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==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
Despite the fact that ''Majora's Mask'' was released before ''Melee'', most of the ''Zelda'' content in this game is once again based on ''Ocarina of Time''. The ''Legend of Zelda'' franchise gained massive amount of new content, including four brand new characters. This makes the ''Zelda'' franchise tied with the ''Mario'' franchise for having the most amount of playable characters, being five.
Despite the fact that ''Majora's Mask'' was released before ''Melee'', most of the ''Zelda'' content in this game is once again based on ''Ocarina of Time''. The ''Legend of Zelda'' franchise gained massive amount of new content, including four brand new characters (Thus setting a new record for the most characters from the same universe being introduced in the same game. This record is still held by the Zelda series today). This makes the ''Zelda'' franchise tied with the ''Mario'' franchise for having the most amount of playable characters, being five.
===Characters===
===Characters===
*[[Image:LinkIcon(SSBM).png|50px|right]]'''{{SSBM|Link}}''': Link returns as a starter character, once again being based on his ''Ocarina of Time'' incarnation. While his moveset stays relatively the same, his grab, the [[Hookshot]], can now grab onto ledges to help his previously poor recovery. He also gained a new forward smash and running attack, and his previous neutral special, the Boomerang, is now his [[side special]]. His new neutral special is the [[Hero's Bow]], where Link takes out his bow and shoots an arrow in front of him. With a better recovery, Link got slightly buffed from ''Smash 64''.{{clear}}
*[[Image:LinkIcon(SSBM).png|50px|right]]'''{{SSBM|Link}}''': Link returns as a starter character, once again being based on his ''Ocarina of Time'' incarnation. While his moveset stays relatively the same, his grab, the [[Hookshot]], can now grab onto ledges to help his previously poor recovery. He also gained a new forward smash and running attack, and his previous neutral special, the Boomerang, is now his [[side special]]. His new neutral special is the [[Hero's Bow]], where Link takes out his bow and shoots an arrow in front of him. With a better recovery, Link got slightly buffed from ''Smash 64''.{{clear}}

Revision as of 16:25, May 10, 2017

The Legend of Zelda (universe)
Zeldalogo.png

ZeldaSymbol.svg
Developer(s) Nintendo
Capcom
Vanpool
Grezzo
Monolith Soft
Omega Force
Team Ninja
Publisher(s) Nintendo
Designer(s) Shigeru Miyamoto
Takashi Tezuka
Eiji Aonuma
Genre(s) Action-Adventure
Rail Shooter
Console/platform of origin Nintendo Entertainment System
First installment The Legend of Zelda (1986)
Latest installment The Legend of Zelda: Breath of the Wild (2017)
Article on Zelda Wiki The Legend of Zelda (universe)

The Legend of Zelda universe (ゼルダの伝説, The Legend of Zelda) refers to the Super Smash Bros. series' collection of characters, stages, and properties that hail from Nintendo's long-running and famous The Legend of Zelda game series. It is a series of fantasy action-adventure titles produced by Nintendo throughout the company's history. It is widely considered one of the most influential video game franchises ever created, and has earned a spot as one of the company's flagship franchises alongside such notable series as Mario and Pokémon, with The Legend of Zelda: Ocarina of Time being the best-reviewed game of all time by certain sources. It has had over fifteen official titles which together have sold over 60 million units, making it the 7th best-selling video game series ever. As a result, it is heavily featured in the Super Smash Bros. series, with five separate characters playable in both Super Smash Bros. Melee, Super Smash Bros. Brawl and Super Smash Bros. 4: The main hero Link, his Young Link (Melee) and Toon Link (Brawl and SSB4) incarnations, the titular Princess Zelda, her alternate ninja-like guise Sheik, and series villain Ganondorf.

Franchise description

In 1986, the development team of game designer Shigeru Miyamoto worked concurrently on two equally ambitious projects for the recently released Famicom/NES: Super Mario Bros. and The Legend of Zelda. The team made a conscious effort to conceptually separate the two titles; while Mario was a linear platformer, Miyamoto wanted Zelda to feel like an open adventure that forced the player to think about what they should do next, and also to convey the idea of a game "world" that could be explored at one's leisure. Miyamoto drew his inspiration from his experiences around Kyoto in his early life, where he explored nearby fields, woods, and caves and realized the feeling that could be instilled by going on such an "adventure". Meanwhile, Miyamoto designed the player character, Link, as a coming of age motif for players to identify with; Link begins the game as an ordinary boy, but is strengthened by his quest until he triumphs over a great, evil force. Further revolutionary features of the title were a replay mode that, very unusually for the time, contained an entirely new set of more difficult levels - the "Second Quest" - and the first-ever instance of password-free progress-saving in any cartridge-based system or game, made possible by battery-powered RAM.

The Legend of Zelda, released in the Americas in August of 1987, was an all-time bestseller for Nintendo, and much like Super Mario Bros. before it, it often appears on the highest spots in game publications' listings of the greatest games on the NES. It is often considered a spiritual forerunner of the RPG genre, more specifically the action RPG genre, despite lacking key RPG mechanics such as experience points, and is largely responsible for a surge of RPGs that focus on real-time action combat as well as puzzles. It was the spawning point for one of Nintendo's longest-running and most popular video game franchises, which as of 2013 has released over fifteen "primary" installments and several spin-offs. The now well-known "Zelda-style" Action RPG formula is central to almost all of the main series, which in some ways is ironic because the first Zelda sequel ever released, Zelda II: The Adventure of Link, was the only game to feature a considerably different style of gameplay: a side-scrolling platformer with JPRG elements.

Link, Princess Zelda, and Sheik in their Ocarina of Time designs, as depicted in the opening movie of Melee.

At least two other releases in the main series were arguably revolutionary in their own right. The third game, The Legend of Zelda: A Link to the Past for Super Nintendo in early April 1992, advanced many of the conventions introduced by the original game's formula to resemble what a modern-day top-down Zelda-style game traditionally features, with refined combat, item-usage, puzzle-filled dungeon aspects, and more detail to the archetypal story. It is widely considered today to be one of the greatest video games ever released, and the many Zelda games that make use of this top-down style are typically relegated to Nintendo handhelds. However, even more momentous was the late-1998 release of The Legend of Zelda: Ocarina of Time for the Nintendo 64, which seamlessly converted the Zelda formula into a fully realized and detailed three-dimensional world presented in the third person, and introduced what has since become common elements in 3D action-adventure games: a target-lock system to orient the player-character towards specific enemies and circle strafe around them in combat situations in areas with a freely rotatable camera, and context-sensitive buttons. On its initial release, it received perfect review scores from the majority of video game publications that reviewed it, and it sold over seven million copies worldwide. Like A Link to the Past for the top-down 2D perspective, Ocarina of Time introduced to the series the 3D-style of gameplay regularly used by console-based Zelda releases, which typically are the "biggest" releases in the series.

It is customary for at least one main Zelda title to be released over the lifespan of a given Nintendo console or handheld. Many of these adhere by default to a realistic, comparatively "adult" aesthetic, starting with Ocarina of Time and including titles as recent as The Legend of Zelda: Skyward Sword; however, in early 2003, a radically different "younger" alternative look and style was introduced into the series with the release of The Legend of Zelda: The Wind Waker for the GameCube. This introduces a heavily cartoon-stylized, cel-shaded design and graphical style both to Link and the rest of his world, and this exact "Toon Link" design and aesthetic is reused in several subsequent releases on Nintendo handhelds, all of which are separate from the games featuring the "adult" aesthetic. Given the nearly-Mario-scale importance and relevance the Zelda franchise has had both to Nintendo and to the industry as a whole, it is unfailingly one of the first franchises confirmed for a starring role in each game in Nintendo's Super Smash Bros. series of crossover fighting games. Later games in the Smash Bros. series have featured content from both the realistic and the cartoon Zelda styles.

Recurring elements of the Zelda franchise include Link and Hyrule Castle, shown here in the first trailer for SSB4.

Each of the Zelda games, for the most part, are self-contained variations on the same basic "legend": In a fantasy land named Hyrule, which had been created by a trio of goddesses that subsequently left behind embodiments of themselves and/or their power in a three-triangle artifact called the Triforce, a great evil - most often a demonic being named Ganon, or alternatively a powerful humanoid sorceror named Ganondorf, depending on the game - threatens the land, and the only hope is for a young boy or man garbed in green, Link, in cooperation with a princess named Zelda, to go on an adventurous quest across Hyrule to smite the evil, most often with a blessed blade in an altar named the Master Sword. There is almost always some sort of variation to a given installment's narrative that ties both into the story and the gameplay; in some games there is a parallel world that Link must explore, while the world may be mostly covered in ocean in other games. Link himself may undertake his quest under a different set of circumstances each game, such as in The Legend of Zelda: Twilight Princess when he can transform into a wolf and receive assistance from an imp-like creature named Midna, or The Legend of Zelda: The Minish Cap where a talking hat he acquires allows him to shrink and grow back in size at will. Even Zelda's backstory, role, and relevance can vary between games, such as whether she is a classic damsel-in-distress or a capable ally of Link, but very rarely is any sort of romance between her and Link even implied.

Besides instances where some games are direct sequels and continuations to each other, there is usually no relevance in continuity between any of the seemingly independent portrayals of Hyrule. But this did not stop fans from speculating wildly on how all of the titles could be ordered in a chronological timeline that assumes Hyrule in all of these games is, in fact, the same world in different stages of its history, and that the reappearances of Link and related characters represent different individuals that are unwitting reincarnations of eras and Links from the past. But due to contradictions between games that arise when trying to place them all in a linear timeline, estimates were made that the Zelda chronology branched off into separate directions. On the 25th anniversary of the franchise, Nintendo posted an official timeline for the series that affirmed that there were, in fact, three separate timeline branches, and explained which games belong to which branch. The official ordering of The Legend of Zelda series is explained below:

  • "Legend of the Gods & the Hero of Time": The beginning timeline before its triple-branch. After the creation of the heavens and Hyrule, the earliest chronological game is The Legend of Zelda: Skyward Sword (released on the Wii in November 2011), taking place on floating islands in the sky named Skyloft, which the goddess Hylia had lifted to safeguard the Hylian people from the monster hordes of the demon king Demise infesting the lands below. The original incarnations of Link and Zelda, living on Skyloft along with the other Hylians during this time, are involved in a quest that explains and lays the groundwork for the patterns shown in the rest of the series. Following this, the Sacred Realm wherein the Triforce resides is sealed, and Hyrule Kingdom is established. Then, in both The Legend of Zelda: The Minish Cap (released on the Game Boy Advance in January 2005) and The Legend of Zelda: Four Swords (released as part of a Game Boy Advance remake of A Link to the Past in December 2002), separate Links fight the wind mage Vaati. Finally, in The Legend of Zelda: Ocarina of Time (released for Nintendo 64 in November 1998), a child Link takes part in a pivotal moment of the timeline when an evil human sorcerer, the original Ganondorf, covets the Triforce beyond the Sacred Realm, and Link must regularly travel back and forth between periods separated seven years apart - with Link himself assuming the form of a teenager during his time in the later period - and receive help from the enigmatic Sheik in order to defeat Ganondorf and the monstrous form Ganondorf eventually assumes, Ganon.
  • "Hyrule's Decline & The Last Hero": This first timeline branch assumes Link is defeated in his battle against Ganon in Ocarina of Time. This leads to The Legend of Zelda: A Link to the Past (released for the SNES in April 1992), where a Link has to contend with the revival of the demonic Ganon at the hands of the wizard Agahnim. Link then contends with separate villains named Onox and Veran in The Legend of Zelda: Oracle of Seasons and The Legend of Zelda: Oracle of Ages (a simultaneous, interlinking pair of Game Boy Color games released by Capcom in May 2001), which may lead to another revival for Ganon that Link must destroy. The same Link stars in one more game, The Legend of Zelda: Link's Awakening (released for Game Boy in August 1993), where during a voyage outside Hyrule to hone his skills, Link washes ashore on Koholint Island, and must wake the island guardian, a whale called the Wind Fish, to return home. Taking place in an era after this are The Legend of Zelda: A Link Between Worlds, a 3DS sequel to A Link to the Past featuring a new Link who finds Hyrule's fate intertwined with that of its "mirror world" countepart of Lorule; The Legend of Zelda (released for NES in August 1987), where another Link defeats a revived Ganon and saves a princess named Zelda; and the follow-up Zelda II: The Adventure of Link (released for NES in December 1988), where the same Link goes on a quest to awaken a different Zelda while avoiding getting killed by followers of Ganon seeking to revive the demon once more.
  • "The Dark World & The Hero's Descendants": The second timeline branch assumes Ganondorf was never able to enter the Sacred Realm in The Legend of Zelda: Ocarina of Time, and therefore much of that game's quest never transpired and Link never left being a child; instead, Ganondorf faced execution. Beginning this "child timeline" is The Legend of Zelda: Majora's Mask (released for Nintendo 64 in October 2000), where Link ends up in an alternate world called Termina, where a Skull Kid under the evil influence of the eponymous mask has set the moon on a collision course into the land. Link must use a time-resetting method to repeatedly relive the 72-hour time period before doomsday so that he has the time to set up the means to avert Termina's fate. A century later, in The Legend of Zelda: Twilight Princess (released for GameCube and Wii by December 2006), a Link is thrust from a life as a ranch-hand into a world-spanning quest against the forces of the king of an alternate twilight realm, Zant, and he is forced into the form of a wolf whenever he enters a twilight-covered area of Hyrule and must accept help from the Twilight native Midna to compensate. Finally, in The Legend of Zelda: Four Swords Adventures (released for GameCube in June 2004), another Link goes to battle against Vaati's last chronological appearance.
  • "The Hero of Wind & A New World": The third timeline branch is the one that results from Link's defeat and sealing of Ganondorf in the Sacred Realm, as seen in the ending of Ocarina of Time; it is referred to as the "adult" timeline. At a later date, Ganondorf is revived, and the gods flood Hyrule to seal him back; this sets the stage for The Legend of Zelda: The Wind Waker (released for GameCube in March 2003), where a young Link sets sail on what is initially a quest to rescue his sister from a monstrous bird, but later on becomes a fight against a once-again-revived Ganondorf. A direct sequel to this game is The Legend of Zelda: Phantom Hourglass (released for Nintendo DS in October 2007), where a ghost ship steals away Link's ally Tetra, and he must enlist the help of a reluctant steamboat captain, Linebeck, to rediscover her. Finally, a century later, The Legend of Zelda: Spirit Tracks (released for Nintendo DS in December 2009) takes place on a newly discovered continent that has since been civilized with an extensive railroad network, and an incarnation of Link that is an aspiring railroad engineer is accompanied by Zelda's disembodied spirit on a quest to discover why the tracks are disappearing.

The most recently released game in the Zelda series is The Legend of Zelda: Breath of the Wild, where a Link awakens after a 100-year slumber and is tasked with exploring a post-apocalyptic Hyrule and protecting it from the return of Ganon, now a mindless abomination known as "the Calamity Ganon". Serving as a launch title for the Nintendo Switch and the swan song for the Wii U, the game has been noted and critically lauded for returning to the very open-ended, non-linear structure of the original The Legend of Zelda and introducing more elements of realism and interaction. Currently, its timeline placement is unknown.

In Super Smash Bros.

The Legend of Zelda: Ocarina of Time was the most recent Zelda game at the time of the release of Super Smash Bros., and certainly the most popular and notable at the time because of its 3D nature on the Nintendo 64, so it was very easy to feature Zelda content from this chronology and dimension into the N64 fighter. The Zelda universe contains one fighter, stage, and item.

Character

  • LinkIcon(SSB).png
    Link: A teenage sword-and-shield fighter with elven ears, a green tunic, and a long floppy green cap. The Link from Ocarina of Time was formerly a young boy from a forest but was divinely chosen to oppress the future rule of Ganondorf by being transported seven years into the future, where he became a brave, capable warrior in his older form and wielded the Master Sword along with the Triforce piece of Courage. Link is never heard speaking throughout the games; he is only heard grunting and yelling in his many battles. He fights in Smash 64 with his various tools from Ocarina of Time. His neutral special, the Boomerang, is a good projectile that comes back to Link after it is thrown. His up special is the Spin Attack from The Link to the Past, a slow, but powerful spinning maneuver. His down special is him spawning a Bomb from the Zelda series, and throwing it like an item, until it explodes.

Stage

  • Hyrule Castle
    Hyrule Castle: A somewhat wide stage taking place on the top of the castle seen in Ocarina of Time. The castle is where the royal family governs the land of Hyrule. Whirlwinds pop up here from time to time, though it seems to be more in reference to the transportation whirlwind seen in the first The Legend of Zelda than anything in Ocarina of Time. In the top middle are three semi-solid platforms, and in the right is a dark green tent-like structure. Characters may stand on top of it, stand inside it, but may not jump through it.

Item

  • Heart Container: In Ocarina of Time and any other Zelda game, when Link defeats a boss, he wins a Heart Container, which increases his total life meter by one heart. In Smash 64, the Heart Container will always spawn in the air, and slowly float to the ground. Any character who picks it up will have his life meter completely healed, making this a powerful item.

Music

  • 7: A remix of the classic Zelda theme heard since the original The Legend of Zelda. It is heard on the stage Hyrule Castle.
  • 17: The victory fanfare of Link is an orchestration borrowing elements from the traditional "adventuring music" heard in Zelda games.

In Super Smash Bros. Melee

Despite the fact that Majora's Mask was released before Melee, most of the Zelda content in this game is once again based on Ocarina of Time. The Legend of Zelda franchise gained massive amount of new content, including four brand new characters (Thus setting a new record for the most characters from the same universe being introduced in the same game. This record is still held by the Zelda series today). This makes the Zelda franchise tied with the Mario franchise for having the most amount of playable characters, being five.

Characters

  • LinkIcon(SSBM).png
    Link: Link returns as a starter character, once again being based on his Ocarina of Time incarnation. While his moveset stays relatively the same, his grab, the Hookshot, can now grab onto ledges to help his previously poor recovery. He also gained a new forward smash and running attack, and his previous neutral special, the Boomerang, is now his side special. His new neutral special is the Hero's Bow, where Link takes out his bow and shoots an arrow in front of him. With a better recovery, Link got slightly buffed from Smash 64.
  • ZeldaSheikIcon(SSBM).png
    Zelda/Sheik: Zelda/Sheik refers to both Zelda and Sheik as one character slot, and it also refers to players who alternate between the two characters. Zelda is unique in that she is the only character in Melee who can transform into another character in the midst of battle, the nimble Sheik. This is down via the down special Transform, which is shared by both Zelda and Sheik. They can both transform into one another at any point in the match. While they are technically the same person, they both have completely unique movesets.
  • ZeldaIcon(SSBM).png
    Zelda: Zelda is the princess of Hyrule, and the bearer of the Triforce of Wisdom who first appeared in the first Legend of Zelda. In Melee, Zelda is a new starter character, whose appearance is based on her look from Ocarina of Time. She mainly uses magic and fire attacks. Zelda's neutral special is Nayru's Love, a move where Zelda encloses herself into a bue crystal that reflects projectiles. Her side special is Din's Fire, where Zelda launches a controllable fireball that charges as it travels until it explodes. Her up special is Farore's Wind, where a yellow ribbon of magic spins around Zelda, causing her to disappear. After that, she will reappear in the direction held on the control stick.
  • SheikIcon(SSBM).png
    Sheik: Sheik is the alter-ego of Zelda in Ocarina of Time. In Melee, Sheik is a new starter character, whose appearance is based on her look from Ocarina of Time. Her neutral special Needle Storm causes Sheik store up a bunch of needles. When pressing the B button again, she releases all her needles in front of her. Her side special is Chain, where Sheik pulls out a long metal chain and whips it around. Her up special is Vanish, where Sheik vanishes into the air, then reappears further in one direction, which can be controlled with the control stick. While not appearing in the character select screen, she can be accessed by holding the A button at the beginning of a match when playing as Zelda.
  • GanondorfIcon(SSBM).png
    Ganondorf: Ganondorf is the main antagonist of the Legend of Zelda franchise. First appearing in the original Legend of Zelda in his pig form, Ganondorf would make his debut in his human incarnation in Ocarina of Time. In Melee, Ganondorf is new unlockable character. He is as a clone of Captain Falcon, sharing many animations and all special attacks, but with a significantly heavier, slower, and stronger nature. His neutral special is the Warlock Punch, a much slower and stronger version of the Falcon Punch. His side special is the Gerudo Dragon, a move like the Raptor Boost, except it does not meteor smash in the air. His down special is the Wizard's Foot, a clone move of the Falcon Kick. All three of these moves use "dark" effects instead of fire effects. His up special is the Dark Dive. The move itself is essentially a clone move of Falcon Dive, except that there are electric effects.
  • YoungLinkIcon(SSBM).png
    Young Link: Young Link is simply Link as a child. While the Link in the first Legend of Zelda was a child, the first clear appearance of a prepubescent Link was in the beginning portion of Ocarina of Time in which the "Hero of Time" begins his quest as a young boy. The same young Link would star in the game Majora's Mask. In Melee, Young Link appears as a new unlockable character. Young Link is a slightly weaker and faster clone of Link, sharing the same base moveset. His neutral special is the Fire Bow, which is like Link's Bow, except it is faster, has shorter range, and has a fire property. His side special is also the Boomerang, but with a shorter range, and higher damage input. His up special is the Spin Attack, which attacks multiple times in the ground. His down special is also a Bomb, but it deals multiple hits upon exploding. Unlike Link, however, Young Link has the ability to wall-jump.

Stages

  • Temple
    Hyrule: Temple: This iconic stage does not necessarily represent a specific location from any Zelda game, but rather an amalgam of many designs from throughout the Zelda series up to this point, though it does bear a resemblance to the temples in Zelda II: The Adventure of Link. The stage consists of three main sections; the left section that has a large platform above, the larger right section with three small platforms in the sky, and the underground section next to a tiny platform. This is by far the largest stage in Melee.
  • Great Bay
    Termina: Great Bay: This stage is based on Majora's Mask, a game where Young Link travels to another country away from Hyrule called Termina. The stage takes place in the west coast of Termina where the third of the four dungeons in the game lies. The stage consists of three main solid platforms over water. On the right side of the stage is a turtle, acting as a fourth platform that sinks after 30 seconds, only to reappear after some time. Tingle can be seen floating in the air via a red balloon that can be stood on until it pops.

Items

  • Bunny Hood: An item that first appeared in Ocarina of Time as a sellable item, but then appeared in Majora's Mask as an equippable item that allows Young Link to run very fast. In Melee, when it is equipped by the character, it drastically increases that character's walking speed, running speed, jumping height, and falling speed for about 20 seconds.
  • Heart Container: Returns from Smash 64 somewhat powered down. While it still heals players, it now restores only up to 100% damage in normal play rather than all % points to the character that picks it up. In All-Star Mode, however, it heals fully provided the character remains within the Rest Area until their damage reaches 0%.

Enemies

  • ReDeads: These hollow zombies are forged from dark magic, and they would bite onto you and do damage before letting go. In The Legend of Zelda: Ocarina of Time, they also demonstrated the ability to paralyze Link to where he was standing with their gazes. They appear in the Adventure Mode stage Underground Maze.
  • Octoroks: Octopus-like creatures that can shoot nuts from their cannon-like mouths at Link starting with their first appearance in the original Legend of Zelda. In Melee, they do the exact same thing. They are modeled off their appearances from Ocarina of Time. They appear in the Adventure Mode stage Underground Maze.
  • Like-Likes: Giant leech-like creatures that would swallow up Link and digest his shield before spitting him back out in many Zelda games. They incapacitate a character temporarily in Melee and damage him before spitting him back out. These are modeled off their Ocarina of Time appearances. They appear in the Adventure Mode stage Underground Maze.

Music

  • 5: Great Bay: An orchestration of the "official" The Legend of Zelda theme, heard throughout the Zelda series and introduced in the original The Legend of Zelda for NES. It is heard on the stage Great Bay. This song is used as one of Link, Zelda, and Sheik's credits theme, as well as Ganondorf's only credits theme.
  • 6: Temple: An orchestration of the dungeon music heard in Zelda II: The Adventure of Link for NES. It is heard as the primary track of Temple, and also in the Underground Maze area of the Adventure mode. This song is also used as one of Link's credits theme.
  • 31: Saria's Theme: A simple flute-based remix of Saria's Song from The Legend of Zelda: Ocarina of Time for N64. It is heard as a secondary track in Great Bay and often accompanies Young Link in his single-player appearances. This is also used as one of Zelda and Sheik's credits theme, as well as Young Link's only credits theme.
  • 40: Zelda Team Victory: The victory fanfare of all the Legend of Zelda characters is an orchestration borrowing elements from the traditional "adventuring music" heard in Zelda games.

Full Trophy List

In Super Smash Bros. Brawl

As a base franchise for the Smash Bros. series, representation from The Legend of Zelda came as expected to be featured in Super Smash Bros. Brawl. However, one newcomer is featured and the four Zelda series veterans now have updated designs to match their incarnations in the more recent installment, The Legend of Zelda: Twilight Princess.

Characters

On the final character select screen (after all characters are unlocked), the Zelda characters take up the third column.

  • LinkIcon(SSBB).png
    Link: Link returns in Brawl, but he is depicted here as his Twilight Princess incarnation rather than his adult Ocarina of Time incarnation. Some of his moves have also been slightly modified to reflect on the Twilight Princess versions of his items. Link now has the Gale Boomerang as his side special, which will slightly drag the opponent towards Link upon its return. Link's Bow is now the Hero's Bow, though it is identical in function, and Link can now charge his Spin Attack, but only while grounded. Link's extended grab has also been changed to the Clawshot, which not only appears to be longer than the Hookshot, but also automatically aims towards the nearest ledge when Link is recovering. His Final Smash is the Triforce Slash, which does heavy, prolonged, and concentrated damage towards one opponent.
  • ZeldaSheikIcon(SSBB).png
    Zelda/Sheik:Zelda and Sheik return as a character slot in Brawl, mostly unchanged from Melee. Even though Sheik and Zelda are rated lower in the tier list and they are used less often, some smashers use Zelda and Sheik together. Also, they have their own character slot in the tier list and they are one spot above Sheik. Zelda has to be used approximately as much as Sheik for it to be referred as Zelda/Sheik and simply using Zelda for her recovery does not really count.
    • ZeldaIcon(SSBB).png
      Zelda: Zelda also returns from the last game, also based on her Twilight Princess incarnation, with Sakurai claiming that she now has a "more subdued color scheme". She is a slow, yet light character, but when her attacks hit right, they can be powerful. She retains her ability to transform into Sheik during battle and can be selected between the two on the character select screen. Zelda's Final Smash is the heavenly Light Arrow.
    • SheikIcon(SSBB).png
      Sheik: Sheik returns as a playable character once again, and retains her ability to transform into Zelda during battle and can be selected between the two on the character select screen. She did not appear in The Legend of Zelda: Twilight Princess, but her appearance has been based on a "beta Sheik" that was meant to appear in Twilight Princess, but whose design was never seen by anyone but Eiji Aonuma and his development team. She still has her own moveset, but shares her Final Smash with Zelda.
  • GanondorfIcon(SSBB).png
    Ganondorf: Ganondorf returns in Brawl as well in his Twilight Princess appearance. This time, Ganondorf is quite different from his Melee incarnation, having very different animations for his moves when compared to Captain Falcon, who he was considered a clone of in Melee. He is still one of the archetypal heavyweights in Brawl. Ganondorf's Final Smash is the Beast Ganon transformation.
  • ToonLinkIcon(SSBB).png
    Toon Link: Link's childlike incarnation as seen in The Legend of Zelda: The Wind Waker and other titles is introduced in Brawl as the spiritual successor to Young Link. While not a heavy clone of Link, Toon Link has the same basic special moves and Final Smash, but all with important visual and functional differences.

Stages

  • Icon-bridgeofeldin.gif
    Bridge of Eldin: The majority of this stage is based off The Legend of Zelda: Twilight Princess. With an immensely wide flat bridge location where an enemy character from the game, King Bulblin riding upon Lord Bullbo, will ride through and damage combatants, and drop bombs that will destroy sections of the bridge. Shortly afterward, a portal to the Twilight Realm will open in the sky and magically fill in the gap with a new piece.
  • Icon-pirateship.gif
    Pirate Ship: Based off the enormous ocean Link must cross in The Legend of Zelda: The Wind Waker, characters fight on Tetra's pirate ship, passing by cannons that fire cannonballs, getting swept up in a twister, and getting flung clean up into the sky and plunging back down into the ocean. Sometimes the ship will crash into a giant rock and won't be able to move anymore.
  • Icon-templemelee.gif
    Melee Stages: Temple: One of the few stages known to return from the previous game, it has only got some minor differences such as a few areas that differ [especially the removal of the edge near the bottom right of the fight club] and the addition of My Music.

It is the only Melee stage to receive a new song: a remix of the Great Palace theme from Zelda II.

Items

  • Heart Container: Returning from Smash 64 and Melee, the Heart Container continues to heal damage up to 100% in normal play, and all damage in All-Star Mode and Boss Battles mode (in the latter cases, the player no longer needs to wait until fully healed before moving onward).
  • Bunny Hood: Returning from Melee unchanged, the Bunny Hood is also available as a mode in Special Brawl.
  • Deku Nut: A new item introduced in Brawl, taken from The Legend of Zelda: Ocarina of Time - when the Deku Nut is thrown at an opponent, it causes large knockback on contact. If it goes off near an enemy, they will be stunned temporarily.

Assist Trophy

  • Tingle: Being the only Assist Trophy to represent The Legend of Zelda universe, Tingle chants his famous line "Tingle! Tingle! Kooloo-limpah!" and performs a random event on the stage, like summoning a bouquet of flowers or hordes of hammers.

Music

See List of SSBB Music (The Legend of Zelda series).

  • Main Theme (The Legend of Zelda): An orchestrated version of main theme of the series. It is used on the Bridge of Eldin stage.
  • Ocarina of Time Medley: As might be expected from the title, this music is a medley of Zelda's Lullaby, Sun's Song, Minuet of Forest, Bolero of Fire, Boss Theme Intro, Song of Storms, Lon Lon Ranch, Song of Time, and Saria's Song from The Legend of Zelda: Ocarina of Time. It is used on the Bridge of Eldin stage. This song is also played during both Zelda and Sheik's Classic Mode credits.
  • Title (The Legend of Zelda): An epic mix of both the title screen of the original The Legend of Zelda and the dungeon music from the same game. It is used on the Bridge of Eldin stage.
  • The Dark World: An atmospheric mix of the theme of the Dark World from The Legend of Zelda: A Link to the Past. It is used on the Bridge of Eldin stage.
  • Hidden Mountains & Forest: The music that played on the Dark World versions of the Lost Woods and Death Mountain from The Legend of Zelda: A Link to the Past. It is used on the Bridge of Eldin stage.
  • Hyrule Field Theme: The theme of Hyrule Field as depicted in The Legend of Zelda: Ocarina of Time. It is used on the Bridge of Eldin stage.
  • Main Theme (Twilight Princess): Taken directly from The Legend of Zelda: Twilight Princess, this is the theme of Hyrule Field as depicted in said game. It is the theme of the Bridge of Eldin stage.
  • The Hidden Village: Taken directly from The Legend of Zelda: Twilight Princess, this is the theme that was played during the monster shoot during Link's first visit to the Hidden Village. It is used on the Bridge of Eldin stage.
  • Midna's Lament: Taken directly from The Legegend of Zelda: Twilight Princess, this is the theme that played from the end of the Lakebed Temple until Link met Princess Zelda; after Midna is attacked by Zant. It is used on the Bridge of Eldin stage.
  • Dragon Roost Island: The theme of Dragon Roost Island from The Legend of Zelda: The Wind Waker, which this theme is taken directly from. It is the theme of the Pirate Ship stage.
  • The Great Sea: The theme while sailing on the Great Sea in The Legend of Zelda: The Wind Waker. It is used on the Pirate Ship stage.
  • Tal Tal Heights: A techno medley of both the overworld theme and the Tal Tal Heights theme from The Legend of Zelda: Link's Awakening. It is used on the Pirate Ship stage. This theme is also played during Link's Classic Mode credits.
  • Song of Storms: A medley of three separate themes from The Legend of Zelda: Ocarina of Time—the Song of Storms, Ganondorf's theme, and the Serenade of Water. It is used on the Pirate Ship stage.
  • Gerudo Valley: Taken directly from The Legend of Zelda: Ocarina of Time, this was the music of the entirety of Gerudo Valley in said game. It is used on the Pirate Ship stage. This song is also played during Ganondorf's Classic Mode credits.
  • Molgera Battle: Taken directly from The Legend of Zelda: The Wind Waker, this was the music that played during the battle against Molgera, the boss of the Wind Temple. It is used on the Pirate Ship stage.
  • Village of the Blue Maiden: The theme of the restored Village of the Blue Maiden from The Legend of Zelda: Four Swords Adventures, which is itself a remix of the Kakariko Village theme from The Legend of Zelda: A Link to the Past. It is used on the Pirate Ship stage. This song is also used during Toon Link's Classic Mode credits.
  • Termina Field: Taken directly from The Legend of Zelda: Majora's Mask, this was the theme of the main overworld area. It is used on the Pirate Ship stage.
  • Temple (Melee): Taken directly from Melee, it is the theme of the Temple stage.
  • Great Temple/Temple: A remix of the Great Temple and Temple themes from Zelda II. It is used on the Temple stage. It is notable for being the only song to play on a Melee stage that is not taken directly from Melee.
  • The Legend of Zelda Victory Theme: The Zelda series victory theme has been altered from the one in the original and Melee to the original The Legend of Zelda’s "Triforce Shard Obtained" theme.

