Super Smash Bros. 4

Ganondorf (SSB4)/Up aerial

Hitbox visualization showing Ganondorf's up aerial.
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Overview

Ganondorf performs a bicycle kick. It is a very versatile move that excels in speed, range, power, and edgeguarding. It is Ganondorf's fastest aerial attack, and his fastest attack overall, coming out on frame 6, and is effective at escaping combo strings, neutral game, and punishing air dodges. The initial hitbox is very strong, capable of KOing around 100% near the ledge, while the mid and late hitboxes deal low damage but are very notorious for their semi-spike angles and extremely high hitstun, making them very effective for gimping and jab reseting.

The late hiboxes' jab reset occurs even at 999%, and is an essential part of Ganondorf's combo game when combined with his down aerial and footstool jumping. Ganondorf can also use the late hitbox of his up air to combo into a footstool jump until mid percents on tall characters, and footstool to Wizard's Foot is a true combo on most of the cast (known as the Gungnir, a true combo popularized by Gungnir), which can KO at extremely low percents if used near the edge.

Update History

  1.0.4

  •   Landing lag on all aerial attacks has been reduced, with neutral aerial having a moderate decrease while the rest of his aerials had a slight decrease.

  1.1.3

  •   Neutral, forward, back and up aerials all have 1 frame less landing lag.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Early hit
0 0 13% 0   35 100 0 4.8 4 3.2 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 12% 0   35 100 0 5.7 5 6.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Clean hit
0 0 12% 0   30 80 0 4.8 4 3.2 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 10% 0   30 80 0 5.76 5 6.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Late hit
0 0 8% 0   20 70 0 4.8 4 3.2 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 6% 0   20 70 0 5.76 5 6.0 0.0 0.0 1.0x 1.0x 0%               Kick  


Timing

Attack

Early hit 6-10
Clean hit 11-13
Late hit 14-16
Ending autocancel 25-
Interruptible 34
Animation length 43
                                                                                     
                                                                                     

Landing lag

Animation length 19
                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible