Super Smash Bros. Melee

Zelda (SSBM)/Up smash

< Zelda (SSBM)
Revision as of 14:42, March 11, 2021 by SuperSqank (talk | contribs) (→‎Hitboxes)
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Hitbox visualization showing Zelda's up smash.
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Overview

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hits 1-6
0 0 1% 0   0 100 16 2.7342 0 0.0 14.0616 0.0             Burn
1 0 1% 0   0 100 20 3.1248 0 0.0 12.4992 -3.906             Burn
2 0 1% 0   0 100 20 3.1248 0 0.0 12.4992 3.906             Burn
3 0 1% 0   0 100 45 4.6872 0 0.0 11.718 0.0             Burn
Hits 7-11
0 0 1% 0   0 100 16 2.7342 0 0.0 14.0616 0.0             Burn
1 0 1% 0   0 100 20 3.1248 0 0.0 12.4992 -3.906             Burn
2 0 1% 0   0 100 20 3.1248 0 0.0 12.4992 3.906             Burn
3 0 1% 0   0 100 45 4.6872 0 0.0 11.718 0.0             Burn
Hit 12
0 0 5% 0   20 210 0 3.906 0 0.0 14.8428 0.0             Burn
1 0 5% 0   20 210 0 4.2966 0 0.0 13.2804 -4.2966             Burn
2 0 5% 0   20 210 0 4.2966 0 0.0 13.2804 4.2966             Burn
3 0 5% 0   20 210 0 5.859 0 0.0 11.718 0.0             Burn

Timing

Charges between 4-5
Hits 1-6 5, 7, 9, 11, 13, 15
Hits 7-11 24, 26, 28, 30, 32
Hit 12 34
Interruptible 51
Animation length 56
                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible