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Zelda (SSB4)/Up smash

< Zelda (SSB4)
Revision as of 21:54, January 29, 2018 by Zeckemyro (talk | contribs)
Hitbox visualization showing Zelda's up smash.
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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1-4 (loop)
0 0 2% 0   0 105 40 3.5 0 0.0 11.0 0.0 0.5x 0.5x 0%               Magic zap  
1 0 2% 0   0 105 40 3.5 0 0.0 17.0 -5.0 0.5x 0.5x 0%               Magic zap  
2 0 2% 0   0 105 40 3.5 0 0.0 17.0 5.0 0.5x 0.5x 0%               Magic zap  
3 0 2% 0   0 105 40 4.2 0 0.0 18.0 0.0 0.5x 0.5x 0%               Magic zap  
Hit 5-7 (loop)
0 0 0.8% 0   0 100 40 3.5 0 0.0 11.0 0.0 0.5x 1.0x 0%               Magic zap  
1 0 0.8% 0   0 100 40 3.5 0 0.0 17.0 -5.0 0.5x 1.0x 0%               Magic zap  
2 0 0.8% 0   0 100 40 3.5 0 0.0 17.0 5.0 0.5x 1.0x 0%               Magic zap  
3 0 0.8% 0   0 100 40 4.2 0 0.0 18.0 0.0 0.5x 1.0x 0%               Magic zap  
Final hit
0 0 5% 0   24 214 0 7.0 0 0.0 21.0 0.0 1.0x 2.0x 0%               Magic zap  
1 0 5% 0   24 214 0 7.5 0 0.0 18.0 -6.0 1.0x 2.0x 0%               Magic zap  
2 0 5% 0   24 214 0 7.5 0 0.0 18.0 6.0 1.0x 2.0x 0%               Magic zap  
3 0 5% 0   24 214 0 8.0 0 0.0 15.0 0.0 1.0x 1.0x 0%               Magic zap  

Timing

Charges between 3-4
Hits 1-4 9, 12, 15, 18
Hits 5-7 25, 28, 31
Hit 8 34
Interruptible 64
Animation length 72
                                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible