Super Smash Bros. 4

Ganondorf (SSB4)/Back aerial

Hitbox visualization showing Ganondorf's back aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Ganondorf turns around and performs a backfist. Like all of Ganondorf's aerials, this move is powerful and has a fairly large hitbox. It sports high base knockback for one of Ganondorf's aerials. Due to its high power, the move serves as a KO option at relatively low percentages when near the blast line of any stage.

Update history

  1.0.4

  •   Landing lag on all aerial attacks has been reduced, with neutral aerial having a moderate decrease while the rest of his aerials had a slight decrease.

  1.1.3

  •   Neutral, forward, back and up aerials all have 1 frame less landing lag.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 16% 0   40 89 0 5.5 15 3.2 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 17% 0   40 89 0 6.3 16 4.8 0.0 0.0 1.0x 1.2x 0%               Punch  
2 0 16% 0   40 89 0 4.8 15 -0.8 0.0 0.0 1.0x 1.0x 0%               Punch  

Timing

Attack

Initial autocancel 1-6
Hitboxes 10-12
Ending autocancel 22-
Interruptible 36
Animation length 46
                                                                                           
                                                                                           

Landing lag

Animation length 19
                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible