Toon Link (SSBU)
Toon Link in Super Smash Bros. Ultimate | |
---|---|
Universe | The Legend of Zelda |
Other playable appearances | in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Triforce Slash |
“ | He's smaller and faster than Link. His bombs explode with a unique anime-style. For his Final Smash, he emits light from his left hand and any opponents hit by it are trapped in the Triforce, subject to a punishing gauntlet of attacks. | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Toon Link (トゥーンリンク, Toon Link) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed as playable on June 12th, 2018. Toon Link is classified as fighter #43.
As in Brawl, Sachi Matsumuto's portrayal of Toon Link from The Legend of Zelda: The Wind Waker was repurposed for Ultimate.
How to unlock
Complete one of the following:
- Play VS. matches, with Toon Link being the 44th character to be unlocked.
- Clear Classic Mode with Link or any character in his unlock tree, being the eighth character unlocked after Richter.
- Have Toon Link join the player's party in World of Light.
With the exception of the third method, Toon Link must then be defeated on Pirate Ship.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from Smash 4, Toon Link's model features a more subdued color scheme. His clothing features simple woven and stitched detailing, similar to his design in Brawl, though his hair remains clay-like.
- Some of the textures of Toon Link's face have been modified: his brow is more furrowed, and his mouth is now represented by a black dash, making it look less organic. Overall, he appears more cartoonish as a result.
- Like many returning characters, Toon Link is more expressive. He now sports angrier expressions by default.
- Toon Link's sword attacks now use a set of new, cartoonish slash sound effects when they land.
- Toon Link's down taunt now has him visibly sweating.
- Toon Link's side taunt has been modified, appearing to have a more surprised expression and pose.
- Toon Link's victory pose where he conducts with the Wind Waker has been modified to be more in-line with his official art from The Legend of Zelda: The Wind Waker'and its HD version.
Attributes
- Like all characters, Toon Link's jumpsquat animation now takes three frames to complete (down from 5).
- Toon Link is slightly lighter (93 > 91).
- Toon Link walks slightly faster (1.2265 > 1.288.)
- Toon Link's dash is faster (1.7325 > 1925).
- Toon Link's air speed has increased (0.94 > 1.05).
- Toon Link's falling speed has increased slightly (1.28 > 1.38). His Fast Fall Speed has also increased (2.048 > 2.208).
- Toon Link's sidestep has increased startup on his invincibility, but much less endlag (Invincibility: 2-15 > 3-16, FAF: 25 > 20).
- Toon Link's back roll has slightly increased invincibility, but much more endlag (Invincibility: 4-14 > 4-15, FAF 27 > 34).
- Toon Link's forward roll has slightly longer duration (FAF 27 > 29).
- Toon Link can now Z-drop items such as his Bombs without releasing the Hookshot. This vastly improves its versatility and utility as a tactic, mixup, combo and disadvantage tool. This also sees the return of the Invincibomb technique.
- This change no longer allows Toon Link to Z-drop and use hookshot at the same time.
- The mechanical change to Tethers removes Toon Link's ability to cancel his airdodge into his hookshot, removing an option from his kit and vastly nerfing his recovery mixup potential.
- Toon Link is still able to Tether to ledge while holding a bomb, by simply pressing Grab without holding a direction.
Ground attacks
- Toon Link's first neutral attack has faster startup (6 > 5) and slightly lower duration (19 > 18).
- Toon Link's second neutral attack does less damage (3% > 2%).
- Toon Link strikes a pose at the end of his neutral attack.
- As with nearly everyone other character, Toon Link's first and second neutral attack can now lock opponents.
- The change to neutral attacks knockback removes all of Toon Link's jab mixups.
- Toon Link's Forward tilt's initial hitbox now knocks opponents to be in front of him, improving its consistency and trap potential.
- Toon Link's Up tilt has increased base knockback, slightly increased startup (8-12 > 9-13) and slightly longer duration (25 > 26).
- Toon Link's Down tilt hits at a much lower angle, improving its tech chase potential at higher percents.
- Dash attack's sweetspot has been made bigger, making it much easier to land.
- Forward smash has been changed to a single upward swing.
- The new Forward Smash is slower on startup (15 > 16) and has decreased damage output (21% > 14%). This also means Toon Link is no longer able to space or mix up his opponent with the second swing.
- This new animation appears to have more vertical range, improving its ability to strike airborne opponents. It also is more consistent due to no longer being a multihit.
- Up smash no longer has a late or sourspot hitbox, significantly improving its consistency and KO potential.
- Up Smash has far fewer active frames (11-17 > 11-13), reducing its potential threat.
- Up smash has a slightly altered animation. Toon Link slightly turns after leaping.
