Super Smash Bros. Melee
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Super Smash Bros. 4

Pummel: Difference between revisions

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|-
|-
|{{SSB4|Bowser}}
|{{SSB4|Bowser}}
|Headbutts opponent
|Headbutts opponent.
|3%
|3%
|23 frames
|23 frames
|-
|-
|{{SSB4|Bowser Jr.}}
|{{SSB4|Bowser Jr.}}
|Hits opponent with a toy hammer
|Hits opponent with a toy hammer.
|2%
|2%
|17 frames
|17 frames
|-
|-
|{{SSB4|Captain Falcon}}
|{{SSB4|Captain Falcon}}
|Knees opponent
|Knees opponent.
|2%
|2%
|15 frames
|15 frames
|-
|-
|{{SSB4|Charizard}}
|{{SSB4|Charizard}}
|Bites opponent
|Bites opponent.
|2%
|2%
|16 frames
|16 frames
|-
|-
|{{SSB4|Cloud}}
|{{SSB4|Cloud}}
|Knees opponent
|Knees opponent.
|3%
|3%
|25 frames
|25 frames
Line 399: Line 399:
|-
|-
|{{SSB4|Dark Pit}}
|{{SSB4|Dark Pit}}
|Knees opponent
|Knees opponent.
|2%
|2%
|15 frames
|15 frames
|-
|-
|{{SSB4|Diddy Kong}}
|{{SSB4|Diddy Kong}}
|Headbutts opponent
|Headbutts opponent.
|2%
|2%
|16 frames
|16 frames
|-
|-
|{{SSB4|Donkey Kong}}
|{{SSB4|Donkey Kong}}
|Chops opponent with hand
|Chops opponent with hand.
|2%
|2%
|15 frames
|15 frames
|-
|-
|{{SSB4|Dr. Mario}}
|{{SSB4|Dr. Mario}}
|Headbutts opponent  
|Headbutts opponent. Most damaging pummel in the game if Shulk's Buster Art and Olimar's White Pikmin are excluded.
|3.64%
|3.64%
|23 frames
|23 frames
|-
|-
|{{SSB4|Duck Hunt}}
|{{SSB4|Duck Hunt}}
|The duck headbutts the opponent
|The duck headbutts the opponent.
|3%
|3%
|28 frames
|28 frames
|-
|-
|{{SSB4|Falco}}
|{{SSB4|Falco}}
|Knees opponent
|Knees opponent.
|2%
|2%
|16 frames
|16 frames
|-
|-
|{{SSB4|Fox}}
|{{SSB4|Fox}}
|Knees opponent
|Knees opponent.
|1.2%
|1.2%
|9 frames
|9 frames
|-
|-
|{{SSB4|Ganondorf}}
|{{SSB4|Ganondorf}}
|Knees opponent
|Knees opponent.
|3%
|3%
|23 frames
|23 frames
|-
|-
|{{SSB4|Greninja}}
|{{SSB4|Greninja}}
|Squeezes opponent with water
|Squeezes opponent with water.
|2%
|2%
|26 frames
|26 frames
|-
|-
|{{SSB4|Ike}}
|{{SSB4|Ike}}
|Headbutts opponent
|Headbutts opponent.
|3%
|3%
|22 frames
|22 frames
|-
|-
|{{SSB4|Jigglypuff}}
|{{SSB4|Jigglypuff}}
|Punches opponent
|Punches opponent.
|3%
|3%
|20 frames
|20 frames
|-
|-
|{{SSB4|King Dedede}}
|{{SSB4|King Dedede}}
|Headbutts opponent
|Headbutts opponent.
|3%
|3%
|24 frames
|24 frames
Line 464: Line 464:
|-
|-
|{{SSB4|Link}}
|{{SSB4|Link}}
|Hits opponent with the hilt of his sword
|Hits opponent with the hilt of his sword.
|2.1%
|2.1%
|15 frames
|15 frames
|-
|-
|{{SSB4|Little Mac}}
|{{SSB4|Little Mac}}
|Gives opponent a body shot
|Gives opponent a body shot.
|2.1%
|2.1%
|15 frames
|15 frames
|-
|-
|{{SSB4|Lucario}}
|{{SSB4|Lucario}}
|Hits opponent with a blast of aura
|Hits opponent with a blast of aura.
|{{AuraDamageSSB4|1}}
|{{AuraDamageSSB4|1}}
|<span class="explain" title="The duration of each pummel is decreased the higher damage Lucario has taken.">8 frames</span>
|<span class="explain" title="The duration of each pummel is decreased the higher damage Lucario has taken.">8 frames</span>
|-
|-
|{{SSB4|Lucas}}
|{{SSB4|Lucas}}
|Headbutts opponent
|Headbutts opponent.
|1.2%
|1.2%
|9 frames
|9 frames
|-
|-
|{{SSB4|Lucina}}
|{{SSB4|Lucina}}
|Knees opponent
|Knees opponent.
|2%
|2%
|15 frames
|15 frames
|-
|-
|{{SSB4|Luigi}}
|{{SSB4|Luigi}}
|Headbutts opponent
|Headbutts opponent. Tied for third-most damaging pummel in the game.
|3.2%
|3.2%
|23 frames
|23 frames
|-
|-
|{{SSB4|Mario}}
|{{SSB4|Mario}}
|Headbutts opponent
|Headbutts opponent. Tied for second-most damaging pummel in the game.
|3.25%
|3.25%
|23 frames
|23 frames
|-
|-
|{{SSB4|Marth}}
|{{SSB4|Marth}}
|Knees opponent
|Knees opponent.
|2%
|2%
|15 frames
|15 frames
|-
|-
|{{SSB4|Mega Man}}
|{{SSB4|Mega Man}}
|Squeezes opponent
|Squeezes opponent.
|3%
|3%
|28 frames
|28 frames
|-
|-
|{{SSB4|Meta Knight}}
|{{SSB4|Meta Knight}}
|Hits opponent with the claws on his wings
|Hits opponent with the claws on his wings.
|3%
|3%
|23 frames
|23 frames
Line 519: Line 519:
|-
|-
|{{SSB4|Mii Brawler}}
|{{SSB4|Mii Brawler}}
|Headbutts opponent
|Headbutts opponent. Tied for second-most damaging pummel in the game.
|3.25%*
|3.25%*
|?
|?
|-
|-
|{{SSB4|Mii Gunner}}
|{{SSB4|Mii Gunner}}
|Whacks opponent with their arm cannon
|Whacks opponent with their arm cannon.
|2%*
|2%*
|?
|?
|-
|-
|{{SSB4|Mii Swordfighter}}
|{{SSB4|Mii Swordfighter}}
|Hits opponent with the hilt of their sword
|Hits opponent with the hilt of their sword. Tied for second-most damaging pummel in the game.
|3.25%*
|3.25%*
|?
|?
|-
|-
|{{SSB4|Mr. Game & Watch}}
|{{SSB4|Mr. Game & Watch}}
|Hits opponent with a bell
|Hits opponent with a bell. Tied for third-most damaging pummel in the game.
|3.2%
|3.2%
|29 frames
|29 frames
|-
|-
|{{SSB4|Ness}}
|{{SSB4|Ness}}
|Headbutts opponent
|Headbutts opponent.
|1.2%
|1.2%
|9 frames
|9 frames
|-
|-
|{{SSB4|Olimar}}
|{{SSB4|Olimar}}
|Pikmin headbutts opponent. Most damaging pummels in the game, if it's white Pikmin.
|Pikmin headbutts opponent. Most damaging pummel in the game, if it's white Pikmin.
|2% (Other colors), 4% (White)
|2% (Other colors), 4% (White)
|21 frames
|21 frames
|-
|-
|{{SSB4|Pac-Man}}
|{{SSB4|Pac-Man}}
|Headbutts opponent
|Headbutts opponent.Tied for second-most damaging pummel in the game.
|3.25%
|3.25%
|24 frames
|24 frames
|-
|-
|{{SSB4|Palutena}}
|{{SSB4|Palutena}}
|Hits opponent with magic through her staff
|Hits opponent with magic through her staff.
|3.1%
|3.1%
|22 frames
|22 frames
|-
|-
|{{SSB4|Peach}}
|{{SSB4|Peach}}
|Stomps on opponent's shins
|Stomps on opponent's shins.
|2%
|2%
|18 frames
|18 frames
|-
|-
|{{SSB4|Pikachu}}
|{{SSB4|Pikachu}}
|Zaps opponent
|Zaps opponent.
|1.9%
|1.9%
|15 frames
|15 frames
|-
|-
|{{SSB4|Pit}}
|{{SSB4|Pit}}
|Knees opponent
|Knees opponent.
|2%
|2%
|15 frames
|15 frames
|-
|-
|{{SSB4|R.O.B.}}
|{{SSB4|R.O.B.}}
|Squeezes opponent with both his hands
|Squeezes opponent with both his hands.
|2%
|2%
|16 frames
|16 frames
|-
|-
|{{SSB4|Robin}}
|{{SSB4|Robin}}
|Zaps opponent with magic
|Zaps opponent with magic.
|3%
|3%
|32 frames
|32 frames
|-
|-
|{{SSB4|Rosalina}}
|{{SSB4|Rosalina}}
|Hits opponent with her wand
|Hits opponent with her wand.
|2%
|2%
|18 frames
|18 frames
|-
|-
|{{SSB4|Roy}}
|{{SSB4|Roy}}
|Knees opponent
|Knees opponent.
|2%
|2%
|15 frames
|15 frames
|-
|-
|{{SSB4|Ryu}}
|{{SSB4|Ryu}}
|Knees opponent
|Knees opponent.
|2%
|2%
|15 frames
|15 frames
|-
|-
|{{SSB4|Samus}}
|{{SSB4|Samus}}
|Chops opponent with her left hand
|Chops opponent with her left hand.
|1.2%
|1.2%
|8 frames
|8 frames
|-
|-
|{{SSB4|Sheik}}
|{{SSB4|Sheik}}
|Hits opponent with her arm
|Hits opponent with her arm.
|3.1%
|3.1%
|23 frames
|23 frames
|-
|-
|{{SSB4|Shulk}}
|{{SSB4|Shulk}}
|Hits opponent with the hilt of the Monado
|Hits opponent with the hilt of the Monado.
|3%
|3%
|26 frames
|26 frames
|-
|-
|{{SSB4|Sonic}}
|{{SSB4|Sonic}}
|Knees opponent
|Knees opponent.
|2%
|2%
|15 frames
|15 frames
|-
|-
|{{SSB4|Toon Link}}
|{{SSB4|Toon Link}}
|Hits opponent with the hilt of his sword
|Hits opponent with the hilt of his sword.
|2%
|2%
|15 frames
|15 frames
|-
|-
|{{SSB4|Villager}}
|{{SSB4|Villager}}
|Yanks net backwards
|Yanks net backwards.
|3%
|3%
|26 frames
|26 frames
|-
|-
|{{SSB4|Wario}}
|{{SSB4|Wario}}
|Pokes opponent in the gut with his finger
|Pokes opponent in the gut with his finger.
|2%
|2%
|18 frames
|18 frames
|-
|-
|{{SSB4|Wii Fit Trainer}}
|{{SSB4|Wii Fit Trainer}}
|Squeezes opponent
|Squeezes opponent.
|3%
|3%
|30 frames
|30 frames
|-
|-
|{{SSB4|Yoshi}}
|{{SSB4|Yoshi}}
|Bites down on opponent
|Bites down on opponent.
|2%
|2%
|15 frames
|15 frames
|-
|-
|{{SSB4|Zelda}}
|{{SSB4|Zelda}}
|Zaps opponent with magic
|Zaps opponent with magic.
|3%
|3%
|24 frames
|24 frames
|-
|-
|{{SSB4|Zero Suit Samus}}
|{{SSB4|Zero Suit Samus}}
|Knees opponent
|Knees opponent.
|2%
|2%
|15 frames
|15 frames

