Hitbox visualization showing Villager's up smash.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 3.0% 0   Standard 0 100 120   4.0 top 0.0 5.0 0.5 to 2.5 0.5× 0.1× 0%               Kick   All All            
1 0 0 3.0% 0   Standard 0 100 120   6.0 top 0.0 5.0 6.0 0.5× 0.1× 0%               Kick   All All            
Hits 2-5
0 0 0 1.5% 0   Standard 55 0 30   2.8 top -4.0 19.0 0.0 1.0× 0.0× 0%               Fire   All All            
1 0 0 1.5% 0   Standard 55 0 30   2.8 top 2.5 19.0 0.0 1.0× 0.0× 0%               Fire   All All            
2 0 0 1.5% 0   Standard 40 0 30   2.8 top -4.0 25.0 0.0 1.0× 0.0× 0%               Fire   All All            
3 0 0 1.5% 0   Standard 40 0 30   2.8 top 2.5 25.0 0.0 1.0× 0.0× 0%               Fire   All All            
Hit 6
0 0 0 4.6% 0   Standard 30 220 0   9.0 top 0.5 24.0 0.0 1.5× 1.0× 0%               Fire   All All            

Timing

Charges between 7-8
Hit 1 12-13
Hits 2-5 17-18, 21-22, 25-26, 29-30
Hit 6 33-34
Interruptible 54
Animation length 53
                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible