Wii Fit Trainer (SSB4): Difference between revisions
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:{{cquote|Wii Fit Trainer Weighs In!|cite=Introduction Tagline}} | :{{cquote|Wii Fit Trainer Weighs In!|cite=Introduction Tagline}} | ||
<!--Despite the presence of two genders available for the Wii Fit Trainer in both the Wii Fit series and Super Smash Bros. 4, SmashWiki uses female pronouns when addressing the character due to the female's greater prominence in their reveal trailer and the official site.--> | <!--Despite the presence of two genders available for the Wii Fit Trainer in both the Wii Fit series and Super Smash Bros. 4, SmashWiki uses female pronouns when addressing the character due to the female's greater prominence in their reveal trailer and the official site.--> | ||
'''Wii Fit Trainer''' ({{ja|Wii Fit トレーナー|Wī Fitto Torēnā}}, ''Wii Fit Trainer'') is a playable character in ''[[Super Smash Bros. 4]]''. | '''Wii Fit Trainer''' ({{ja|Wii Fit トレーナー|Wī Fitto Torēnā}}, ''Wii Fit Trainer'') is a playable character in ''[[Super Smash Bros. 4]]''. She was revealed at [[Electronic Entertainment Expo|E3]] on June 11th, 2013.<ref>[https://www.youtube.com/watch?v=7HLvc506bNY Super Smash Bros. - E3 2013: Wii Fit Trainer Reveal]</ref> A male version of Wii Fit Trainer was revealed in a [[List of Director's Room Miiverse posts|Director's Room Miiverse post]] on October 31st, 2013, which was done to commemorate the release date of the trial version of ''Wii Fit U''.<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAADbUgNpbkcaUQ Pic of the Day: October 31, 2014]</ref> The male Wii Fit Trainer was later confirmed to be an [[Alternate costume (SSB4)#Wii Fit Trainer|alternate costume]] during a [[Nintendo Direct|''Super Smash Bros.'' Direct]] on April 8th, 2014.<ref name="Direct">[https://www.youtube.com/watch?v=7xUWnQu2Grs Super Smash Bros. Direct 4.8.2014]</ref> She was also among the first wave of [[amiibo]] compatible with ''SSB4''. | ||
Unlike a majority of the characters, Wii Fit Trainer has different voice actors depending on the region. The voice actors of each region's female or male trainers respectively are as follows: | Unlike a majority of the characters, Wii Fit Trainer has different voice actors depending on the region. The voice actors of each region's female or male trainers respectively are as follows: | ||
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*In the European Portuguese, Dutch and Russian versions of ''SSB4'', their British English voices are used. | *In the European Portuguese, Dutch and Russian versions of ''SSB4'', their British English voices are used. | ||
Wii Fit Trainer is currently ranked 49th out of 58 on the [[tier list]], placing her in the E tier. Wii Fit Trainer's greatest strength is her offensive potential: she is able to quickly rack up damage and has respectable power, both of which can be strengthened by using [[Deep Breathing]]. She also has two useful projectiles in [[Sun Salutation]] and [[Header]], a formidable [[approach]] thanks to her mobility, off-stage stalling potential with her [[wall jump]], Header and Deep Breathing, and both a decent combo game and impressive [[ | Wii Fit Trainer is currently ranked 49th out of 58 on the [[tier list]], placing her in the E tier. Wii Fit Trainer's greatest strength is her offensive potential: she is able to quickly rack up damage and has respectable power, both of which can be strengthened by using [[Deep Breathing]]. She also has two useful projectiles in [[Sun Salutation]] and [[Header]], a formidable [[approach]] thanks to her mobility, off-stage stalling potential with her [[wall jump]], Header and Deep Breathing, and both a decent combo game and impressive [[mindgame]] potential thanks to her unusual hitbox placements. | ||
Wii Fit Trainer's recovery is overall quite good thanks to a number of traits. In addition to her fairly high [[jump]]s and her ability to [[wall jump]], [[Super Hoop]] covers above average vertical distance when button mashed, while its hoops can fend off point-blank edge-guarders. Although situational, the first use of aerial Header can be used to either grant a small vertical boost when used at the apex of a jump, or stall her descent. By extension, these traits also grant her fairly strong edge-guarding potential. | Wii Fit Trainer's recovery is overall quite good thanks to a number of traits. In addition to her fairly high [[jump]]s and her ability to [[wall jump]], [[Super Hoop]] covers above average vertical distance when button mashed, while its hoops can fend off point-blank edge-guarders. Although situational, the first use of aerial Header can be used to either grant a small vertical boost when used at the apex of a jump, or stall her descent. By extension, these traits also grant her fairly strong edge-guarding potential. | ||
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In regard to [[Character customization|custom moves]], Wii Fit Trainer benefits significantly from one: [[Jumbo Hoop]]. While it grants minimal vertical distance and has an extreme amount of ending lag, it grants very good horizontal distance. It also possesses a very large hitbox, which can deal up to 30%, a good amount of shield damage, boasts priority over all non-disjointed and/or non-projectile attacks, and can even be used to edge-guard, gimp or KO. | In regard to [[Character customization|custom moves]], Wii Fit Trainer benefits significantly from one: [[Jumbo Hoop]]. While it grants minimal vertical distance and has an extreme amount of ending lag, it grants very good horizontal distance. It also possesses a very large hitbox, which can deal up to 30%, a good amount of shield damage, boasts priority over all non-disjointed and/or non-projectile attacks, and can even be used to edge-guard, gimp or KO. | ||
Overall, Wii Fit Trainer has a steep learning curve, as wise usage of her distinct hitbox placements can confound opponents and leave them guessing as to how to counteract them. As such, she performs optimally with a hit and run playstyle that relies on using her unique hitboxes for combos, mindgames, punishment and warding off pressure, using her potent air game for edge-guarding, and | Overall, Wii Fit Trainer has a steep learning curve, as wise usage of her distinct hitbox placements can confound opponents and leave them guessing as to how to counteract them. As such, she performs optimally with a hit and run playstyle that relies on using her unique hitboxes for combos, mindgames, punishment and warding off pressure, using her potent air game for edge-guarding, and using her projectiles to camp or zone. | ||
==Update history== | ==Update history== | ||
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*{{buff|Neutral's knockback growth increased|70 (hit 1)/100 (hit 2)|72/102 and its first hitbox's size increased, improving its combo potential.}} | *{{buff|Neutral's knockback growth increased|70 (hit 1)/100 (hit 2)|72/102 and its first hitbox's size increased, improving its combo potential.}} | ||
*{{buff|Forward, back, up and down aerials' knockback growth increased|100 (forward arm)/60 (forward leg)/98 (clean back)/100 (late back)/80 (up)/80 (grounded down)/78 (aerial down)/100 (late down)|102/62/100/102/82/82/80/102.}} | *{{buff|Forward, back, up and down aerials' knockback growth increased|100 (forward arm)/60 (forward leg)/98 (clean back)/100 (late back)/80 (up)/80 (grounded down)/78 (aerial down)/100 (late down)|102/62/100/102/82/82/80/102.}} | ||
*{{buff|All grabs have had their grabboxes lowered. This allows them to grab [[crouch]]ing characters and improves their reliability against small characters.}} | *{{buff|All grabs have had their grabboxes lowered. This allows them to grab [[crouch]]ing characters, and improves their reliability against small characters.}} | ||
*{{buff|[[Sun Salutation]] and Sweeping Sun Salutation heal 1% more damage|1% (Sun Salutation)/2% (Sweeping Sun Salutation)|2%/3%.}} | *{{buff|[[Sun Salutation]] and Sweeping Sun Salutation heal 1% more damage|1% (Sun Salutation)/2% (Sweeping Sun Salutation)|2%/3%.}} | ||
*{{buff|All variations of [[Header]] have had their hitboxes' knockback growth and soccer balls' health increased.}} | *{{buff|All variations of [[Header]] have had their hitboxes' knockback growth and soccer balls' health increased.}} | ||
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|fsmashname=Warrior | |fsmashname=Warrior | ||
|fsmashdmg={{ChargedSmashDmgSSB4|15.5}}/{{ChargedSmashDmgSSB4|14}} | |fsmashdmg={{ChargedSmashDmgSSB4|15.5}}/{{ChargedSmashDmgSSB4|14}} | ||
|fsmashdesc=Assumes the Warrior pose to attack with her outstretched arms on both sides. Strikes in both directions, but the backward hit may miss smaller characters. Its front hit may not reliably connect, as the hitbox is at Wii Fit Trainer's arm, especially if the opponent is small or the opponent has been buried. Its | |fsmashdesc=Assumes the Warrior pose to attack with her outstretched arms on both sides. Strikes in both directions, but the backward hit may miss smaller characters. Its front hit may not reliably connect, as the hitbox is at Wii Fit Trainer's arm, especially if the opponent is small or the opponent has been buried. Its sweetspot KOs middleweights at 103% while near the edge. However, its considerable start-up and ending lag make it very punishable. | ||
|usmashname=Tree | |usmashname=Tree | ||
|usmashdmg={{ChargedSmashDmgSSB4|18}} (clean hands), {{ChargedSmashDmgSSB4|15}} (clean body), {{ChargedSmashDmgSSB4|11}} (late lands), {{ChargedSmashDmgSSB4|8}} (late body) | |usmashdmg={{ChargedSmashDmgSSB4|18}} (clean hands), {{ChargedSmashDmgSSB4|15}} (clean body), {{ChargedSmashDmgSSB4|11}} (late lands), {{ChargedSmashDmgSSB4|8}} (late body) | ||
|usmashdesc=Assumes the Tree pose to attack with her outstretched, clasped hands. It has good vertical range and its clean hitboxes have [[intangibility]] from start-up, making it useful for aerial protection. However, its purely vertical hitbox makes it extremely difficult to use against a grounded opponent, as Wii Fit Trainer has to practically touch them in order to hit them. In addition, it is very punishable | |usmashdesc=Assumes the Tree pose to attack with her outstretched, clasped hands. It has good vertical range and its clean hitboxes have [[intangibility]] from start-up, making it useful for aerial protection. However, its purely vertical hitbox makes it extremely difficult to use against a grounded opponent, as Wii Fit Trainer has to practically touch them in order to hit them. In addition, it is very punishable because of its considerable start-up and ending lag. Its clean hands' hitbox KOs middleweights at 98% from center-stage, whereas its clean body's hitbox KOs them at 106%. | ||
|dsmashname=Arm & Leg Lift | |dsmashname=Arm & Leg Lift | ||
|dsmashdmg={{ChargedSmashDmgSSB4|12}} (outside), {{ChargedSmashDmgSSB4|10}} (inside) | |dsmashdmg={{ChargedSmashDmgSSB4|12}} (outside), {{ChargedSmashDmgSSB4|10}} (inside) | ||
|dsmashdesc=Performs the Arm & Leg Lift to attack with an outstretched arm and outstretched leg. It is a [[semi-spike]] and boasts very high knockback, which makes it very useful for punishing rolls, setting up edge-guards or KOing outright. Due to Wii Fit Trainer's excellent crouch height, it can even avoid certain moves for a free retaliating hit. Due to having the highest amount of start-up lag out her smash attacks, as well as a considerable amount of ending lag, it is very punishable. | |dsmashdesc=Performs the Arm & Leg Lift to attack with an outstretched arm and outstretched leg. It is a [[semi-spike]] and boasts very high knockback, which makes it very useful for punishing rolls, setting up edge-guards or KOing outright. Due to Wii Fit Trainer's excellent crouch height, it can even avoid certain moves for a free retaliating hit. Due to having the highest amount of start-up lag out her smash attacks, as well as a considerable amount of ending lag, it is very punishable. Its outside hitbox KOs middleweights at 113% while near the edge. | ||
|nairname=Jackknife | |nairname=Jackknife | ||
|nairdmg=5% (hit 1), 9% (hit 2) | |nairdmg=5% (hit 1), 9% (hit 2) | ||
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|fairname=Single Leg Extension | |fairname=Single Leg Extension | ||
|fairdmg=10% (clean), 6% (late) | |fairdmg=10% (clean), 6% (late) | ||
|fairdesc=Assumes the Single Leg Extension pose to attack with an outstretched arm and outstretched leg. Due to hitbox placements, it can be awkward to connect with. Wii Fit Trainer's leg can [[meteor smash]], and thanks to it coming out on frame 9 like her arm hitbox, it is among the fastest meteor smashes in the game. Auto-cancels from a short hop. | |fairdesc=Assumes the Single Leg Extension pose to attack with an outstretched arm and outstretched leg. Due to its hitbox placements, it can be awkward to connect with. Wii Fit Trainer's leg can [[meteor smash]], and thanks to it coming out on frame 9 like her arm hitbox, it is among the fastest meteor smashes in the game. Auto-cancels from a short hop. | ||
|bairname=Cobra | |bairname=Cobra | ||
|bairdmg=13.5% (clean feet), 11% (clean legs), 9% (clean body), 6% (late) | |bairdmg=13.5% (clean feet), 11% (clean legs), 9% (clean body), 6% (late) | ||
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|uairname=Half Moon | |uairname=Half Moon | ||
|uairdmg=10% | |uairdmg=10% | ||
|uairdesc=Assumes the Half Moon pose to attack with her outstretched, clasped hands. It comes out on frame 6, making it Wii Fit Trainer's second fastest aerial, and a fast attack in general. In addition to having good juggling potential, it has | |uairdesc=Assumes the Half Moon pose to attack with her outstretched, clasped hands. It comes out on frame 6, making it Wii Fit Trainer's second fastest aerial, and a fast attack in general. In addition to having good juggling potential, it auto-cancels from a short hop, has wide range and is fairly strong, as it KOs middleweights at 122% while near the upper [[blast line]]. | ||
|dairname=Chair | |dairname=Chair | ||
|dairdmg=13% (clean grounded), 14% (clean aerial), 8% (late) | |dairdmg=13% (clean grounded), 14% (clean aerial), 8% (late) | ||
|dairdesc=Assumes the Chair pose to perform a [[wikipedia:Professional wrestling attacks#Double foot stomp|double foot stomp]]. It can meteor smash aerial opponents, but not grounded ones. Despite this, it is still fairly powerful against grounded opponents, as it KOs middleweights at 144% while near the edge. However, it comes out on frame 20, which makes it Wii Fit Trainer's slowest aerial. | |dairdesc=Assumes the Chair pose to perform a [[wikipedia:Professional wrestling attacks#Double foot stomp|double foot stomp]]. It can meteor smash aerial opponents, but not grounded ones. Despite this, it is still fairly powerful against grounded opponents, as it KOs middleweights at 144% while near the edge. However, it comes out on frame 20, which makes it Wii Fit Trainer's slowest aerial. | ||
|grabname= | |grabname= | ||
|grabdesc=Performs a [[wikipedia:Squat (exercise)#Bodyweight|bodyweight squat]] to grab and lift the opponent off the ground. Wii Fit Trainer's grabs have extremely | |grabdesc=Performs a [[wikipedia:Squat (exercise)#Bodyweight|bodyweight squat]] to grab and lift the opponent off the ground. Wii Fit Trainer's grabs have extremely short ranges, to the point that they almost require her to be physically touching the opponent in order to connect. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Squeezes the opponent. It is one of the most damaging pummels in the game, but | |pummeldesc=Squeezes the opponent. It is one of the most damaging pummels in the game, but also the second slowest one in the game, surpassed only by {{SSB4|Robin}}'s. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=3% (hit 1), 7% (throw) | |fthrowdmg=3% (hit 1), 7% (throw) | ||
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|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
|floorfdesc=Performs a spinning, double | |floorfdesc=Performs a spinning, double-footed roundhouse kick. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=7% | |floorbdmg=7% | ||
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|nsdefname=Sun Salutation | |nsdefname=Sun Salutation | ||
|nsdefdmg=5% (uncharged), 18% (fully charged) | |nsdefdmg=5% (uncharged), 18% (fully charged) | ||
|nsdefdesc=Assumes the Sun Worship pose and charges a yellow energy ball in front of herself. Like [[Charge Shot]], the energy ball grows in size as it charges. A fully charged Sun Salutation is quite strong, as it KOs middleweights at 148% while near the edge. Firing a fully charged Sun Salutation also heals Wii Fit Trainer by 2%. | |nsdefdesc=Assumes the Sun Worship pose and charges a yellow energy ball in front of herself.<ref name="Direct"/> Like [[Charge Shot]], the energy ball grows in size as it charges. A fully charged Sun Salutation is quite strong,<ref name="Direct"/> as it KOs middleweights at 148% while near the edge. Firing a fully charged Sun Salutation also heals Wii Fit Trainer by 2%. | ||
|nsc1name=Enriched Sun Salutation | |nsc1name=Enriched Sun Salutation | ||
|nsc1dmg=3% (uncharged), 21% (fully charged) | |nsc1dmg=3% (uncharged), 21% (fully charged) | ||
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|dsdefname=Deep Breathing | |dsdefname=Deep Breathing | ||
|dsdefdmg=— | |dsdefdmg=— | ||
|dsdefdesc=[[wikipedia:Diaphragmatic breathing|Takes a deep breath]]. When used correctly, it heals 2%, increases her [[walk]]ing speed and overall damage output by 1.2x, and increases her overall knockback by 1.3x for ≈9.8 seconds. However, it has a long recharge time and subsequent uses have a lower damage output multiplier (1.16x) and a shorter duration (≈7 seconds), whether the initial use was successful or unsuccessful. | |dsdefdesc=[[wikipedia:Diaphragmatic breathing|Takes a deep breath]].<ref name="Direct"/> When used correctly, it heals 2%, increases her [[walk]]ing speed and overall damage output by 1.2x, and increases her overall knockback by 1.3x for ≈9.8 seconds.<ref name="Direct"/> However, it has a long recharge time and subsequent uses have a lower damage output multiplier (1.16x) and a shorter duration (≈7 seconds), whether the initial use was successful or unsuccessful. | ||
|dsc1name=Volatile Breathing | |dsc1name=Volatile Breathing | ||
|dsc1dmg=15% (near), 8% (far) | |dsc1dmg=15% (near), 8% (far) | ||
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==Trivia== | ==Trivia== | ||
*Wii Fit Trainer is the only character who uses her standard artwork while appearing on the boxart for both versions of '' | *Wii Fit Trainer is the only character who uses her standard artwork while appearing on the boxart for both versions of ''SSB4''. All other characters that appear on the boxart display unique poses. | ||
*Altogether, Wii Fit Trainer has 17 voice actors across both genders and all languages, the most out of any character in ''SSB4''. | *Altogether, Wii Fit Trainer has 17 voice actors across both genders and all languages, the most out of any character in ''SSB4''. | ||
**When disregarding [[Smash Taunt]] voice actors, Wii Fit Trainer is the only character in the entire series to have two different English voices for each gender. There is one British voice (for each gender) and one American voice. | **When disregarding [[Smash Taunt]] voice actors, Wii Fit Trainer is the only character in the entire series to have two different English voices for each gender. There is one British voice (for each gender) and one American voice. | ||
**In the North American release, although both Wii Fit Trainers typically speak in North American accents, the voice that appears in the background of [[Wii Fit Studio]] (the female one only) speaks in a British accent when she says, "Now, return to your original position." This was fixed in update [[1.1.1]]. | **In the North American release, although both Wii Fit Trainers typically speak in North American accents, the voice that appears in the background of [[Wii Fit Studio]] (the female one only) speaks in a British accent when she says, "Now, return to your original position." This was fixed in update [[1.1.1]]. | ||
*Oddly, the male Wii Fit Trainer in North American versions of ''SSB4'' uses a reverberating | *Oddly, the male Wii Fit Trainer's voice in North American versions of ''SSB4'' uses a reverberating echo during [[Wii Fit (Final Smash)|his Final Smash]], instead of the smooth echo effect used by the female Wii Fit Trainer and every other character. | ||
*Wii Fit Trainer is the only character to occasionally speak full sentences when using her smash attacks. She can say up to three sentences for each smash attack. | *Wii Fit Trainer is the only character to occasionally speak full sentences when using her smash attacks. She can say up to three sentences for each smash attack. | ||
**Oddly, if a battle is quit or won while Wii Fit Trainer is speaking, such as during one of her taunts or smash attacks, she can still be heard even over the announcer. She shares this trait with {{SSB4|Bayonetta}}. | **Oddly, if a battle is quit or won while Wii Fit Trainer is speaking, such as during one of her taunts or smash attacks, she can still be heard even over the announcer. She shares this trait with {{SSB4|Bayonetta}}. | ||
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*Of all the characters who have male and female variants, Wii Fit Trainer is the only one who is female by default. | *Of all the characters who have male and female variants, Wii Fit Trainer is the only one who is female by default. | ||
**Additionally, Wii Fit Trainer is the only one without a different name in Japan. | **Additionally, Wii Fit Trainer is the only one without a different name in Japan. | ||
*Wii Fit Trainer and {{SSB4|Wario}} are the only characters who can heal themselves without the help of another character and/or when [[Item Switch|items are not made available]]. Wii Fit Trainer can do so by using either [[Sun Salutation]] or [[Deep Breathing]], while Wario can do so by [[Chomp]]ing [[Wario Bike]]. Other characters with the ability to do so each need to meet certain thresholds. {{SSB4|Kirby}} can only do so by [[Inhale (Kirby)|Inhaling]] [[item]]s, whether they appear during matches and/or are generated by a character. {{SSB4|Ness}}, {{SSB4|Lucas}} and {{SSB4|Mii Gunner}} can only do so by absorbing an energy-based projectile via [[PSI Magnet]] and [[Absorbing Vortex]], respectively. {{SSB4|Pac-Man}} can only do so if [[Power Pellet]] is interrupted and the Power Pellet | *Wii Fit Trainer and {{SSB4|Wario}} are the only characters who can heal themselves without the help of another character and/or when [[Item Switch|items are not made available]]. Wii Fit Trainer can do so by using either [[Sun Salutation]] or [[Deep Breathing]], while Wario can do so by [[Chomp]]ing [[Wario Bike]]. Other characters with the ability to do so each need to meet certain thresholds. {{SSB4|Kirby}} can only do so by [[Inhale (Kirby)|Inhaling]] [[item]]s, whether they appear during matches and/or are generated by a character. {{SSB4|Ness}}, {{SSB4|Lucas}} and {{SSB4|Mii Gunner}} can only do so by absorbing an energy-based projectile via [[PSI Magnet]] and [[Absorbing Vortex]], respectively. {{SSB4|Pac-Man}} can only do so if [[Power Pellet]] is interrupted and he picks up the fallen Power Pellet. Lastly, Mr. Game & Watch can only do so when he hits an opponent with [[Judge]] 7.<!-- | ||
