 76 4.6872 0.0 0.0             Slash

Timing

Hitbox 4-8
Interruptible 26
Animation length 28
                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible

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