Trophies

  • Link
  • Triforce Slash (Link)
  • Zelda
  • Light Arrow (Zelda)
  • Sheik
  • Light Arrow (Sheik)
  • Ganondorf
  • Beast Ganon
  • Toon Link
  • Triforce Slash (Toon Link)
  • Heart Container
  • Bunny Hood
  • Deku Nuts
  • Tingle
  • Wolf Link
  • Robed Zelda (With Hood)
  • Midna
  • Ilia
  • Malo
  • Zant
  • King Bulblin
  • Agitha
  • Darknut
  • Bulblin
  • Ooccoo and Son
  • Shadow Beast
  • Yeta
  • Ashei
  • Darbus
  • Ralis
  • Goron
  • Zora
  • Sages
  • Outset Link
  • Zelda (Wind Waker)
  • Ganondorf (Wind Waker)
  • Medli
  • Aryll
  • Tetra
  • Helmaroc King
  • Salvatore
  • Link's Grandma
  • Valoo
  • Pigs
  • Great Fairy
  • King of Red Lions
  • Pirate Ship

Stickers

  • Horse Call
  • King Bulbin & Lord Bullbo
  • King Dodongo
  • King of Red Lions & Link
  • Legend of Outset
  • Link
  • Link's Grandmom
  • Link w/ Goron Mask
  • Medli
  • Moblin
  • Ocarina of Time
  • Octorok
  • Phantom Ganon
  • Pinkle
  • Postman
  • ReDead
  • Rusl
  • Salvatore
  • Shadow Beast
  • Sheik
  • Skull Kid
  • Skulltula
  • Spinner
  • Tetra
  • The Great Fairy
  • Tingle
  • Valoo
  • Young Zelda
  • Zant
  • Zelda

In Super Smash Bros. 4

The Legend of Zelda universe is also represented in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. For the first time in the series, no new playable The Legend of Zelda characters are introduced.

Characters

  • LinkIcon(SSB4-U).png
    Link: Link makes an expected appearance in Super Smash Bros. 4, and again as the Twilight Princess incarnation. He has received many notable buffs from Brawl, now being virtually as viable as he was in Melee. Some of his costume options include his tunic from The Legend of Zelda: Skyward Sword and his "Fierce Deity" design from Majora's Mask.
  • ZeldaIcon(SSB4-U).png
    Zelda: Zelda returns in this installment as the Twilight Princess version. One big change is that she can no longer transform into Sheik but can instead summon a Phantom to aid her in battle. Her design is also once again from The Legend of Zelda: Twilight Princess.
  • SheikIcon(SSB4-U).png
    Sheik: Sheik returns now as a stand-alone character, separated from Zelda and sporting an updated visual design from Brawl. Like Zelda, she has a new down special move to replace her old Transform ability, in her case the Bouncing Fish, and also sports a new side special in the form of the Burst Grenade. She has been notably buffed after her drastic nerf in Brawl, now arguably as viable as she was in Melee.
  • GanondorfIcon(SSB4-U).png
    Ganondorf: Ganondorf was unofficially revealed as a veteran fighter and, as in Brawl, retains his Twilight Princess form. His moveset is largely the same as in Brawl. However, he has been drastically buffed in terms of power and speed (and even further via patch updates) and has been given a variety of custom moves that vary drastically from Captain Falcon's, one of which allows him to attack with his sword for the first time in the series.
  • ToonLinkIcon(SSB4-U).png
    Toon Link: Toon Link returns in Super Smash Bros. 4 as well, continuing the dual representation of variations of Link that has been present in the series since Melee. He was revealed on the official website in conjunction with the Japanese release of The Legend of Zelda: The Wind Waker HD, and as such has many visual and animation upgrades that resemble that title.

Assist Trophies

  • Skull Kid: Appears floating, and proceeds to flip the screen upside down, sideways or make the screen pitch-black.
  • Midna: Teleports to nearby opponents, grabs any victims and flings them with her hair. She reappears in the center should she fall offstage.
  • Tingle: Tingle reprises his role as an Assist Trophy, having the same function as in Brawl.
  • Ghirahim: Attacks with his sword and knives and is able to teleport to opponents. He will reappear if he falls off the stage.

Common Enemies

Mii Fighter Costumes

  • Link Outfit: Includes a Link costume for Mii Swordfighters and a Link hat.
  • Majora's Mask: Includes a Majora's Mask headpiece for all classes.

Trophies

Super Smash Bros. for Nintendo 3DS

  • Link
  • Link (alt)
  • Zelda
  • Zelda (alt)
  • Sheik
  • Sheik (alt)
  • Toon Link
  • Toon Link (alt)
  • Ganondorf
  • Ganondorf (alt)
  • Octorok
  • Stalfos
  • Ball-and-Chain Soldier
  • Epona
  • Saria
  • Twinrova
  • Skulltula
  • Midna
  • Phantom
  • Spirit Train
  • Dark Train
  • Spirit Flute
  • Tingle
  • Malon
  • Impa

Super Smash Bros. for Wii U

  • Fi
  • Ghirahim

Stages

  • Hyrule Castle
    Super Smash Bros. Hyrule Castle: A returning stage from SSB, Hyrule Castle is available as DLC for both versions of SSB4.

Super Smash Bros. for Wii U

  • Skyloft
    Skyloft: Skyloft appears in Super Smash Bros. for Wii U, as a touring stage, similar to Delfino Plaza, allowing characters to fight in various areas of Skyloft.
  • Temple
    Super Smash Bros. Melee Temple: Temple returns once again from Melee and Brawl. This time, it has been given a significant visual update, with many textures being replaced with newer, more detailed ones.
  • Bridge of Eldin
    Super Smash Bros. Brawl Bridge of Eldin: the Great Bridge from The Legend of Zelda: Twilight Princess also makes its return as a past stage from Brawl.
  • Pirate Ship
    Super Smash Bros. Brawl Pirate Ship: The Pirate Ship from The Legend of Zelda: The Wind Waker returns as DLC.

Super Smash Bros. for Nintendo 3DS

  • Gerudo Valley
    Gerudo Valley: Gerudo Valley, using its design in The Legend of Zelda: Ocarina of Time 3D, is a stage in Super Smash Bros. for Nintendo 3DS. Kotake and Koume periodically appear to cover one side of the stage with either fire or ice.
  • Spirit Train
    Spirit Train: Spirit Train is another stage in Super Smash Bros. for Nintendo 3DS, where characters fight atop the Spirit Train from The Legend of Zelda: Spirit Tracks.

Items

Five new items have been added having specialty in The Legend of Zelda series, along with three returning ones.

  • Beetle: A new item from The Legend of Zelda: Skyward Sword. When used on enemies, it will grapple onto them and lift them up into the air, off the stage. Though if the player is at low enough damage and/or mashes enough buttons, they can break away from the Beetle.
  • Fairy Bottle: A new healing item. When used, it heals 100% of the user's damage. It is useless if the player is at 99% damage or less.
  • Gust Bellows: This new item will blow opponents away, and if dropped the wind will run wild.
  • Bombchu: A new item that, when thrown, can run up walls and on floors and will explode when a player touches it.
  • Cucco: A new throwing item that, when it hits an opponent, will summon additional Cuccos that fly in and attack from off-screen. If it also is attacked by a single player enough, Cuccos will fly around and hurt the player.
  • Bunny Hood: A returning item from Brawl. It returns with its same effects.
  • Heart Container: Another returning item, and again heals 100% damage from the player.
  • Deku Nut: Yet another returning item, with unchanged effects from Brawl.

Music

  • Gerudo Valley: This upbeat remix of the Gerudo Valley region theme comes from The Legend of Zelda: Ocarina of Time. Plays on Gerudo Valley in the Nintendo 3DS version and on Skyloft in the Wii U version.
  • Ocarina of Time Medley: Taken from Super Smash Bros. Brawl, this medley combines several tracks from The Legend of Zelda: Ocarina of Time: a remix of Zelda's Lullaby, the Sun's Song, Minuet of Forest, Bolero of Fire, the Song of Storms, Epona's Song, the Song of Time, and Saria's Song. Plays on Gerudo Valley in the Nintendo 3DS version, and on Bridge of Eldin in the Wii U version.
  • Full Steam Ahead (Spirit Tracks): "Full Steam Ahead" is one of the main themes of The Legend of Zelda: Spirit Tracks, and plays when traversing the land on the Spirit Train. Plays on Spirit Train in the Nintendo 3DS version and on Temple in the Wii U version.
  • Main Theme / Underworld Theme (The Legend of Zelda): A remix of the classic main theme from The Legend of Zelda and all subsequent games, followed by the dungeon theme from the same game, before transitioning back into another remix of the main theme. Plays on Spirit Train in the Nintendo 3DS version and Skyloft in the Wii U version.
  • Dark World / Dark World Dungeon: A fast-paced remix of the Dark World theme and dungeon music from The Legend of Zelda: A Link to the Past. A Smash Run-exclusive song in the Nintendo 3DS version and plays on Bridge of Eldin in the Wii U version.
  • Ballad of the Goddess / Ghirahim's Theme: A rock remix and medley of "Ballad of the Goddess," the main theme of The Legend of Zelda: Skyward Sword, and the theme of the game's villain, Ghirahim. Plays on Skyloft in the Wii U version. In the 3DS version, it is a Smash Run-exclusive song.
  • Temple Theme: A quiet remix of the dungeon theme from Zelda II: The Adventure of Link. This music is taken directly from Super Smash Bros. Melee, where it played on the Temple stage. A Smash Run-exclusive song in the 3DS version and plays on Temple in the Wii U version.
  • Ballad of the Goddess: Ballad of the Goddess is a recurring theme in The Legend of Zelda: Skyward Sword. It is a traditional Skyloft musical track that has been passed down for generations. This version of the song is taken directly from The Legend of Zelda: Skyward Sword. It plays on Skyloft.
  • Main Theme (The Legend of Zelda): A remix of the iconic main theme from The Legend of Zelda taken directly from Super Smash Bros. Melee. This plays on Temple.
  • Main Theme Ver. 2 (The Legend of Zelda): Taken directly from Super Smash Bros. Brawl. This plays on Bridge of Eldin.
  • Saria's Song / Middle Boss Battle: A remix of Saria's Song and the mid-boss battle theme from The Legend of Zelda: Ocarina of Time. It plays on Skyloft.
  • Fairy Fountain: This track is a remix of the Fairy Fountain theme from The Legend of Zelda: A Link to the Past, which has since become of the series' most well-known themes, as it has been used as the music on the save file screen in nearly every Zelda game since.
  • Lorule Main Theme: Ripped directly from The Legend of Zelda: A Link Between Worlds. It plays on Skyloft.
  • Village of The Blue Maiden: Ripped directly from The Legend of Zelda: Four Swords Adventures. It plays on Skyloft.

Games with elements from or in the Super Smash Bros. series

The Legend of Zelda

Main article: The Legend of Zelda

Link, the hero of the game and the entire series, is a playable character in all 4 SSB titles. Also, Princess Zelda and Ganondorf, who was also in this game, became playable characters in Super Smash Bros. Melee, Brawl, and SSB4. Various artworks for the game are findable in Brawl's sticker collection. In addition, the enemies Octorok and Like Like first appeared in this game. The game is also available as a playable masterpiece in Brawl and Super Smash Bros. for Wii U.

Boomerang, the Hero's Bow and the Bombs originated in this game. They are all used by Link, Young Link and Toon Link. The Heart Container, which originated in this game, appears in all the Super Smash Bros. games. Beast Ganon, Ganondorf's Final Smash, is Ganondorf's original form, under the name Ganon, which first appeared in this game.

Zelda II: The Adventure of Link

Despite the fact that most players consider Zelda II to be the "black sheep" of The Legend of Zelda series, the Super Smash Bros. series features a relatively large amount of Zelda II content. This is due to the fact that like Super Smash Bros., Zelda II features platformer-style jumping and attacking gameplay; it is, in fact, the only game in The Legend of Zelda series that can be considered a platformer.

Some of Link's moves in the Super Smash Bros. series originated in this game, such as his down aerial and up aerial. The Temple stage, which appears in both Super Smash Bros. Melee and Super Smash Bros. Brawl, is derived from the palaces in this game, although no location in Hyrule is truly similar to the Temple stage. The primary music for the Temple stage in both Melee and Brawl, as well as one of its known alternate themes in Brawl, is taken from this game. The Underground Maze level in Melee's Adventure Mode is similar to the palaces in Zelda II and plays the aforementioned primary theme from the Temple stage. Event 18: Link's Adventure is based on this game, as Link is forced to fight Dark Link on the Temple stage. This is very reminiscent of Zelda II's final boss battle against Shadow Link. The name of the Event match also references the game.

In Brawl, Link's black costume is Dark Link, who debuted in this game, although he appears as he did in a cutscene from The Legend of Zelda: Twilight Princess, as opposed to his completely black form. However, Dark Link's original completely black look is seen in the Event match, Dark Link Duel, which is very similar to the aforementioned Event match in Melee, although Dark Link is fought on the Bridge of Eldin stage as opposed to the Temple stage, despite the fact that Temple returns as a Melee Stage.

The Legend of Zelda: A Link to the Past

The Spin Attack, useable by Link and Toon Link, originated in this game.

The Legend of Zelda: Link's Awakening

One of the trophies in Melee, Marin, is a character from this game. Uniquely, this is the only Zelda series trophy that does not depict a character from the games from which the fighters come (namely, Ocarina of Time and Majora's Mask in Melee, and The Wind Waker and Twilight Princess in Brawl). Also, the Tal Tal Heights music track that plays on Pirate Ship and Skyloft comes from this game.

