Ken (SSBU)/Up tilt
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Overview
Update History
- Up tilt (light) sends at more vertical angle when hitting airborne opponents, making it a better combo starter (66° → 75°).
Hitboxes
Tapped
Held
Timing
Canceling into a special move or Final Smash is only possible upon hitting an opponent and after hitlag is over.
Tapped
The move can loop into itself by pressing the attack button repeatedly.
Hitboxes | 3-6 |
---|---|
Special cancel window | 3-7 |
Final Smash cancel window | 3-6 |
Repeat window | 8-14 |
Interruptible | 15 |
Animation length | 39 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||
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Repeat | |||||||||||||||||||||||||||||||||||||||
Special cancel | |||||||||||||||||||||||||||||||||||||||
FS cancel |
Held
The move grants intangibility to Ken's head, bust, and arms.
Upper body intangible | 4-10 |
---|---|
Clean hit | 7 |
Late hit | 8-11 |
Special cancel window | 7-20 |
Final Smash cancel window | 7-11 |
Interruptible | 38 |
Animation length | 41 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||
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Upper body | |||||||||||||||||||||||||||||||||||||||||
Special cancel | |||||||||||||||||||||||||||||||||||||||||
FS cancel |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Loop point |
Intangible |
Continuable |
Earliest continuable point |
Interruptible |
|