Super Smash Bros. Ultimate

Mario (SSBU)/Down special

< Mario (SSBU)
Revision as of 11:33, September 13, 2021 by DrakRoar (talk | contribs)
This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see F.L.U.D.D.
Hitbox visualization showing Mario's down special, F.L.U.D.D.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 0.0% 0   Standard 0 100 70   4.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Mario Water   All All            
Fixed knockback value can increase up to 125 depending on charge.

Timing

The move takes 19 frames to initiate before it can fire or start charging, and can be charge-canceled after this period. The timings listed below are without this initiation period.

Pumps 2-13, 7-18, 12-23, 17-28, 22-33, 27-38, 32-43
Interruptible 49
Animation length ?
                                                                                                 
                                                                                                 
                                                                                                 
                                                                                                 
                                                                                                 
                                                                                                 
                                                                                                 
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible

Parameters

Move

Total charge time 80 frames
Charge time for heavier shoot animation 70 frames
Recoil speed on release per charge frame 0.02
Time to remove charge on release 1 frame

F.L.U.D.D.

Vertical offset 0.5u
Default shot angle 12°
Maximum upward deviation 50°
Maximum downward deviation 18°
Deviation per frame 1.9°
Number of pumps shot 7
Delay between pumps 5 frames

Pumps

Lifetime 12 frames
Initial speed 4.3
Maximum additional speed 4.3
Maximum additional knockback 55
Gravity 0.17
Falling speed 3
Minimum size multiplier 0.8
Maximum size multiplier 1.2