*The female Wii Fit Trainer is missing one of her clips in the [[Sound Test]].--> | *The female Wii Fit Trainer is missing one of her clips in the [[Sound Test]].--> | ||
Revision as of 02:51, August 4, 2017
Wii Fit Trainer in Super Smash Bros. 4 | |
---|---|
Universe | Wii Fit |
Availability | Starter |
Final Smash | Wii Fit |
Tier | E (49) |
“ | Wii Fit Trainer Weighs In! | ” |
—Introduction Tagline |
Wii Fit Trainer (Wii Fit トレーナー, Wii Fit Trainer) is a playable character in Super Smash Bros. 4. She was revealed at E3 on June 11th, 2013.[1] A male version of Wii Fit Trainer was revealed in a Director's Room Miiverse post on October 31st, 2013, which was done to commemorate the release date of the trial version of Wii Fit U.[2] The male Wii Fit Trainer was later confirmed to be an alternate costume during a Super Smash Bros. Direct on April 8th, 2014.[3] She was also among the first wave of amiibo compatible with SSB4.
Unlike a majority of the characters, Wii Fit Trainer has different voice actors depending on the region. The voice actors of each region's female or male trainers respectively are as follows:
- In American English: October Moore/Steve Heinke
- In British English: Tania Emery/Luke Smith
- In Japanese: Hitomi Hirose/Tomoyuki Higuchi
- In French: Corinne Kempa/François Anseaume (dialogue), Christophe Hespel (grunts)
- In American Spanish: Isabela Arevalo/Horacio Mancilla
- In Spanish: Pilar Orti/Javier Fernandez Peña
- In Italian: Lara Parmiani/Giovanni Loto
- In German: Sylvia St. John/Michael Hulsmann
- In the European Portuguese, Dutch and Russian versions of SSB4, their British English voices are used.
Wii Fit Trainer is currently ranked 49th out of 58 on the tier list, placing her in the E tier. Wii Fit Trainer's greatest strength is her offensive potential: she is able to quickly rack up damage and has respectable power, both of which can be strengthened by using Deep Breathing. She also has two useful projectiles in Sun Salutation and Header, a formidable approach thanks to her mobility, off-stage stalling potential with her wall jump, Header and Deep Breathing, and both a decent combo game and impressive mindgame potential thanks to her unusual hitbox placements.
Wii Fit Trainer's recovery is overall quite good thanks to a number of traits. In addition to her fairly high jumps and her ability to wall jump, Super Hoop covers above average vertical distance when button mashed, while its hoops can fend off point-blank edge-guarders. Although situational, the first use of aerial Header can be used to either grant a small vertical boost when used at the apex of a jump, or stall her descent. By extension, these traits also grant her fairly strong edge-guarding potential.
However, Wii Fit Trainer's greatest flaw is her range. Her aforementioned unusual hitbox placements make it difficult for her to space consistently without her projectiles, since her hitboxes are mostly focused on very specific parts of her body, making it relatively easy to whiff hits despite her body visibly touching against an opponent. Her range issue is also very apparent with her grab game, as each of her grabs can miss unless she is practically touching the opponent. Incidentally, her grab game is also largely unimpressive overall: her pummel is the second slowest in the game, while her throws have very minimal utility outside of dealing damage.
Although she boasts respectable power, Wii Fit Trainer's only has a handful of attacks that KO at reasonable percentages while not boosted by Deep Breathing. In addition, these KOing options are either burdened with considerable overall lag (smash attacks) or rely on sweetspots to KO reliably (up smash and back aerial), which leaves her with only one (up aerial) that has consistent KO potential either with or without Deep Breathing. Deep Breathing itself is also flawed: its duration is short and its recharge time is long, which necessitate wise usage. Lastly, Wii Fit Trainer's recovery is predictable and short-ranged without extendable elements (such as Header) or button mashing Super Hoop.
Due to her steep learning curve, hitbox placements and inconsistent KO potential, Wii Fit Trainer has a small playerbase and is perceived to have poor matchups against a large portion of the cast. However, she has nevertheless managed to achieve a decent amount of success at various levels of tournament play: John Numbers and Waveguider have collectively won a handful of local tournaments, while John Numbers, RIN and Wii Twerk Trainer have each managed to achieve several high placings in both singles and doubles play at regional and national tournaments.
Attributes
Wii Fit Trainer is a middleweight that, unsurprisingly for a character hailing from the Wii Fit series, has overall good mobility. She possesses good grounded mobility, thanks to her slightly above average walking and dashing speeds, above average traction, and very effective fox-trot. While Wii Fit Trainer's aerial mobility is marginally less effective in comparison because of her slightly below average air speed, it is nevertheless capable. This is thanks to her above average air acceleration, slightly above average gravity, her above average jump height, and her ability to wall jump. Wii Fit Trainer also has impressive evasiveness: her sidesteps, rolls and air dodges are all fast, while her crouch and crawl are the lowest ones in the game.
In keeping with her home series, Wii Fit Trainer's moveset involves her assuming various yoga poses or performing certain exercises. As a result, many of her attacks possess unusual hitbox properties. For example, her forward aerial and Header each have two hitboxes that allow them to either launch the opponent or meteor smash them, while her neutral attack, forward tilt and forward smash can punish and/or surprise opponents behind her, thanks to their backward hitboxes. In addition to granting Wii Fit Trainer impressive mindgame potential, her unique hitbox properties also make her capable of warding off pressure, or even punishing rolls.
Wii Fit Trainer's air game is also overall formidable. Her neutral aerial has a respectable damage output, favorable launching angles, and minimal ending and landing lag. These traits make it not only a very useful combo starter when SHFF'd, but also her overall best combo starter. With its ability to combo into her forward and up tilts, which also possess respectable combo potentials, neutral aerial is also pivotal aspect of Wii Fit Trainer's damage racking potential. Her up and back aerials can KO at reasonable percentages, even when not boosted by Deep Breathing, while her back aerial also has sex kick properties. Lastly, Wii Fit Trainer's forward and down aerials boast respectable damage outputs and are capable of meteor smashing. When supplemented with her capable recovery and aerial mobility, her forward, back and down aerials allow her to function as a potent edge-guarder.
