Super Smash Bros. (series)
Super Smash Bros., known in Japan as Dairantō Smash Brothers (大乱闘スマッシュブラザーズ, Great Fray Smash Brothers), often shortened to Smash Bros. or simply Smash, is a series of crossover fighting games published by Nintendo, featuring characters from franchises established on Nintendo systems. The series had a successful start in 1999 with the game Super Smash Bros. released on the Nintendo 64. It achieved even greater success with Super Smash Bros. Melee, released in 2001 for the Nintendo GameCube, becoming the best selling game on that system. The third installment, Super Smash Bros. Brawl, was released on the Wii throughout the year of 2008. The fourth game in the series, Super Smash Bros. 4, was first released for the Nintendo 3DS in September 2014, while the Wii U version was first released in November 2014. Masahiro Sakurai has directed all five games despite HAL Laboratory handing the series to a new developer for Brawl.[1] The most recent game in the series, Super Smash Bros. Ultimate, was released for the Nintendo Switch on December 7, 2018.
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Gameplay
The Super Smash Bros. series is a dramatic departure from many fighting games. Instead of winning by depleting an opponent's life bar, Smash Bros players seek to knock opposing characters off the stage. In Super Smash Bros., characters have a damage total, represented by a percentage value, which rises as they take damage and can exceed 100%. As characters' percentages rise, they can be knocked progressively further by an opponent's attacks. To KO an opponent, the player must send that character flying off the edge of the stage, which is not an enclosed arena but rather an area with open boundaries, usually a set of suspended platforms. When a character is knocked off the stage, they may use jumping moves to (attempt to) return; as some characters' jumps are longer-ranged, they may have an easier time "recovering" than others. Additionally, some characters are heavier than others, making it harder for an opponent to knock them off the edge but likewise harder to recover.
Smash Bros.'s play controls are greatly simplified in comparison to other fighting games. While traditional fighting games such as Street Fighter or Soul Calibur require the player to memorize button-input combinations (sometimes lengthy and complicated, and often specific to a character), Smash Bros uses the same one-attack-button, one-control-stick-direction combinations to access all moves for all characters. Characters are not limited to constantly facing their opponent but may move around freely. Smash Bros. also implements blocking and dodging mechanics, which can be used both on the ground and in the air. Grabbing and throwing other characters is also possible, allowing for a large variety of ways to attack.
One additional major element in the Super Smash Bros. series is the inclusion of battle items, of which players can control the frequency of appearance. There are conventional "battering items" with which a player may hit an opponent, such as a baseball bat or a sword, as well as throwing items, including Bob-ombs and shells, and shooting items, either single shot guns or rapid fire blasters. Recovery items allow the user to lose varying amounts of their damage percent. From the Pokémon franchise come Poké Balls that release a random Pokémon onto the battlefield to assist the user; Brawl introduces a new "Assist Trophy" item which serves a similar purpose, albeit being capable of summoning a wider range of characters from a variety of franchises. Brawl also introduces items called Smash Balls, which allows fighters to perform powerful character-specific attacks, known as Final Smashes.
Characters
Characters in the Super Smash Bros. series can be divided into two main groups. The primary group that most people refer to when they speak of "characters" are those that are playable in-game. These are known as fighters or playable characters. The second group is those that are non-playable. This is a larger group which encompasses such entities including bosses, generic enemies, and summonable characters like Assist Trophies, to name a few.
Playable characters
There are currently 80 (if Pokémon Trainer's Pokémon count as three characters) known playable characters in total. Smash 64 has twelve, Melee has twenty six (if Sheik is put separate from Zelda), Brawl has thirty nine (if Zero Suit Samus and Sheik are put separate from Samus and Zelda, respectively, and the Pokémon Trainer's Pokémon count as three characters), and Smash 4 has fifty eight (51 on disc and 7 downloadable), almost five times the amount in Smash 64. Ultimate uniquely brings back all of the characters from past games, as well as 15 newcomers (with two more confirmed to be revealed in the future). However, without counting DLC, Ultimate has seventy one playable characters (counting Pokémon Trainer as one character) and like in Smash 4, Samus, Zero Suit Samus, Zelda, and Sheik are all separate characters (so Samus can no longer transform into Zero Suit Samus; while Zelda can no longer transform into Sheik). Many of the characters are available from the start, but some are unlockable, meaning certain conditions must be met before they can be played as.
Non-playable characters
Computer-controlled, non-playable characters appear in the various single-player modes throughout the series, as well as the backgrounds of select versus mode stages. The player can control them only by using various cheat devices and the Master Hand glitch. Most of the non-playable characters were created for use in the Super Smash Bros. series. The only other way to play as a boss is in Super Smash Bros. Ultimate, where Master Hand can be played as the true final boss. Some examples of non-playable characters are as follows:
Bosses
Throughout the Super Smash Bros. series, most single-player modes have included several non-playable boss characters. These bosses generally have a number of advantageous characteristics, such as extreme resistance to being knocked off of the screen. Most of these bosses were created specifically for the Super Smash Bros. franchise, though some have made appearances in other games.
Master Hand appears in both Super Smash Bros. and its sequel Super Smash Bros. Melee as the final boss of Classic Mode and the 50th Event Match "Final Destination Match". Super Smash Bros. Melee introduced a left-hand counterpart to Master Hand named Crazy Hand, which appears alongside Master Hand in some scenarios. Master Hand also makes several appearances in Kirby & the Amazing Mirror as a miniboss, and partnered with Crazy Hand as the bosses of Candy Constellation. He also makes an appearance in Kirby: Squeak Squad as a gray hand that can shift its shape to form swords and the like.
Master Hand and Crazy Hand look identical aside from their laterality, but Crazy Hand's fingers act in a more erratic and chaotic way. While Master Hand is more relaxed and mature, Crazy Hand is impulsive and destructive and his fingers move differently when he is preparing for an attack. His attacks are wilder and faster than those of Master Hand. When being fought simultaneously, Crazy Hand and Master Hand are able to execute moves together, including a series of claps, and the two hands making fists.
Super Smash Bros. also introduced Metal Mario (originally from Super Mario 64) and a Giant Donkey Kong. Metal Mario is simply Mario with increased resistance to being knocked out of the stage as well as a faster falling speed and more attack power, while Giant Donkey Kong is simply a larger and more powerful version of Donkey Kong. Super Smash Bros. Melee's Adventure Mode introduced more boss characters that were enhanced versions of playable characters, such as the Tiny Donkey Kong duo, Giant Kirby, and Metal Luigi. However, due to items introduced in Melee, such as the Metal Box, Super Mushroom and Poison Mushroom, all of these seemingly non-playable characters (including the enhanced characters that were unplayable bosses in the first game) are indeed playable for short amounts of time as they allow all characters to become Metal, Giant or Tiny. Dark Link, a completely black form of Link, appeared in Melee as a non-playable character. In Super Smash Bros. Brawl, gamers are able to play as Dark Link in the form of a color change for Link.[2]
Giga Bowser, known in Japan as Giga Koopa (ギガクッパ), is the gargantuan and powered up version of Bowser introduced in Melee. He is the secret final boss of Melee's Adventure Mode, only appearing if the player clears Adventure Mode on Normal level or higher in 18 minutes or fewer without continuing. Beat him without using a continue to get his trophy. He is also one of the fighters in the final match of Melee's Event mode Event 51: The Showdown (where the player fights Giga Bowser, Ganondorf, and Mewtwo). Giga Bowser has several abilities that the regular Bowser does not. He is so large that he is immune to grabs and similar grabbing moves. As with Metal Mario, Giga Bowser becomes playable for short periods of time in the following game, Super Smash Bros. Brawl, when Bowser performs his "Final Smash" attack. Bowser transforms into Giga Bowser, and is practically invincible until the effect of the Final Smash wears off.[3]
Super Smash Bros. Brawl's adventure mode, The Subspace Emissary, also features boss characters.[4] Some of these characters, such as Petey Piranha, are characters borrowed from other franchises.
Others are original and are only in Super Smash Bros.; namely, Galleom, Duon and Tabuu.
Super Smash Bros. 4 also has bosses that appear on regular stages, such as Ridley (from Metroid) on Pyrosphere, Yellow Devil (from Mega Man) on Wily Castle, and Dark Emperor (from Streetpass Mii Plaza) on Find Mii The game also has an extra boss named Master Core, which only appears on higher intensity on Classic Mode.
