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Official Custom Moveset Project: Difference between revisions

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(Nintendo logic: Promote custom movesets in your ads, then make it so that you have to grind to hell and back to get them.)
(Rolling both segments into a unified section. This was fun to write.)
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The '''Official Custom Moveset Project''' was a project based in [[Smash World Forum|SmashBoards]] to create preset custom moveset combinations for every character in ''[[Super Smash Bros. 4]]'', in an effort to make the use of custom moves logistically viable in tournaments. The project was led by Amazing Ampharos, and started in 2014, then ended in 2015. In addition to a number of local and regional tournaments, [[EVO 2015]] used the project's list of ideal custom moveset combinations as part of their ruleset while custom moves were permitted.
{{ArticleIcons|ssb4=y|competitive=y}}
The '''Official Custom Moveset Project''' was a project based in [[Smash World Forum|SmashBoards]] to create preset custom moveset combinations for every character in ''[[Super Smash Bros. 4]]'', in an effort to make the use of custom moves logistically viable in tournaments. It allowed players to select from a number of pre-selected custom movesets for characters, as well as providing a number of preset [[Mii]] characters.


Following the conclusion of EVO 2015, it was then decided by the majority of tournament organizers to place a general ban on custom moves entirely, starting with majors such as [[Low Tier City 3]] and [[Smash Factor 4]], and custom movesets have not appeared as part of a ruleset in every major tournament since then, which included [[EVO 2016]]. A number of reasons for the ban were provided, but the most widely accepted reason was that custom moves, in any form, could ruin the competitive integrity of the game by allowing players to select movesets that their opponent may not have had any previous matchup experience with; furthermore, logistics issues were brought up, primarily in regards to how it could reduce the number of potential setups at tournaments due to many custom moves requiring unlocking, as well as concerns over how counterpicking custom movesets would work, especially due to the numerous potential [[character matchups]] in ''Smash 4''.  
The project was started by former ''[[Balanced Brawl]]'' developer Amazing Ampharos in 2014, and it was accepted by a large number of local and regional tournaments in March 2015, with [[EVO 2015]] being the largest tournament that used the project. Following EVO 2015 in July 2015, it was decided by the majority of [[tournament organizer]]s to place a general ban on custom moves, for a variety of different factors. As a result, the Official Custom Moveset Project was officially discontinued in late 2015.


Despite the ban, some tournaments, such as [[Glitch (tournament)|Glitch]] and [[Glitch 2]], have  allowed the use of custom movesets, though only in separate side events. A few regions, such as the Australian scene, have also allowed the use of custom movesets in varying degrees, but this is generally only restricted to [[Mii Fighter]]s.
==History==
===Adoption===
One of ''Smash 4's'' selling points was the ability for characters to utilize a variety of different special moves compared to their usual moveset. This was also prominently featured in reveal trailers for the {{SSB4|Mii Fighter}}s and {{SSB4|Palutena}}, who had completely unique special moves available as custom movesets. As a result, smashers were interested in seeing how the [[metagame]] of ''Smash 4'' could change in response to custom movesets, though it was debated as to what the best course would be for custom movesets. The Official Custom Moveset was produced in response, as it was believed allowing only certain movesets could prevent logistics issues in tournaments regarding players wanting to select specific movesets, as well as providing "groundwork" for potential matchup analysis. The Official Custom Moveset Project later gained approval from the ''Smash 4'' community and a number of tournament organizers, and tournaments began to use the ruleset in March 2015. In addition to a number of local and regional tournaments, [[EVO 2015]] stated their intention to use the project's list of ideal custom moveset combinations as part of their ruleset.
 
===Controversy===
Custom movesets, however, proved a controversial topic in the timespan from their legalization to EVO 2015. While some players thought it helped to make the metagame of ''Smash 4'' deeper, a number of players felt that the inclusion of custom movesets in tournaments hurt the integrity of the game, as it introduced far too many potential matchups, and it provided opportunities for players to use movesets that their opponents may not have had any experience with.
 