- Down smash has a tweaked animation.
- Down smash's front hitbox no longer sends opponents behind Toon Link; instead, each swing has strong knockback on its own.
- This means Toon Link can no longer use down smash to send opponents behind him. The overall damage output for hitting the front hitbox has also been reduced (14% (both hits) > 12%).
- Down smash has shorter duration (49 > 46). Also, each hit of Down Smash does more damage (7% > 12% (front), 7% > 13% (back)) and can KO on either side of Toon Link
- This also vastly improves the consistency of the move and prevents grounded opponents from escaping between hits. Aerial opponents also are now hit with the regular hitbox as opposed to the aerial-only hitbox, which had reduced damage and altered knockback.
Aerial attacks
- All aerials have much less landing lag (Neutral: frame 12 → 7, Forward: 18 → 11, Back: 17 → 8, Up: 21 → 13, Down: 40 → 23).
- Back aerial is one frame faster (7-9 > 6-8) and has far less ending lag (45 > 35), allowing Toon Link to double jump out of a short hop with it once again.
- Back aerial's lowered knockback and the significant reduction of lag has vastly improved its combo and setup potential.
- Back aerial does less damage (11 > 8) and has lost much of its KO potential.
- Up aerial has more active frames.
- Up aerial has an altered animation where Toon Link ducks more. This lowers his hurtbox and allows him to hit opponents beneath him more effectively, similar to Link's up aerial.
Special Moves
- Boomerang now has a clanking animation where it bounces quickly before falling and disappearing.
- Boomerang is unavailable during this clanking animation, reducing Boomerang's utility in trade situations.+
- Boomerang has less duration on the returning hitbox. This reduces the potential of the returning boomerang, but the Boomerang now reappears in Toon Link's hands more quickly.
- Spin Attack's sword trails are blue, now matching how they were in The Legend of Zelda: The Wind Waker.
- Grounded Spin Attack deals much more knockback, and now hits opponents horizontally, improving its KO potential.
- Grounded Spin Attack always knocks opponents in the direction Toon Link is facing, giving Toon Link the ability to control where his opponent is sent.
- Grounded Spin Attack has less horizontal range.
- Aerial Spin Attack now has a hitbox behind Toon Link, improving its safety and utility.
- Aerial Spin Attack now allows Toon Link to retain much more horizontal drift after the final hitbox, improving its spacing and recovery potential.
- Bomb no longer does differing damage based on direct contact (4%) or the explosion (5%-8%). Both damage values have been homogenized, and the only factor to the bombs damage is the velocity before impact.
- Bombs overall do less damage (4% - 8% > 4.2% - 6.5%). Although this lowers damage output, this does alter bomb combo potential.
Classic Mode: The Teamwork of Courage
Toon Link fights alongside two CPU Toon Link teammates in all of his battles.
Round | Opponent | Stage |
---|---|---|
1 | Mario, Luigi, Peach, and Yoshi | 3D Land |
2 | Villager and Isabelle | Tortimer Island |
3 | 3 R.O.B.s | 75m (Battlefield form) |
4 | Squirtle, Ivysaur, and Charizard | Pokémon Stadium |
5 | 4 Inklings | Moray Towers |
6 | Giant Ganondorf | Great Plateau Tower (Battlefield form) |
Bonus Stage | ||
Final | Ganon, the Demon King | ? |
Note: When fighting Squirtle, Ivysaur, and Charizard, their respective Pokémon Trainers are absent.
Role in World of Light
Although Toon Link does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
Toon Link is unlocked in the Forest Hill sub-area of the Light Realm. To access his unlock battle, the player must activate a nearby switch which extends the bridge and defeat the spirit of Zelda (Breath of the Wild) that's in front of him.
Alternate costumes
Gallery
On Arena Ferox.
Toon Link confronting Bowser on the Bridge of Eldin.
Performing his up taunt on Tortimer Island.
Toon Link with Purple Link, Red Link and Blue Link on The Great Cave Offensive.
Attacking Ganondorf with Triforce Slash.
Toon Link getting hit by Duck Hunt's neutral infinite on The Great Cave Offensive.
Getting attacked by Jigglypuff on 3D Land.
Advancing towards Meta Knight on Kongo Falls.
Taunting alongside Robin on Wii Fit Studio.
With all playable The Legend of Zelda veterans on the Great Plateau Tower.
Character Showcase Video
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Trivia
- Toon Link is the only Legend of Zelda veteran playable in SSB4:
- Who did not get a new or updated Final Smash for Ultimate.
- Who did not receive any kind of redesign in his appearance.
- Not to have his Palutena's Guidance conversation changed.
- Toon Link is the only character who travels to 3D Land and Tortimer Island in Classic Mode.