Super Smash Bros. Ultimate

Wii Fit Trainer (SSBU)/Side special

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< Wii Fit Trainer (SSBU)
Revision as of 17:08, February 1, 2020 by PorpleBot (talk | contribs) (Removed protection from "Wii Fit Trainer (SSBU)/Side special": Bot: Unprotecting a list of files)
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Hitbox visualization showing Wii Fit Trainer's side special, Header.
Hitbox visualization showing Header's soccer ball projectile.
An icon for denoting incomplete things.

Update History

Super Smash Bros. Ultimate 1.1.0

  • Buff Header's soccer ball travels more quickly when headed (2.8 → 3.5).

Super Smash Bros. Ultimate 3.0.0

  • Nerf Header's soccer ball deals less shield damage (-2.5).
  • Bug fix The interaction of Header's soccer ball with stage collision was fixed, removing several setups and making Header use from ledge less consistent. However, this in turn created a new tech known as Header Getup.
  • Nerf The soccer ball has a higher vertical air speed during Header's startup (1.5 → 1.6) ultimately leading to Header yielding more shallow angles.

Hitboxes

Header

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hit bits
Clean hit
0 0 0 15.0% 0 AngleIcon295.png Standard 30 71 0 HitboxTableIcon(False).png 5.7 head 2.0 1.5 0.0 1.0× 0.0× 0.0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Normal (effect) Head (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 15.0% 0 AngleIcon295.png Standard 30 71 0 HitboxTableIcon(False).png 7.0 head 2.0 1.5 0.0 1.0× 0.0× 0.0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Normal (effect) Head (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png No fighter
Late hit
0 0 0 10.0% 0 AngleIcon295.png Standard 30 71 0 HitboxTableIcon(False).png 4.0 head 2.0 1.5 0.0 1.0× 0.0× 0.0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Normal (effect) Head (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 10.0% 0 AngleIcon295.png Standard 30 71 0 HitboxTableIcon(False).png 5.0 head 2.0 1.5 0.0 1.0× 0.0× 0.0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Normal (effect) Head (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png No fighter

Soccer ball

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hit bits Rehit rate
0 0 0 5% - 16% -2.5 AngleIcon55.png Standard 40 80 0 HitboxTableIcon(False).png 3.5 soccerball 0.0 0.0 0.0 1.0× 1.0× 0.0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png No stage 43

Timing

Clean hit Input 15-20
No input 31-32
Late hit Input 27-28
No input 33-35