Some players also claimed that the extent custom movesets helped characters was unfair. A number of bottom-tiered characters, such as {{SSB4|Zelda}}, {{SSB4|Jigglypuff}} and {{SSB4|King Dedede}}), were argued to gain little to no benefit from custom movesets, and some high-tiered characters, such as {{SSB4|Diddy Kong}} and {{SSB4|Sheik}}, were also argued to actually gain even further benefits from their custom movesets. Some custom movesets were also argued to have created [[broken|degenerate gameplay]] for some characters, with {{SSB4|Sonic}}, {{SSB4|Donkey Kong}}, and, perhaps most infamously, {{SSB4|Villager}} all gaining powerful options that most players found unfun or frustrating to deal with. The release of {{SSB4|Mewtwo}}, the first [[DLC]] character, was also claimed to have created further imbalance, as Mewtwo and all other DLC characters lacked custom moves of any sort, preventing DLC characters from gaining any potential benefits.
 
Tournament organizers also felt that the need to create custom movesets, regardless if they were pre-set or not, reduced the number of potential setups players could bring to tournaments, as unlocking all the potential custom moves required considerable time and effort from players; unlike [[unlockable character]]s, [[custom part]]s could only be attained through specialized methods that did not guarantee a new custom move. As the Official Custom Moveset Project also required a "master" 3DS console for each Wii U setup, this meant that players who owned a Wii U, but not a 3DS, to  be unable to use their Wii U as a setup.
 
Outside of the above, there was debate over how effectively the Official Custom Moveset Project could police itself; on top of having 52 characters with 8 movesets each, it was questioned how well the staff behind the project could monitor which movesets proved too weak or strong.
 
===Discontinuation===
Following the conclusion of EVO 2015, it was decided by the majority of tournament organizers to place a ban on custom moves entirely, starting with majors such as [[Low Tier City 3]] and [[Smash Factor 4]], and custom movesets have not appeared as part of a ruleset in major tournaments since then, which included [[EVO 2016]]. The Official Custom Moveset Project was discontinued in response, and thread on the project was later locked.
 
Despite the ban, some tournaments, such as [[Glitch (tournament)|Glitch]] and [[Glitch 2]], have  allowed the use of custom movesets with the original Official Custom Moveset Project, though only in separate side events. A few regions, such as the Australian scene, have also allowed the use of custom movesets in varying degrees, but this is generally only restricted to Mii Fighter and sometimes Palutena.


==Format==
==Format==
Each character has ten preset custom moveset combinations available in addition to the default combination (except [[Mii Fighter]]s, who additionally have more movesets available), transferred from a master 3DS with every custom unlocked, all without [[equipment]] and named by number of the combination's [[neutral special]], [[side special]], [[up special]], and [[down special]], respectively. The combinations were chosen with input from each character's playerbase, to be the 10 most competitively-viable move combinations possible, and thus be the moveset combinations the vast majority of players would use if given their own free reign to select. These combinations can be selected immediately via the character select screen on each Wii U that has been set up to accommodate, which not only eliminates the time that would be spent by players putting their custom moveset together manually, but also ensures players won't run into issues with their preferred custom moves not being available on a Wii U setup. Smaller tournaments may still choose to allow players to replace the last two custom moveset combinations with their own preference, which is explained further below.
Each character has ten preset custom moveset combinations available in addition to the default combination (except [[Mii Fighter]]s, who additionally have more movesets available), transferred from a master 3DS with every custom unlocked, all without [[equipment]] and named by number of the combination's [[neutral special]], [[side special]], [[up special]], and [[down special]], respectively. The combinations were chosen with input from each character's playerbase, to be the 10 most competitively-viable move combinations possible, and thus be the moveset combinations the vast majority of players would use if given their own free reign to select. These combinations can be selected immediately via the character select screen on each Wii U that has been set up to accommodate, which not only eliminates the time that would be spent by players putting their custom moveset together manually, but also ensures players do not run into issues with their preferred custom moves not being available on a Wii U setup. Smaller tournaments may still choose to allow players to replace the last two custom moveset combinations with their own preference, which is explained further below.