Revision as of 11:29, July 25, 2017

Fox pummeling Mario in Melee.

A pummel (つかみ攻撃 or 掴み攻撃, Grab, grasp, grip or catch attack; referred to as CatchAttack in in-game Brawl files) is the attack usable while an opponent remains trapped in the player's grab. Any character can pummel by pressing the attack or grab buttons after a successful grab. Since that character will already be holding the other using their arms, most pummels are knee jabs or head butts, which tend to cause around 1-3% damage. Pummeling is primarily used to rack up extra damage before a throw, and from Brawl onward, to restore more critical moves from stale-move negation while chaingrabbing. The higher an opponent's damage, the longer one can pummel before they're able to break free from the grab. If not executed swiftly, an adept fighter may escape before even a single blow is landed, which is one of the decisions a player must make when they grab an opponent: a character with a fast pummel (such as Lucario) can spare a few milliseconds to get some extra damage on the opponent, while a slow-pummel character (such as Ganondorf) risks the opponent wriggling out of their grab if they pummel, making it more worthwhile just to throw the opponent. Pummeling was first introduced in Super Smash Bros. Melee. It can be performed much more quickly in Super Smash Bros. Brawl and even more quickly in Super Smash Bros. 4; most usually have a specific rhythm that affects its speed.

In the following tables, "Duration" means how many frames the attack lasts for until another pummel can be made.

List of pummels in Melee

Character Description Damage Duration
Bowser Headbutts opponent 3% 24 frames
Captain Falcon Knees opponent 3% 24 frames
Donkey Kong Karate chops opponent 3% 24 frames
Dr. Mario Headbutts opponent 3% 24 frames
Falco Knees opponent 3% 24 frames
Fox Knees opponent 3% 24 frames
Ganondorf Knees opponent 3% 24 frames
Ice Climbers Headbutts opponent 3%* 25 frames
Jigglypuff Slaps opponent with its tuft of hair 3% 30 frames
Kirby Punches opponent 3% 30 frames
Link Hits opponent with the hilt of his sword 3% 25 frames
Luigi Headbutts opponent 3% 24 frames
Mario Headbutts opponent 3% 24 frames
Marth Knees opponent 3% 24 frames
Mewtwo Shocks opponent 3% 24 frames
Mr. Game & Watch Hits opponent with a bell 3% 30 frames
Ness Headbutts opponent 3% 24 frames
Peach Stomps on opponent's shins 3% 25 frames
Pichu Zaps opponent 3% (1% recoil) 24 frames
Pikachu Zaps opponent 3% 24 frames
Roy Knees opponent 3% 24 frames
Samus Chops opponent with her left hand 3% 24 frames
Sheik Hits opponent with her elbow 3% 24 frames
Yoshi Bites down on opponent 3% 24 frames
Young Link Hits opponent with the hilt of his sword 3% 25 frames
Zelda Zaps opponent with magic 3% 25 frames

*The partner can attack while the leader is grabbing the opponent, making it possible to deal more damage.

List of pummels in Brawl

Peach performing a pummel attack on Ike in Brawl.
Character Description Damage Duration
Bowser Headbutts opponent 3% 23 frames
Captain Falcon Knees opponent 2% 15 frames
Charizard Bites opponent 2% 16 frames
Diddy Kong Headbutts opponent 2% 16 frames
Donkey Kong Karate chops opponent with his hand 3% 15 frames
Falco Knees opponent 2% 16 frames
Fox Knees opponent 1% 9 frames
Ganondorf Knees opponent 2% 23 frames
Ice Climbers Headbutts opponent 1%* 18 frames
Ike Headbutts opponent 3% 22 frames
Ivysaur Constricts opponent with vines 3% 24 frames
Jigglypuff Slaps opponent with its tuft of hair 3% 20 frames
King Dedede Headbutts opponent 3% 24 frames
Kirby Punches opponent 1% 9 frames
Link Hits opponent with the hilt of his sword 2% 15 frames
Lucario Hits opponent with a blast of aura 1% 7 frames
Lucas Headbutts opponent 3% 12 frames
Luigi Headbutts opponent 3% 23 frames
Mario Headbutts opponent 3% 23 frames
Marth Knees opponent 2% 15 frames
Meta Knight Hits opponent with the claws on his wings 3% 23 frames
Mr. Game & Watch Hits opponent with a bell 3% 29 frames
Ness Headbutts opponent 1% 9 frames
Olimar Pikmin headbutts opponent 2% (Other colors), 4% (White) 21 frames
Peach Stomps on opponent's shins 2% 18 frames
Pikachu Zaps opponent 2% 15 frames
Pit Knees opponent 2% 15 frames
R.O.B. Squeezes opponent with both his hands 2% 16 frames
Samus Chops opponent with her left hand 1%** 8 frames
Sheik Hits opponent with her elbow 3% 23 frames
Snake Tightens his chokehold on the opponent 2% 17 frames
Sonic Knees opponent 3% 15 frames
Squirtle Headbutts opponent 2% 15 frames
Toon Link Hits opponent with the hilt of his sword 2% 15 frames
Wario Pokes opponent in the gut with his finger 2% 18 frames
Wolf Knees opponent 1% 6 frames
Yoshi Bites down on opponent 2% 15 frames
Zelda Zaps opponent with magic 3% 24 frames
Zero Suit Samus Knees opponent 2% 15 frames

*The partner can attack while the leader is grabbing the opponent, making it possible to deal more damage.
** Can miss during certain frames of Bowser's struggling animation.