Wii Fit Trainer also possesses versatile special moves. Sun Salutation charges quickly and is spammable, while fully charging it allows it to deal impressive damage and slightly heal Wii Fit Trainer upon being fired. Header is an extremely useful edge projectile, to the point that it is arguably one of the best guard breakers in the game thanks to its utility: it can deter approaches after dropping from a ledge, edge-guard recovery attempts, meteor smash opponents at point-blank range via its headbutt, and be canceled in order to play mindgames. Deep Breathing increases her overall damage output, overall knockback and even her walking speed when it is successfully used. As such, it can bolster her already strong damage racking ability and KOing options, strengthen her forward tilt and fully charged Sun Salutation into becoming viable KOing options, and supplement her camping ability alongside Sun Salutation and Header. In addition to its offensive benefits, Deep Breathing also slightly heals Wii Fit Trainer like Sun Salutation. Wii Fit Trainer's primary recovery option, Super Hoop, grants above average vertical distance when button mashed. It also deals 5% to any opponents that come into contact with the hoops, which grants it some protection against edge-guarders.
Although Wii Fit Trainer's unique hitbox placements grant her some noteworthy benefits, their placements are also problematic. This is especially evident with smaller characters, as Wii Fit Trainer's fastest attacks to threaten them with are her neutral attack and forward tilt, and even then she can only do so when using their leg hitboxes. Wii Fit Trainer's range is further hindered by her grounded moves largely keeping her stationary, with her up smash being possibly her riskiest yet most rewarding move: despite being her strongest attack overall with or without Deep Breathing, its strongest hitbox is located at her hands, while the entire move itself can miss grounded opponents unless they are practically touching her. Wii Fit Trainer's overall grab game is unimpressive. While her grabs are easy to land from out of shield thanks to her high traction, they have poor ranges outside of that position. This is further compounded by her grabbox's relatively high position, making it one of the few grabs that will easily miss smaller opponents. Additionally, her pummel's high damage output is offset by its status as the second slowest pummel in the game. Lastly, her throws are largely unrewarding overall: none of them possess KO potential at reasonable percentages, even when boosted by Deep Breathing, while forward, up and down throws have minimal combo potential only from 0%-20%.
While the majority of Wii Fit Trainer's moves have minimal start-up lag, they hindered by considerable ending lag, which results in her needing to be plan accordingly in order to avoid punishment when attempting to use her neutral aerial's combos and especially her KOing options. Lastly, her KO potential is inconsistent due to both her fairly small number of KOing options outside of Deep Breathing, as well as Deep Breathing itself. Her KOing options without Deep Breathing consist of her smash attacks, back aerial and up aerial, and they all boast respectable power. However, up aerial is the only one that is not burdened with any glaring issues in regard to lag or hitbox placements. While Deep Breathing remedies this and also makes forward tilt and fully charged Sun Salutation into viable KOing options, it only lasts for approximately 9.8 seconds upon its first successful use (approximately 7 seconds upon subsequent uses) and has a considerably long recharge time, regardless of whether or not it was successfully performed. Lastly, Wii Fit Trainer's varied recovery is nonetheless predictable, as Super Hoop is quite easy to gimp due to its linearity, rather slow speed and very minimal horizontal range.
In regard to custom moves, Wii Fit Trainer benefits significantly from one: Jumbo Hoop. While it grants minimal vertical distance and has an extreme amount of ending lag, it grants very good horizontal distance. It also possesses a very large hitbox, which can deal up to 30%, a good amount of shield damage, boasts priority over all non-disjointed and/or non-projectile attacks, and can even be used to edge-guard, gimp or KO.
Overall, Wii Fit Trainer has a steep learning curve, as wise usage of her distinct hitbox placements can confound opponents and leave them guessing as to how to counteract them. As such, she performs optimally with a hit and run playstyle that relies on using her unique hitboxes for combos, mindgames, punishment and warding off pressure, using her potent air game for edge-guarding, and using her projectiles to camp or zone.
Update history
Wii Fit Trainer has been buffed only once via game updates, but the buffs she received were noticeable. Update 1.1.0 improved the damage outputs, knockback and ranges of many of her moves, while her grabs became much more reliable overall due to their grab boxes being lowered. Her special moves were also improved in a variety of ways. Both Sun Salutation and Sweeping Sun Salutation now heal 1% more, improving their utility. Header's cancel timing has been decreased, which allows for more mix-ups, while it and its variations gained increased knockback growth on all of their respective hitboxes, and increased health for their soccer balls. Lastly, Deep Breathing now grants a 20% boost (16% for subsequent uses) to her overall damage output, and a 30% boost to her overall knockback for approximately 9.8 seconds during its first successful use (approximately 7 seconds during subsequent uses), which significantly improves its utility thanks to allowing Wii Fit Trainer to inflict much more damage and KO reliably.
However, the changes to the shield mechanics brought about in updates 1.1.0 and 1.1.1 slightly hinder her, as her moveset's low hitlag is less safe on shield despite her reliable projectiles. Nevertheless, the buffs Wii Fit Trainer received have improved her standing against the rest of the cast.
- Air dodge landing lag standardized: 12 → 22 frames.
- Forward aerial's third hitbox is no longer unblockable.
- Sun Salutation has improved visual effects.
- Up tilt deals 2% more damage: 8% → 10%.
- Forward smash's hitbox sizes increased.
- Up smash's knockback growth: 95 (clean hands)/100 (clean body)/110 (late hands)/105 (late body) → 97/102/112/107 and hitbox sizes increased, improving its KO potential.
- Down smash deals 2% more damage: 10% (outside)/8% (inside) → 12%/10% and its knockback growth increased: 107 → 110, improving its KO potential.
- Neutral's knockback growth increased: 70 (hit 1)/100 (hit 2) → 72/102 and its first hitbox's size increased, improving its combo potential.
- Forward, back, up and down aerials' knockback growth increased: 100 (forward arm)/60 (forward leg)/98 (clean back)/100 (late back)/80 (up)/80 (grounded down)/78 (aerial down)/100 (late down) → 102/62/100/102/82/82/80/102.
- All grabs have had their grabboxes lowered. This allows them to grab crouching characters, and improves their reliability against small characters.
- Sun Salutation and Sweeping Sun Salutation heal 1% more damage: 1% (Sun Salutation)/2% (Sweeping Sun Salutation) → 2%/3%.
- All variations of Header have had their hitboxes' knockback growth and soccer balls' health increased.
- Header's landing lag decreased: 29 frames → 16.
- Deep Breathing increases overall damage output: 20% (initial)/16% (subsequent) and overall knockback: 30% (both) for approximately 9.8 seconds during its first successful use, and approximately 7 seconds during subsequent uses.
- Volatile Breathing can hit floored opponents.
Moveset
- Wii Fit Trainer can increase her walking speed, overall damage output, and overall knockback with Deep Breathing. The following moveset list details the properties of her attacks when she has not used Deep Breathing.
- Wii Fit Trainer can crawl and wall jump. Her crawl notably has the shortest height in the game.