Super Smash Bros. Ultimate adds new bosses that show up at the end of Classic Mode and in the World of Light mode, such as Rathalos (from Monster Hunter), Ganon (from The Legend of Zelda), and Marx (from Kirby). There are also several returning bosses, including Giga Bowser, Galleom, Master Hand and Crazy Hand.
Finally, there are the two antagonists of World of Light, Galeem and Dharkon.
Fighting Generic Teams
Fighting Polygons (or "the Fighting Polygon Team") are metallic-looking purple clones of playable characters made completely out of crude polygons in Super Smash Bros. for the Nintendo 64. The next to last level in the game contains 30 of these clones of existing Smash 64 characters. They use near-perfect models as their character-counterparts with minute changes to their anatomy, and with a purple texture. In Super Smash Bros. Melee, the Fighting Polygons are replaced by the Fighting Wire Frames. Unlike the original game, there are only two types of Fighting Wire Frames (Male and Female) as opposed to a Polygon corresponding to each individual character base. The only distinct characteristics Fighting Wire Frames have is that there is a Heart inside their chest and the Super Smash Bros. symbol where their face should be. Both the male and female Fighting Wire Frames possess these. Male and Female Wire Frames have the frame and gait of Captain Falcon and Zelda, respectively. Both models lack special moves. In Super Smash Bros. Brawl, the Fighting Alloy Team supersedes both other teams and come in four colors, shapes, and sizes. In Smash Bros 4 however, they were replaced by Fighting Mii Teams. They wear a black shirt that has the letter M, instead of a crudely made model of another character. There are three different types of Fighting Mii Team members.
Common enemies
Along with Melee's Adventure Mode came the inclusion of minor, generic enemies, such as Goombas from the Super Mario franchise and Octoroks from the The Legend of Zelda franchise. This trend continues into Super Smash Bros. Brawl to an extent; only enemies from the Mario series reappear (Goombas, Hammer Bros, Bullet Bills, and Koopa Troopas) due to Bowser's hands-on role in the SSE as a villain. Waddle Dees also appeared in a cutscene, but they never showed up as regular enemies. Brawl's adventure mode also includes an assortment of original characters to serve as non-playable generic enemies led by the Subspace Army.
Subspace Army
The Subspace Army are the antagonists of Super Smash Bros. Brawl, appearing in The Subspace Emissary and led by the Ancient Minister. Their goal is to bring the entire World of Trophies into Subspace piece by piece with devices called Subspace Bombs (detonated with the aid of two R.O.B.s), though their motives are a mystery. Among their foot soldiers are the Primid, the primary offensive force of the Subspace Army, said to come in various forms to do battle.[5] They can be seen forming out of strange purple spores that clump together. A variety of other enemies exist; along with the R.O.B. Squad, assorted original enemies include Bytans, small spherical enemies capable of self-replication; Greaps, large robotic figures that attack with large sickles; and Trowlons, enemies with trowel-like bodies that attack by lifting opponents, among many others.[6]
Sandbag
Sandbag (サンドバッグくん, Sandobaggu-kun) appears in the "Home-Run Contest" minigame in Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate. The object is to strike it as far as possible with either a supplied Home-Run Bat or a fighting move. Sandbag's only purpose is to get hit in the Home-Run Contest. Being hit all the time does not hurt it; it actually loves to see players "wind up and let loose," according to the trophy description. During the actual Home-Run Contest challenge, a player will use their chosen character to hit Sandbag off the pedestal on which it rests within ten seconds. Players damage Sandbag as much as possible while keeping on the orange platform so that it will fly farther. In Brawl, the "Home-Run Contest" also features two-player modes, online play, and a shield that keeps Sandbag on the platform while it is being damaged. Players may also practice by attacking Sandbag while online multiplayer matches load.
References
- ^ web.archive.org/web/20060717223706/www.smashbros.com/wii/en/story/page_3.html.
- ^ Video of Dark Link in the Brawl Demo made available at EforAll 2007.
- ^ Bowser's page on the official Super Smash Bros. Brawl website.
- ^ www.smashbros.com/wii/en_us/gamemode/modea/modea04.html.
- ^ The Subspace Army.
- ^ The Enemies From Subspace.
External links
Super Smash Bros. series | |
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Super Smash Bros. · Super Smash Bros. Melee · Super Smash Bros. Brawl · Super Smash Bros. 4 (for Nintendo 3DS · for Wii U) · Super Smash Bros. Ultimate |