List of meteor smashes (SSB4): Difference between revisions
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*Down aerial - Both hits | *Down aerial - Both hits meteor smash, though the first hit will almost always lead into the much stronger second hit. | ||
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Revision as of 18:18, August 19, 2017
This is a list of meteor smashes in Super Smash Bros. 4.
Characters who have an attack with a meteor smash hitbox are listed here, along with each attack. As the exact numerical distinction between "meteor smash" and "spike" is currently unknown, this page assumes that Brawl's range of 230-310 is at least similar. This list does not include unconventional meteor smashes.
It is worth mentioning that meteor cancelling has been removed in SSB4. As such, all meteor smashes in the game are functionally equivalent to spikes.
List
Bayonetta
- Down smash - Madama Butterfly's foot comes from above and stomps on the ground. This move can meteor smash opponents on the ledge and in the air.
- Down aerial - A stall-then-fall that meteor smashes at the hitbox on Bayonetta's foot.
Bowser
- Down tilt as Giga Bowser - The first claw swipe will meteor smash. When used on the stage, it buries opponents.
- Down aerial - A stall-then-fall motion that meteor smashes as it begins its descent.
Bowser Jr.
- Meteor Ejection (custom up special move) - The Clown Car crashing downwards will meteor smash opponents.
Captain Falcon
- Up tilt - Meteor smashes aerial opponents at the heel of the foot.
- Down aerial - Meteor smashes at the sweetspot in his legs/feet
- Raptor Boost (all variants) - Meteor smashes when aerial and above the opponent.
Charizard
- Down aerial - Meteor smashes when Charizard's leg connects.
- Sinking Skull (custom down special move) - Meteor smashes below Charizard with the sweetspot on its head.
Cloud
- Forward aerial - Meteor smashes airborne opponents at the sweetspot located at the end of the sword arc.
- Down aerial - The initial hitbox meteor smashes airborne opponents when they are struck along the center of the Buster Sword.
- Climhazzard - Meteor smashes when the follow-up attack is executed on opponents below Cloud.
- Omnislash - The penultimate hit is a meteor smash.
Corrin
- Down aerial - A stall-then-fall drill motion that meteor smashes at the final hitbox.
Dark Pit
- Down aerial - Meteor smashes at the center of the arc right below himself. Is identical to Pit's. Is fast but lacks power.
Diddy Kong
- Down aerial - Meteor smashes when sweetspotted at Diddy Kong's fists.
- Monkey Flip and Flying Monkey Flip - If Diddy Kong jumps after latching onto an opponent, they will be meteor smashed.
Donkey Kong
- Forward aerial - Meteor smashes when Donkey Kong's fists are directly in front of him. Very strong but is his slowest meteor.
- Down aerial - Meteor smashes when sweetspotted at his foot. His most effective meteor.
- Headbutt (all variants) - Meteor smashes airborne opponents when sweetspotted at Donkey's face. Stalls him in midair, making it his least risky meteor but his weakest.
- Hand Slap - Meteor smashes with the second hit. Weak but his fastest and easiest to land meteor.
Duck Hunt
- Down aerial - Both hits meteor smash, though the first hit will almost always lead into the much stronger second hit.
Falco
- Down aerial - Meteor smashes when sweetspotted during the first few frames.
- Falco Phantasm - Meteor smashes airborne opponents with the phantasm behind Falco.
Fox
- Wolf Flash (custom side special move) - Meteor smashes at the end of the attack. Belonged to Wolf in Brawl.
Ganondorf
- Down aerial - Meteor smashes if the sweetspot in Ganondorf's legs/feet connects. It is the strongest meteor smash in the game, being capable of KOing grounded opponents under 120%, even less with rage. Due to its electrical properties and thus extended hitlag, it cannot be teched by a grounded target.
- Flame Choke and Flame Wave - Weakly meteor smashes opponents, causing them to fall to the ground. If the move's grab connects in the air, a stall-then-fall grab motion brings both Ganondorf and his opponent downward until solid ground is hit or they both bypass the lower blastline. Should a soft platform be hit instead, on the opponent slightly overhangs a ledge Ganondorf will land on it, but his opponent will continue downward like normal, although recovering from it is possible in this scenario.
- Wizard's Foot and Wizard's Assault - Meteor smashes for the first few frames of Ganondorf's descent.
- Beast Ganon - The paralyzing hit is a powerful meteor smash.
Greninja
- Down aerial - A stall-then-fall motion that meteor smashes as it begins its descent.
- Substitute and Substitute Ambush - The downward angled version is a meteor smash.
- Secret Ninja Attack - The finishing blow is a meteor smash.
Ike
- Down aerial - Meteor smashes at the very tip of the blade.
- Aether and Aether Drive - Meteor smashes as Ike begins his descent.
- Great Aether - The penultimate attack is a meteor smash.
- Ikegreataetherspike.jpeg
King Dedede
- Down aerial - Meteor smashes when hit with the center of the head of the hammer.
- Super Dedede Jump and Quick Dedede Jump - Meteor smashes while King Dedede is descending.
Kirby
- Down aerial - Meteor smashes at the final hitbox.
- Final Cutter - Meteors as it begins its descending strike.
- Meteor Stone (custom down special move) - Meteor smashes while Kirby is descending.
Link
- Down tilt - Meteor smashes airborne opponents attempting to grab the ledge
- Down aerial - Meteor smashes when sweetspotted during the first few frames of the move.
- Meteor Bomb (custom down special move) - The bomb meteor smashes any airborne opponents. If the bomb explodes while Link is still holding it, it will also meteor smash him under the same circumstance.
Little Mac
- Down aerial (also applies to Giga Mac) - Weakest conventional meteor smash in the game. However, because of its quick startup, it is also the fastest meteor smash out of that of the other characters. Meteors at the fist.
- Grounding Blow (custom side special move) - Meteor smashes when Little Mac's fist reaches out.
Lucas
- Back aerial - Meteors at the tip of Lucas' foot.
- Down aerial - The last hit meteors opponents.
Lucina
- Down aerial - Meteor smashes at the center of the arc right below herself. Identical to Marth's besides the fact that the meteor and all other tipper hitboxes are weaker, but sourspots otherwise are stronger.
Luigi
- Down aerial - Meteor smashes when the sweetspot between Luigi's legs connects. Has low lag but is rather weak.
- Down taunt - Meteor smashes powerfully when the swinging foot touches an aerial opponent. Is an OHKO when it connects, however, it has high startup and a small hitbox that make it impractical for edgeguarding.
Mario
- Forward aerial - Meteor smashes as he swings his fist downwards. Much stronger than in other games, which combined with the removal of meteor canceling and the fact that it is easier to land makes it possibly his most powerful edgeguarding option, and is potentially lethal unless the opponent has very low damage or a large vertical recovery. Has high startup and ending lag however.
Marth
- Down aerial - Meteor smashes at the center of the arc. Only one frame has a meteor smash hitbox, however it is strong enough to make the risk worth it.
Mega Man
- Down aerial - The Hard Knuckle from Mega Man 3. Meteor smashes airborne opponents after the initial launch of the fist.
- Up aerial - The Air Shooter from Mega Man 2. It will only meteor smash immediately after being reflected, making it unique from other meteor smashes.
Mewtwo
- Down aerial - Meteor smashes when Mewtwo's foot is outstretched downward.
Mii Brawler
- Down aerial - Meteor smashes when the Brawler's fists enlarge.
- Headache Maker - Meteor smashes at the sweetspot on the Brawler's fists
- Soaring Axe Kick - Meteor smashes during its descent.
- Head-On Assault - Meteor smashes during its descent.
- Omega Blitz - The finishing blow is a meteor smash.
Mii Gunner
- Down aerial - Meteor smashes at the arm cannon's blast.
- Cannon Uppercut - The explosion meteor smashes airborne opponents.
Mii Swordfighter
- Stone Scabbard - Meteor smashes as it descends.
Mr. Game & Watch
- Down aerial - Meteor smashes as it begins its descent.
Ness
- Down aerial - Meteor smashes at the sweetspot on Ness' foot.
Olimar
- Down aerial - Meteor smashes at the Pikmin's sweetspot.
- End of Day - Meteor smashes when the rocket launches.
Pac-Man
- Freaky Fruit (custom neutral special move) - Meteor smashes only when the key is thrown.
- Meteor Trampoline (custom up special move) - Meteor smashes airborne opponents below the trampoline when Pac-Man bounces on it and anyone who steps on the trampoline when it's red, including Pac-Man himself.
Palutena
- Down aerial - Can meteor smash opponents no matter where it hits, as it has no sourspot.
- Rocket Jump - Meteor smashes on the explosion near the start of the move.
Pikachu
- Thunder - Meteor smashes when the cloud's hitbox connects.
- Meteor Quick Attack (custom up special move) - Meteor smashes when Pikachu is traveling in a given direction.
Pit
- Down aerial - Meteor smashes at the center of the arc right below himself. Fast but weak.
R.O.B.
- Down aerial - Meteor smashes at the center of the burner blast.
- Robo Rocket (custom up special move) - Meteor smashes as it begins its ascent.
Robin
- Down aerial - Meteor smashes only when the Levin Sword is active, and at the middle of the blade.
- Elwind - Meteor smashes at the first shot.
- Gliding Elwind - Meteor smashes at both shots on the first use.
- Pair Up - The finishing blow is a meteor smash.
Rosalina & Luma
- Down aerial - The ending frames from the ring produced by Rosalina's feet will produce a weak meteor smash. Luma's down aerial is not a meteor smash. Impractical due to its low power and speed, and that it is very hard to land. The other hitboxes have higher knockback than the meteor itself, making it not worth landing.