===Previous formats===
===Previous formats===
Before the [[1.0.8]] update, characters only had eight custom moveset combinations, with the two empty slots always being reserved for players' preferred combinations; this was changed in order to accommodate EVO 2015 and their stance against allowing players the ability to add their own combinations. In addition, two of a character's combinations were always all of the second available options and all of the third available options; however, these combinations were no longer required and the majority removed in the update as few were considered viable sets.
Before the [[1.0.8]] update, characters only had eight custom moveset combinations, with the two empty slots always being reserved for players' preferred combinations; this was changed in order to accommodate EVO 2015 and their stance against allowing players the ability to add their own combinations. In addition, two of a character's combinations were always all of the second available options and all of the third available options; however, these combinations were no longer required and the majority removed in the update as few were considered viable sets.
==Controversy==
Starting early 2015, after the approval of the community, tournaments would start to allow custom movesets. However, after some time passed, competitive players started to express their distaste in the custom environment, due to the surprising unbalance they would cause to the game from a competitive standpoint, and the fact customs had to be unlocked in order for tournaments to be ran as such, which is further compounded by the fact they take quite a long time to completely unlock. After the outcome of several tournaments, in May 2015, [[CEO 2015]] was announced to have a lack of custom movesets, including the Miis.
Custom movesets already had a major faction in the community against them by [[EVO 2015]]. This tournament was not only affected greatly by the large 1.0.8 update, but is also considered to be the one that ended the custom environment competitively due to some combinations of moves considered to be heavily unbalanced, as they would either fail to improve a good deal of characters that were poorly regarded (such as {{SSB4|Zelda}}, {{SSB4|Jigglypuff}} and {{SSB4|King Dedede}}), make characters annoyingly difficult to deal with (like {{SSB4|Sonic}}, {{SSB4|Donkey Kong}}, {{SSB4|Palutena}} and, most notably, {{SSB4|Villager}}), or actually benefit outstandingly regarded characters (prime examples being {{SSB4|Diddy Kong}} and {{SSB4|Sheik}}). Furthermore, {{SSB4|Mewtwo}}, a character available as [[downloadable content]], lacked custom moves, creating a perceived imbalance.


==List of available combinations==
==List of available combinations==
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==External links==
==External links==
[http://smashboards.com/threads/official-custom-moveset-project-summer-2015-edition-evo-sets.395721/ The Summer 2015 topic]
*[http://smashboards.com/threads/official-custom-moveset-project-summer-2015-edition-evo-sets.395721/ The Official Custom Moveset Project's movelist]
[http://smashboards.com/threads/project-proposal-we-can-make-custom-moves-fast-easy-and-legal.379555/ The original proposal]
*[http://smashboards.com/threads/project-proposal-we-can-make-custom-moves-fast-easy-and-legal.379555/ The original proposal for the Official Custom Moveset Project]


[[Category:Super Smash Bros. 4]]
[[Category:Super Smash Bros. 4]]
[[Category:Competitive play]]
[[Category:Competitive play]]

Revision as of 19:51, June 29, 2017

The Official Custom Moveset Project was a project based in SmashBoards to create preset custom moveset combinations for every character in Super Smash Bros. 4, in an effort to make the use of custom moves logistically viable in tournaments. It allowed players to select from a number of pre-selected custom movesets for characters, as well as providing a number of preset Mii characters.

The project was started by former Balanced Brawl developer Amazing Ampharos in 2014, and it was accepted by a large number of local and regional tournaments in March 2015, with EVO 2015 being the largest tournament that used the project. Following EVO 2015 in July 2015, it was decided by the majority of tournament organizers to place a general ban on custom moves, for a variety of different factors. As a result, the Official Custom Moveset Project was officially discontinued in late 2015.