Name | Damage | Description | ||
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Neutral attack | 3% (most), 2% (late rear) | Assumes the Single Leg Extension to attack with an outstretched arm, then performs a knee strike from a Knee Raise, then performs a kneeling stomp from a Single Leg Kneeling Squat. The first hit also has a hitbox on Wii Fit Trainer's leg that deals much more knockback and has mindgame potential, as it can be used for spacing or edge-guarding. The third hit is able to bury grounded opponents, which can easily follow up into a tilt attack or a smash attack. However, Wii Fit Trainer can also wait for the opponent to wriggle out of being buried and catch them with an aerial attack. | ||
2% | ||||
3% | ||||
Forward tilt | Dancer | 9% | Assumes the Dancer pose to attack with an outstretched arm and arcing leg on both sides. As a result, it is useful for punishing rolling opponents. Does not move her at all on use, which can make it difficult to land. Both of Wii Fit Trainer's limbs deal high knockback growth, but have differing traits: her arm launches the opponent horizontally and is better for KOing, whereas her leg launches them vertically and is thus able to start combos. Its different launching trajectories also grant it mindgame potential when it is pivoted. Her arm KOs middleweights at 144% while near the edge, whereas her leg KOs them at 162%. | |
Up tilt | Triangle | 10% (front), 2% (close late rear) | Assumes the Triangle pose to attack with her outstretched arm. It is slightly difficult to hit opponents beside her due to its small hitbox, but it hits on both sides like her forward tilt. Launches the opponent straight up and is reliable for combos, particularly into itself and up smash, or as a follow-up from a short hopped up aerial. | |
Down tilt | Bridge | 12% | Assumes the Bridge pose to attack with her knees. It has fairly quick start-up and deals both respectable damage and high hitstun, but lacks knockback for its power and has high ending lag. Useful for retaliating after dodging with her effective crouch. It is also capable of launching opponents behind her, which can be immediately followed up with a reversed forward tilt or a reversed fully charged Sun Salutation. | |
Dash attack | Gate | 6% | Assumes the Gate pose while sliding to attack with her arcing arm. It has a respectable duration, which makes it useful for mindgames when used alongside a fox-trot. However, it is punishable on shield. | |
Forward smash | Warrior | 15.5%/14% | Assumes the Warrior pose to attack with her outstretched arms on both sides. Strikes in both directions, but the backward hit may miss smaller characters. Its front hit may not reliably connect, as the hitbox is at Wii Fit Trainer's arm, especially if the opponent is small or the opponent has been buried. Its sweetspot KOs middleweights at 103% while near the edge. However, its considerable start-up and ending lag make it very punishable. | |
Up smash | Tree | 18% (clean hands), 15% (clean body), 11% (late lands), 8% (late body) | Assumes the Tree pose to attack with her outstretched, clasped hands. It has good vertical range and its clean hitboxes have intangibility from start-up, making it useful for aerial protection. However, its purely vertical hitbox makes it extremely difficult to use against a grounded opponent, as Wii Fit Trainer has to practically touch them in order to hit them. In addition, it is very punishable because of its considerable start-up and ending lag. Its clean hands' hitbox KOs middleweights at 98% from center-stage, whereas its clean body's hitbox KOs them at 106%. | |
Down smash | Arm & Leg Lift | 12% (outside), 10% (inside) | Performs the Arm & Leg Lift to attack with an outstretched arm and outstretched leg. It is a semi-spike and boasts very high knockback, which makes it very useful for punishing rolls, setting up edge-guards or KOing outright. Due to Wii Fit Trainer's excellent crouch height, it can even avoid certain moves for a free retaliating hit. Due to having the highest amount of start-up lag out her smash attacks, as well as a considerable amount of ending lag, it is very punishable. Its outside hitbox KOs middleweights at 113% while near the edge. | |
Neutral aerial | Jackknife | 5% (hit 1), 9% (hit 2) | Assumes the Jackknife pose to attack with her arms and legs. It deals impressive damage when both of its hits connect, connects much easier compared to most of her attacks thanks to its fairly large hitbox, has minimal ending and landing lag, and auto-cancels from a short hop. Altogether, these traits make it a very useful combo starter when SHFF'd, and her overall best combo starter. Its most reliable combos are into her forward and up tilts from 0%-10%, with the former tilt being capable of leading into aerial combos when connecting with its leg hitbox, while the latter tilt can combo into her neutral attack. Beginning at 50%, it can combo into her other aerials, which are effective even up to high percentages. In the event both hits do not land, it still has combo potential via its first hit, which can combo into a back aerial. | |
Forward aerial | Single Leg Extension | 10% (clean), 6% (late) | Assumes the Single Leg Extension pose to attack with an outstretched arm and outstretched leg. Due to its hitbox placements, it can be awkward to connect with. Wii Fit Trainer's leg can meteor smash, and thanks to it coming out on frame 9 like her arm hitbox, it is among the fastest meteor smashes in the game. Auto-cancels from a short hop. | |
Back aerial | Cobra | 13.5% (clean feet), 11% (clean legs), 9% (clean body), 6% (late) | Assumes the Cobra pose to perform a double footed back kick. It comes out on frame 5, making it Wii Fit Trainer's fastest aerial, and a fast attack in general. When coupled with its high knockback growth, its clean feet hitbox enables it to KO middleweights at 120% while near the edge. It also has sex kick properties, but unlike typical sex kicks, it has a short duration. | |
Up aerial | Half Moon | 10% | Assumes the Half Moon pose to attack with her outstretched, clasped hands. It comes out on frame 6, making it Wii Fit Trainer's second fastest aerial, and a fast attack in general. In addition to having good juggling potential, it auto-cancels from a short hop, has wide range and is fairly strong, as it KOs middleweights at 122% while near the upper blast line. | |
Down aerial | Chair | 13% (clean grounded), 14% (clean aerial), 8% (late) | Assumes the Chair pose to perform a double foot stomp. It can meteor smash aerial opponents, but not grounded ones. Despite this, it is still fairly powerful against grounded opponents, as it KOs middleweights at 144% while near the edge. However, it comes out on frame 20, which makes it Wii Fit Trainer's slowest aerial. | |
Grab | — | Performs a bodyweight squat to grab and lift the opponent off the ground. Wii Fit Trainer's grabs have extremely short ranges, to the point that they almost require her to be physically touching the opponent in order to connect. | ||
Pummel | 3% | Squeezes the opponent. It is one of the most damaging pummels in the game, but also the second slowest one in the game, surpassed only by Robin's. | ||
Forward throw | 3% (hit 1), 7% (throw) | A jump serve, a technique used in volleyball. Due to having the second highest base knockback and lowest knockback growth out of her throws, its only combo is into a fully charged Sun Salutation beginning at 0% and up to low percentages. Outside of this, its utility consists only of dealing damage and setting up an edge-guard. | ||
Back throw | 3% (hit 1), 6% (throw) | Throws the opponent behind herself and then dropkicks them away. Like forward throw, it has high base knockback and below average knockback growth, which make it unable to KO reliably. As a result, its utility consists only of dealing damage and setting up an edge-guard. | ||