Roy
- Down aerial - Meteor smashes near the hilt.
Ryu
- Down aerial - Meteor smashes when the sweetspot on Ryu's knuckles connects.
Samus
- Down aerial - Meteor smashes at the center of the arc below Samus.
- Slip Bomb (custom down special move) - Meteor smashes aerial opponents.
Sheik
- Down aerial - A stall-then-fall motion that meteor smashes as it begins its descent.
- Abyss (custom up special move) - Meteor smashes as Sheik disappears and reappears.
Shulk
- Down aerial - Meteor smashes when sweetspotted at the middle of Shulk's blade during the second hit.
Sonic
- Down aerial - A stall-then-fall motion that meteor smashes as it begins its descent.
- Stomp (custom neutral special move) - Meteor smashes as it descends.
Toon Link
- Down aerial - A stall-then-fall motion that meteor smashes when sweetspot at the hilt of Toon Link's sword as it begins its descent.
Villager
- Down aerial - Meteor smashes only when three turnips are active. Start-up-lag wise, it is the 2nd fastest meteor smash in Smash 4 (tied with Ryu) (Little Mac's is faster by 1 frame).
Wario
- Down aerial as Wario-Man - Meteor smashes at any time during the descent.
- Down throw as Wario-Man - Meteor smashes if used on a stage's edge.
Wii Fit Trainer
- Forward aerial - Meteor smashes at the outstretched foot. Like Ryu's down aerial, it sends the opponent at a high diagonal angle, but the move is too weak and slow to be of much use. Back aerial is a better option offstage.
- Down aerial - Meteor smashes at legs on the first few frames.
- Header (all variants) - Meteor smashes if hit with the Trainer's headbutt.
Yoshi
- Forward aerial - Meteor smashes at the tip of Yoshi's nose.
Zelda
- Down aerial - Meteor smashes when sweetspotted.
- Farore's Windfall (custom up special move) - Meteor smashes as Zelda reappears.
Zero Suit Samus
- Down aerial - A stall-then-fall motion that meteor smashes as it begins its descent. Impractical to use offstage due to the long duration of the attack, as she will almost always SD as a result.
- Flip Jump - Meteor smashes at both the initial move's descent and the follow-up kick's sweetspot.
Enemies and bosses
- Bacura - Hitting a Bacura will meteor smash a player.
- Bonkers - Bonkers's jumping hammer attack is a meteor smash.
- Bulborb - The top of the Bulborb's rear during its back attack will produce a weak meteor.
- Clubberskull - Every time when the Clubberskull swings its arms down is a powerful meteor smash.
- Flage - The last hit of the Flage's attack is a weak meteor smash.
- Geemer - When it's upside down, going into the spikes causes a meteor smash.
- Giant Goomba - When it stomps down with either foot, it causes a weak meteor smash to airborne players.
- Kihunter - When the Kihunter swoops down, it causes a weak meteor smash.
- Koopa Paratroopa - The Paratroopa's attack is a weak meteor smash.
- Master Hand/Crazy Hand - The Power Punch is a meteor smash.
- Metroid - At high percentages, the Metroid's attack can meteor smash.
- Stalfos - A Stalfos's jumping sword attack is a meteor smash.
- Spike Top - When upside down, touching it's spike will meteor smash.
- Zuree - A Zuree's claw attack can meteor smash.
Items that meteor smash
- Pitfall - When a Pitfall is thrown at an airborne opponent, they will be sent downwards powerfully.
- Warp Star - During the falling portion of the move, airborne opponents hit by it will be meteor smashed powerfully.
- Hocotate Bomb - When it crashes back down, the bomb will send opponents downward with it.
- Mr. Saturn - Can meteor smash opponents at extremely high percentages.
Pokémon
- Arceus - Anyone except the player who summoned it who gets hit by its Gravity attack will be meteor smashed powerfully.
- Zoroark - The final attack will send opponents downwards.
Assist Trophies
- Lakitu and Spinies - All hitboxes by Lakitu, Spiny Eggs and Spinies will meteor smash.
- Waluigi - Getting hit by his stomp in midair will meteor smash.
Stage hazards
- Ceiling-based Danger Zones and Magma (the former from The Great Cave Offensive stage and in the Master Fortress, the latter in Custom Stages)
- Jungle Japes - If a player touches a Klaptrap, they are powerfully meteor smashed.
- Mario Circuit (SSB4) - If a player touches the upside-down part of the track while the stage is moving, they are powerfully meteor smashed.
- Palutena's Temple - Touching the bottom of the platform with spikes can meteor smash a player.
- The boats in Wuhu Island and Pirate Ship - When their hull is touched, it will meteor smash for an OHKO. Technically, this make these the most powerful meteor smashes in the game.
- Ceiling-based terrain on Skyloft - As the stage is moving, if a player contacts an approaching structure, they are powerfully meteor smashed.