Zelda (SSB4)/Down throw
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Hitboxes
Throw
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent |
---|---|---|---|---|---|---|
Throw | 2% | 100 | 85 | 55 | 0 | No |
Collateral
Looping hitbox, hits four times.
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 1% | 0 | 0 | 100 | 25 | 7.2 | 0 | 0.0 | 2.0 | 0.0 | 1.0x | 1.5x | 0% | Magic zap |
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