History

Adoption

One of Smash 4's selling points was the ability for characters to utilize a variety of different special moves compared to their usual moveset. This was also prominently featured in reveal trailers for the Mii Fighters and Palutena, who had completely unique special moves available as custom movesets. As a result, smashers were interested in seeing how the metagame of Smash 4 could change in response to custom movesets, though it was debated as to what the best course would be for custom movesets. The Official Custom Moveset was produced in response, as it was believed allowing only certain movesets could prevent logistics issues in tournaments regarding players wanting to select specific movesets, as well as providing "groundwork" for potential matchup analysis. The Official Custom Moveset Project later gained approval from the Smash 4 community and a number of tournament organizers, and tournaments began to use the ruleset in March 2015. In addition to a number of local and regional tournaments, EVO 2015 stated their intention to use the project's list of ideal custom moveset combinations as part of their ruleset.

Controversy

Custom movesets, however, proved a controversial topic in the timespan from their legalization to EVO 2015. While some players thought it helped to make the metagame of Smash 4 deeper, a number of players felt that the inclusion of custom movesets in tournaments hurt the integrity of the game, as it introduced far too many potential matchups, and it provided opportunities for players to use movesets that their opponents may not have had any experience with.

Some players also claimed that the extent custom movesets helped characters was unfair. A number of bottom-tiered characters, such as Zelda, Jigglypuff and King Dedede), were argued to gain little to no benefit from custom movesets, and some high-tiered characters, such as Diddy Kong and Sheik, were also argued to actually gain even further benefits from their custom movesets. Some custom movesets were also argued to have created degenerate gameplay for some characters, with Sonic, Donkey Kong, and, perhaps most infamously, Villager all gaining powerful options that most players found unfun or frustrating to deal with. The release of Mewtwo, the first DLC character, was also claimed to have created further imbalance, as Mewtwo and all other DLC characters lacked custom moves of any sort, preventing DLC characters from gaining any potential benefits.

Tournament organizers also felt that the need to create custom movesets, regardless if they were pre-set or not, reduced the number of potential setups players could bring to tournaments, as unlocking all the potential custom moves required considerable time and effort from players; unlike unlockable characters, custom parts could only be attained through specialized methods that did not guarantee a new custom move. As the Official Custom Moveset Project also required a "master" 3DS console for each Wii U setup, this meant that players who owned a Wii U, but not a 3DS, to be unable to use their Wii U as a setup.

Outside of the above, there was debate over how effectively the Official Custom Moveset Project could police itself; on top of having 52 characters with 8 movesets each, it was questioned how well the staff behind the project could monitor which movesets proved too weak or strong.

Discontinuation

Following the conclusion of EVO 2015, it was decided by the majority of tournament organizers to place a ban on custom moves entirely, starting with majors such as Low Tier City 3 and Smash Factor 4, and custom movesets have not appeared as part of a ruleset in major tournaments since then, which included EVO 2016. The Official Custom Moveset Project was discontinued in response, and thread on the project was later locked.

Despite the ban, some tournaments, such as Glitch and Glitch 2, have allowed the use of custom movesets with the original Official Custom Moveset Project, though only in separate side events. A few regions, such as the Australian scene, have also allowed the use of custom movesets in varying degrees, but this is generally only restricted to Mii Fighter and sometimes Palutena.

Format

Each character has ten preset custom moveset combinations available in addition to the default combination (except Mii Fighters, who additionally have more movesets available), transferred from a master 3DS with every custom unlocked, all without equipment and named by number of the combination's neutral special, side special, up special, and down special, respectively. The combinations were chosen with input from each character's playerbase, to be the 10 most competitively-viable move combinations possible, and thus be the moveset combinations the vast majority of players would use if given their own free reign to select. These combinations can be selected immediately via the character select screen on each Wii U that has been set up to accommodate, which not only eliminates the time that would be spent by players putting their custom moveset together manually, but also ensures players do not run into issues with their preferred custom moves not being available on a Wii U setup. Smaller tournaments may still choose to allow players to replace the last two custom moveset combinations with their own preference, which is explained further below.

Previous formats

Before the 1.0.8 update, characters only had eight custom moveset combinations, with the two empty slots always being reserved for players' preferred combinations; this was changed in order to accommodate EVO 2015 and their stance against allowing players the ability to add their own combinations. In addition, two of a character's combinations were always all of the second available options and all of the third available options; however, these combinations were no longer required and the majority removed in the update as few were considered viable sets.

List of available combinations

External links