Up throw | 11% | A jump set, a technique used in volleyball. It has the lowest base knockback and the highest knockback growth out of her throws, which allows to combo into an up aerial at low percentages, although this combo is easily avoidable. Despite being Wii Fit Trainer's most damaging throw, its knockback growth is merely average, and thus it will not KO middleweights until 208% from center-stage. | ||
Down throw | 7% | Slams the opponent onto the ground between her legs. Due to it being her least damaging throw, and being almost impossible to combo with because of its long ending lag, it is effectively her least effective throw. Its only follow-ups are a back aerial or a reversed fully charged Sun Salutation, but these require hard reads. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | Performs a spinning, double-footed roundhouse kick. | ||
Floor attack (back) Floor getups (back) |
7% | Kicks around herself while getting up. | ||
Floor attack (trip) Floor getups (trip) |
5% | Kicks around herself while getting up. | ||
Edge attack Edge getups |
7% | Performs a dropkick while climbing up. | ||
Neutral special | Default | Sun Salutation | 5% (uncharged), 18% (fully charged) | Assumes the Sun Worship pose and charges a yellow energy ball in front of herself.[3] Like Charge Shot, the energy ball grows in size as it charges. A fully charged Sun Salutation is quite strong,[3] as it KOs middleweights at 148% while near the edge. Firing a fully charged Sun Salutation also heals Wii Fit Trainer by 2%. |
Custom 1 | Enriched Sun Salutation | 3% (uncharged), 21% (fully charged) | Instead of growing, the energy ball shrinks as it charges. It deals more damage when fully charged, but does not heal Wii Fit Trainer. It is also useful for playing mindgames, since its small size when fully charged can make opponents assume that it is merely an uncharged Sun Salutation. | |
Custom 2 | Sweeping Sun Salutation | 1.2% (uncharged), 1.6% (fully charged) | The energy ball hits multiple times and drags opponents along with it. If released at full charge, it will heal 3%. However, it travels slower. | |
Side special | Default | Header | 15% (clean headbutt), 10% (late headbutt) | Heads a soccer ball. It has impressive mindgame potential overall due to its manipulable nature and hitboxes. The ball can be hit early if the special button is pressed, which launches the ball at different angles. Wii Fit Trainer can also air dodge upon initiating it, which drops the ball next to her and allows her to subsequently launch it with any other attack. However, air dodging while using Header renders her helpless. Aside from hitting the ball, the headbutt itself can be used as an attack and is able to meteor smash. In addition to its offensive potential, it has recovery potential: using it after a jump grants a slight boost upward, whereas using it while descending will briefly stall her, similarly to Cape. However, it cannot be used again until Wii Fit Trainer lands on a platform or stage, while its meteor smash hitbox is small due to only covering her head. |
Custom 1 | Huge Header | 15% (clean headbutt), 10% (late headbutt) | The soccer ball is much larger, but is slower and deals less damage. It stays on the stage for some time, and can hit opponents multiple times if it bounces off the stage and touches the opponent again. | |
Custom 2 | Weighted Header | 15% (clean headbutt), 10% (late headbutt) | The soccer ball is heavier, stronger and faster, which make it capable of KOing much earlier than Header. However, it disappears faster and its heavier weight results in it having extremely limited range, as it will drop near Wii Fit Trainer's feet if used. | |
Up special | Default | Super Hoop | 5% | Twirls hula hoops around herself in order to ascend. Button mashing will make Wii Fit Trainer ascend higher and faster, which greatly improves its ascent. At the end of the move, the hoops fall and can hit opponents. The hoops deal damage and can be used to stage spike, although this is somewhat difficult and risky. |
Custom 1 | Jumbo Hoop | 6% | Grants minimal vertical distance, but considerable horizontal distance, maneuverability, and larger hoops. Deceptively useful as an attack, as the hoops have a large hitbox and great maneuverability, allowing Wii Fit Trainer to keep the hoops on the opponent to deal a sizable amount of damage. It is equally difficult to interrupt outside of projectiles. | |
Custom 2 | Hoop Hurricane | 2% (loop 1), 4% (loop 2) | Has a vacuum effect, which can trap opponents in the hoops, hit multiple times, and makes the whole move much faster. Without button mashing, the move gains very little vertical movement, but button mashing will grant it a bit more height than Super Hoop. | |
Down special | Default | Deep Breathing | — | Takes a deep breath.[3] When used correctly, it heals 2%, increases her walking speed and overall damage output by 1.2x, and increases her overall knockback by 1.3x for ≈9.8 seconds.[3] However, it has a long recharge time and subsequent uses have a lower damage output multiplier (1.16x) and a shorter duration (≈7 seconds), whether the initial use was successful or unsuccessful. |
Custom 1 | Volatile Breathing | 15% (near), 8% (far) | Instead of healing or boosting, it creates a large explosion. | |
Custom 2 | Steady Breathing | — | Instead of boosting damage and knockback, it significantly increases her weight and grants super armor, thus making her much more difficult to launch. It also heals 5%, but takes even longer to recharge when used. | |
Final Smash | Wii Fit | 5%, 4%, 3% (based on position and timing) | Assumes the Warrior pose to emit several multicolored afterimages forward, with each afterimage dealing damage and launching opponents caught. |
On-screen appearance
- Steps off the Wii Balance Board after balancing on it. After stepping off, the Balance Board floats into the air, waves goodbye to Wii Fit Trainer and then disappears in a puff of smoke.
Taunts
- Up taunt: Stretches her arms above her head, saying "Let's get a good stretch." (ストレッチは念入りにしましょう, Stretch thoroughly.)[4]
- Side taunt: Stretches her shoulders, saying "Stretch those shoulders." (肩の筋肉を伸ばします, Stretch those shoulder muscles.)
- Down taunt: Sits down and stretches her legs, saying "Let's stretch our legs." (脚を伸ばしましょう, Let's stretch our legs.) This taunt can allow Wii Fit Trainer to actually avoid attacks with high hitboxes.
Up taunt | Side taunt | Down taunt |
---|---|---|
Idle poses
- Stretches her neck.
- Shifts her weight and twists her hips.
Crowd cheer
English | Japanese | |
---|---|---|
Cheer | ||
Description | Wii Fit! | Wii Fit! |
Pitch | Group chant | Group chant |
Victory poses
- Assumes the Triangle pose, then the Standing Knee Hug pose, and then the Single Leg Extension pose.
- Assumes the Tree pose and then the Warrior pose.
- Wipes her forehead with a towel draped around her shoulders and then strikes a thumbs up.
Female | |||
---|---|---|---|
Male |
- During these victory poses, Wii Fit Trainer will say one of these lines depending on their gender.
Female outfits | Male outfits |
---|---|
In competitive play
Official Custom Moveset Project
Character | Custom sets available | ||||
---|---|---|---|---|---|
Wii Fit Trainer | 2321 | 1321 | 3321 | 3221 | 2221 |
3323 | 1323 | 1121 | 2322 | 2311 |
Notable players
Active
- John Numbers - The best Wii Fit Trainer player in the world. Placed 17th at EVO 2015, Shots Fired 2, Glitch and Apex 2016, 65th at 2GGC: Civil War, and 17th at Royal Flush. He has wins over Zinoto, Ned, and Mr.E.
- RIN - The best Wii Fit Trainer player in Japan. Placed 25th at GENESIS 3, 9th at Sumabato 7, and 17th at Sumabato 11.
- Waveguider - Placed 5th at Battle Arena Melbourne 7, 4th at Southern Cross Championship 2K15, and 6th at Battle Arena Melbourne 8. Ranked 6th on the Australian Power Rankings.
- Wii Twerk Trainer - Placed 25th at EVO 2015, 33rd at Shots Fired 2, and 5th at 2GG: Breakthrough.