List of pummels in Super Smash Bros. 4

Ness pummeling Rosalina.


Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Bayonetta and Miis' pummel duration
You can discuss this issue on the talk page or edit this page to improve it.
Character Description Damage Duration
Bayonetta Slaps the grabbed opponent twice. 1.5% each hit ?
Bowser Headbutts opponent. 3% 23 frames
Bowser Jr. Hits opponent with a toy hammer. 2% 17 frames
Captain Falcon Knees opponent. 2% 15 frames
Charizard Bites opponent. 2% 16 frames
Cloud Knees opponent. 3% 25 frames
Corrin Hits the opponent with the Omega Yato's hilt. 3% 23 frames
Dark Pit Knees opponent. 2% 15 frames
Diddy Kong Headbutts opponent. 2% 16 frames
Donkey Kong Chops opponent with hand. 2% 15 frames
Dr. Mario Headbutts opponent. Most damaging pummel in the game if Shulk's Buster Art and Olimar's White Pikmin are excluded. 3.64% 23 frames
Duck Hunt The duck headbutts the opponent. 3% 28 frames
Falco Knees opponent. 2% 16 frames
Fox Knees opponent. 1.2% 9 frames
Ganondorf Knees opponent. 3% 23 frames
Greninja Squeezes opponent with water. 2% 26 frames
Ike Headbutts opponent. 3% 22 frames
Jigglypuff Punches opponent. 3% 20 frames
King Dedede Headbutts opponent. 3% 24 frames
Kirby Punches opponent. Can be used in rapid succession. 1.55% 9 frames
Link Hits opponent with the hilt of his sword. 2.1% 15 frames
Little Mac Gives opponent a body shot. 2.1% 15 frames
Lucario Hits opponent with a blast of aura. 1% 8 frames
Lucas Headbutts opponent. 1.2% 9 frames
Lucina Knees opponent. 2% 15 frames
Luigi Headbutts opponent. Tied for third-most damaging pummel in the game. 3.2% 23 frames
Mario Headbutts opponent. Tied for second-most damaging pummel in the game. 3.25% 23 frames
Marth Knees opponent. 2% 15 frames
Mega Man Squeezes opponent. 3% 28 frames
Meta Knight Hits opponent with the claws on his wings. 3% 23 frames
Mewtwo Zaps opponent with a small psychic pulse. 2% 18 frames
Mii Brawler Headbutts opponent. Tied for second-most damaging pummel in the game. 3.25%* ?
Mii Gunner Whacks opponent with their arm cannon. 2%* ?
Mii Swordfighter Hits opponent with the hilt of their sword. Tied for second-most damaging pummel in the game. 3.25%* ?
Mr. Game & Watch Hits opponent with a bell. Tied for third-most damaging pummel in the game. 3.2% 29 frames
Ness Headbutts opponent. 1.2% 9 frames
Olimar Pikmin headbutts opponent. Most damaging pummel in the game, if it's white Pikmin. 2% (Other colors), 4% (White) 21 frames
Pac-Man Headbutts opponent.Tied for second-most damaging pummel in the game. 3.25% 24 frames
Palutena Hits opponent with magic through her staff. 3.1% 22 frames
Peach Stomps on opponent's shins. 2% 18 frames
Pikachu Zaps opponent. 1.9% 15 frames
Pit Knees opponent. 2% 15 frames
R.O.B. Squeezes opponent with both his hands. 2% 16 frames
Robin Zaps opponent with magic. 3% 32 frames
Rosalina Hits opponent with her wand. 2% 18 frames
Roy Knees opponent. 2% 15 frames
Ryu Knees opponent. 2% 15 frames
Samus Chops opponent with her left hand. 1.2% 8 frames
Sheik Hits opponent with her arm. 3.1% 23 frames
Shulk Hits opponent with the hilt of the Monado. 3% 26 frames
Sonic Knees opponent. 2% 15 frames
Toon Link Hits opponent with the hilt of his sword. 2% 15 frames
Villager Yanks net backwards. 3% 26 frames
Wario Pokes opponent in the gut with his finger. 2% 18 frames
Wii Fit Trainer Squeezes opponent. 3% 30 frames
Yoshi Bites down on opponent. 2% 15 frames
Zelda Zaps opponent with magic. 3% 24 frames
Zero Suit Samus Knees opponent. 2% 15 frames

* This assumes the Mii is default height and weight.