Inactive
Tier placement and history
Wii Fit Trainer has remained one of the most obscure characters since SSB4's release. Despite players pointing out her great camping potential courtesy of Sun Salutation and Header, Deep Breathing's healing and temporary buff abilities, and her fast frame data, others have argued that her poor range and very limited combo options are glaring disadvantages in competitive play. While she has notable players like John Numbers and Waveguider, her sparse results have hindered her standing among the cast throughout SSB4's lifespan. This has been reflected by her consistent status as a low-tier character, as she was ranked 39th on the first tier list, 46th/47th on the second tier list (which also tied her with Bowser Jr.), and 49th on the third and current tier list.
Reveal trailer
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Trophies
- Wii Fit Trainer
- You can choose one of two Trainers to help whip you into shape - or better yet, whip everyone else into shape! Use all sorts of yoga poses and exercises to get fit and flexible, and inflict serious damage on the other fighters in the process! Or try some deep-breathing drills to increase power and defence. It's all good!
- Wii Fit Trainer (Alt.)
- The male trainer from the Wii Fit series, his neutral special Sun Salutation charges up a ball of light that, when launched, will heal him a bit. His Jackknife pose is excellent for toning the abdominal muscles, but in Smash Bros. the Wii Fit Trainer uses it as an air attack. Timed right, the attack can hit twice!
- The Wii Fit Trainers' Sun Salutation move charges a ball of sunlight in front of you, which you can then fire forwards. When fully charged, it even heals you slightly! Jackknife exercises can help tone your abs, but they also work for air attacks in this game. Get close to a foe and, if you time it right, you can do a rep to hit them twice.
- Wii Fit
- Wii Fit Trainer strikes the Warrior pose, sending an army of silhouettes flying forth in a variety of poses (21 in all!). This Final Smash's individual hits don't hurt much, but they add up and can even push foes off the edge. Meanwhile, Wii Fit Trainer is invincible! Unleash it at a height to get the full range of the cone effect.
- Wii Fit Trainer takes the Warrior pose, then sends an army of silhouettes flying forth in a variety of poses (21 in total!) This Final Smash's individual hits don't hurt much, but they add up, and can even push foes off the edge. Meanwhile, Wii Fit Trainer is invincible! Unleash it from a height to get the full range of the fan effect.
- Wii Fit Trainer Trophy 1.png
Classic (3DS)
- WiiFitTrainerAllStar.png
Alt. (3DS)
In Event Matches
Solo Events
- Aura Mastery: As Lucario, the player must defeat an invisible Wii Fit Trainer and Sheik.
- Fitness Junkie: Wii Fit Trainer must defeat two giant Warios.
- New Challengers 1: Wii Fit Trainer is one of the seven opponents fought in this event, alongside Villager, Rosalina & Luma, Little Mac, Lucina, Bowser Jr., and Duck Hunt.
Co-op Events
- Getting Healthy: Wii Fit Trainer and Little Mac must defeat Kirby and Pac-Man.
- Peach in Peril: As Bowser and Bowser Jr., two players must defeat Wii Fit Trainer, Zero Suit Samus, Rosalina & Luma, Zelda, and female Robin, but not Peach. KOing Peach results in a failure.
- The Ultimate Battle: Two players select a character and must defeat the entire roster.
Alternate costumes
Gallery
Wii Fit Trainer's amiibo.
Using her side taunt alongside Villager on Battlefield.
Wii Fit Trainer jumping alongside Donkey Kong.
Wii Fit Trainer sidestepping Link's neutral attack.
Wii Fit Trainer teetering.
Using her forward smash on both Samus and Mega Man.
Using her forward tilt alongside Bowser using his down taunt.
Wii Fit Trainer in mid-jump, with her reflection appearing in the background of Wii Fit Studio.
Using Super Hoop.
Jumping alongside Mario.
Using Sun Salutation.
Using her down tilt alongside a prone Luigi.
Using Header alongside Pit.
Alongside Peach and Samus.
Using her forward smash alongside Olimar using his forward smash on Wii Fit Studio.
Wii Fit Trainer lying prone on Pilotwings.
Wii Fit Trainer and Villager jumping near a couple of breakable blocks on 3D Land.
Using Deep Breathing.
Using her forward tilt alongside Kirby using his side taunt.
Male Wii Fit Trainer alongside a prone Greninja.
Jumping alongside Zero Suit Samus using Flip Jump.
Male and female Wii Fit Trainers facing off in Sudden Death on Final Destination.
Trivia
- Wii Fit Trainer is the only character who uses her standard artwork while appearing on the boxart for both versions of SSB4. All other characters that appear on the boxart display unique poses.
- Altogether, Wii Fit Trainer has 17 voice actors across both genders and all languages, the most out of any character in SSB4.
- When disregarding Smash Taunt voice actors, Wii Fit Trainer is the only character in the entire series to have two different English voices for each gender. There is one British voice (for each gender) and one American voice.
- In the North American release, although both Wii Fit Trainers typically speak in North American accents, the voice that appears in the background of Wii Fit Studio (the female one only) speaks in a British accent when she says, "Now, return to your original position." This was fixed in update 1.1.1.
- Oddly, the male Wii Fit Trainer's voice in North American versions of SSB4 uses a reverberating echo during his Final Smash, instead of the smooth echo effect used by the female Wii Fit Trainer and every other character.
- Wii Fit Trainer is the only character to occasionally speak full sentences when using her smash attacks. She can say up to three sentences for each smash attack.
- Oddly, if a battle is quit or won while Wii Fit Trainer is speaking, such as during one of her taunts or smash attacks, she can still be heard even over the announcer. She shares this trait with Bayonetta.
- Wii Fit Trainer's general usage of exercises and yoga poses also extends to her prone, air dodging, sidestepping, rolling, crouching, crawling, teetering, edge-hanging, dash attack (when holding a pummeling weapon) and screen KO's animations.
- Wii Fit Trainer, Mr. Game & Watch, Bayonetta and Mega Man (albeit only while using his Mega Buster) are the only characters in SSB4 to have different charging sound effects for their smash attacks, with her smash attacks charging with the blow of a whistle. This is a reference to exercises in Wii Fit beginning and ending with a whistle being blown.
- Of all the characters who have male and female variants, Wii Fit Trainer is the only one who is female by default.
- Additionally, Wii Fit Trainer is the only one without a different name in Japan.
- Wii Fit Trainer and Wario are the only characters who can heal themselves without the help of another character and/or when items are not made available. Wii Fit Trainer can do so by using either Sun Salutation or Deep Breathing, while Wario can do so by Chomping Wario Bike. Other characters with the ability to do so each need to meet certain thresholds. Kirby can only do so by Inhaling items, whether they appear during matches and/or are generated by a character. Ness, Lucas and Mii Gunner can only do so by absorbing an energy-based projectile via PSI Magnet and Absorbing Vortex, respectively. Pac-Man can only do so if Power Pellet is interrupted and he picks up the fallen Power Pellet. Lastly, Mr. Game & Watch can only do so when he hits an opponent with Judge 7.
References
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |
Wii Fit universe | |
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Fighter | Wii Fit Trainer (SSB4 · SSBU) |
Stage | Wii Fit Studio |
Others | Wii Balance Board |
Trophies and Spirits | Trophies · Spirits |
Music | SSB4 · Ultimate |
Related universes | Wii Sports • Mii |