The Legend of Zelda: Ocarina of Time

File:ZeldaOoTbox.jpg
Ocarina of Time USA "Player's Choice" box

Characters:

  • Link is based on his Ocarina of Time look in both Super Smash Bros. and Super Smash Bros. Melee, his various costumes are based on the Goron, Zora and Kokiri tunic, as well as the white outfit from the The Legend of Zelda for the NES, and in Brawl, Navi, is in The Subspace Emissary as well as in Link's side taunt.
  • Ganondorf, Ganon's Gerudo form, that made its first appearance in Ocarina of Time, is featured in this game and appears as an unlockable character in Super Smash Bros. Melee. In Brawl, this version of Ganondorf appears as an alternate coloring scheme for Ganondorf, who otherwise appears as he does in The Legend of Zelda: Twilight Princess
  • Sheik, Zelda's alter-ego in Ocarina of Time, is also a playable character in Super Smash Bros. Melee. They are the first inter-changeable characters within the Smash Bros. series. Zelda also features her Ocarina of Time appearance as an alternate coloring in Brawl.
  • Zelda's neutral special move, Nayru's Love, is based on the spell of the same name from this game.
  • Zelda's side special move, Din's Fire, is based on the spell of the same name from this game.
  • Zelda's up special move, Farore's Wind, is based on the spell of the same name from this game.
  • Zelda and Sheik's down special move in Super Smash Bros. Melee and Super Smash Bros. Brawl, Transform, is based on The Legend of Zelda: Ocarina of Time.
  • Sheik's up special, Vanish, is based on her ability to disappear, an ability she used in this game.
  • Zelda and Sheik's Final Smash, Light Arrow, originated in this game.
  • Young Link, one of the characters exclusive to Melee, is also modeled on his appearance in Ocarina of Time and has costumes and attacks similar to Link, but wields a Kokiri Sword and Deku Shield.
  • Young Link's neutral special move, Fire Bow, is one of Link's weapons that first appeared in this game.
  • Link's neutral attack is loosely based on the final blow that the Link dealt to Ganon in The Legend of Zelda: Ocarina of Time.
  • Link's dash attack in Super Smash Bros. for Nintendo 3DS / Wii U is the Jump Attack, which originated in this game.
  • Link's roll animations are based on those of the Link in The Legend of Zelda: Ocarina of Time. In Super Smash Bros. for Nintendo 3DS / Wii U, Link has a new back roll animation, now based on the Link's backflip that appeared in this game.
  • Link's edge attack in Super Smash Bros. for Nintendo 3DS / Wii U is based on the Crouch Stab from this game.

Stages:

  • Hyrule Castle in Super Smash Bros. is based on the Ocarina of Time design, although it does incorporate elements from earlier games.
  • Gerudo Valley is a stage in Super Smash Bros. for Nintendo 3DS, using its design from The Legend of Zelda: Ocarina of Time 3D.

Enemies:

  • ReDeads,
  • Like Likes, and
  • Octoroks appear in Melee as enemies in Stage 2 of the Adventure Mode and occasionally inside crates.

Items: Items such as Deku Nuts (from Brawl) and the Bunny Hood (Melee) debuted in this game.

Music:

Melee:

  • Saria's Song

Brawl:

  • Hyrule Field Theme
  • Ocarina of Time Medley
  • Song of Storms
  • Gerudo Valley

All songs apart from Gerudo Valley are remixed.

Trophies:

Stickers:

  • Deku Baba: [Arm, Leg] Attack +4
  • Deku Nut: [Specials: Indirect] Attack +4
  • Epona & Link: [Arm, Leg] Attack +9
  • Ganondorf: [Darkness] Attack +29
  • Goron: [Arm] Attack +21
  • Hookshot: [Weapon] Attack +4
  • King Dodongo: [Flame] Attack +38
  • King Zora: [Electric] Resistance +33
  • Lon Lon Milk: Launch Power +18
  • Ocarina Of Time: [Arm] Attack +4
  • Octorok: [Leg] Attack +4
  • Phantom Ganon: [Darkness] Attack +40
  • ReDead: [Weapon] Attack +5
  • Sheik: [Body, Spin] Attack +17
  • Skull Kid: [Darkness] Attack +7
  • Skulltula: [Arm] Attack +7
  • Young Zelda: [Electric] Attack +20
  • Zelda: [Flame] Resistance +18
  • Zora: Launch Resistance +31

The Legend of Zelda: Majora's Mask

  • Even though the Bunny Hood had originated in The Legend of Zelda: Ocarina of Time, it was in this game where its speed-up functionality was defined; therefore, the item itself is derived from this game.
  • Great Bay's background makes a reference to the game's ending, featuring four giants rescuing the town from an apocalypse caused by the moon crashing into the Earth. Also, the game's main antagonist and namesake, Majora's Mask, appears as a trophy and a stage for Trophy Tussle 3.
  • The Termina Field soundtrack is featured in Brawl, where it can be found in the stage Pirate Ship.

The Legend of Zelda: The Wind Waker

  • Toon Link's look and basic attacks are derived from this game. One of Toon Link's custom moves, Hurricane Spin, is inspired by the attack of the same name from The Legend of Zelda: The Wind Waker.

Levels:

  • The game's overworld, the Great Sea appears as Toon Link's home stage, it is based on Tetra's pirate ship from the games (although shrunk a fair bit) and contains a similar graphic style and elements from the game, such as a Tornado, the cannon and a Sea platform that fires bombs at a player.

Assist Trophies:

  • Tingle appears as an Assist Trophy, where he does his signature dance and random items appear. Tingle's look, voice, and actions are based on his appearance in The Legend of Zelda: The Wind Waker.

Music: All the music from The Legend of Zelda: The Wind Waker has been taken directly from it with no changes.

  • The Great Sea
  • Dragon Roost Island
  • Vs Molgera

Trophies:

  • Toon Link
  • Tingle
  • Outset Link
  • Zelda (Wind Waker)
  • Ganondorf (Wind Waker)
  • Medli
  • Aryll
  • Tetra
  • Helmaroc King
  • Salvatore
  • Link's Grandma
  • Valoo
  • Pigs
  • Great Fairy
  • The King Of Red Lions
  • Pirate Ship

Stickers:

  • Aryll [Electric] Resistance +8
  • Boomerang [Weapon] Attack +4
  • Daphnes Nohansen Hyrule [Electric] Attack +31
  • Darknut [Slash] Attack +13
  • Ganondorf [Darkness] Attack +33
  • King Of Red Lions and Link [Explosive] Attack +20
  • Legend Of Outset [Arm] Attack +26
  • Link & Pigs, Sticker Drops +40
  • Link [Flame] Attack +31
  • Link's Grandma [Arm, Leg] Attack +2
  • Makar [Slash] Resistance +4
  • Medli [Leg] Attack +9
  • Moblin [Slash] Attack +15
  • Salvatore [Electric] Attack +9
  • Tetra [Flame] Attack +25
  • The Great Fairy [Magic] Attack +21
  • Tingle [Flame] Resistance +24
  • Valoo [Specials:Indirect] Attack +19

Taunts:

  • The Wind Waker appears in one of Toon Link's taunts.
  • One of Toon Link's taunts is him looking around, similar to what happens if he stands still in The Wind Waker. In Brawl, he looks at nothing, but in Smash 4, a fairy is seen.

The Legend of Zelda: The Minish Cap

In this game, Link is able to collect various figurines of characters and locations, similar to trophies in the Smash Bros. series. While figurines appeared in The Wind Waker first, in The Minish Cap they are collected almost exactly as trophies are in Melee's Lottery (increasing payment amount to increase odds of getting a new one). The only difference is that instead of using the game's normal currency, Rupees, Link uses Mysterious Shells.

The Legend of Zelda: Twilight Princess

Link, Zelda and Ganondorf's Brawl and Super Smash Bros. 4 designs are based on their Twilight Princess appearance.

Link's weapons have been updated to their Twilight Princess incarnations, such as his Gale Boomerang and his Clawshot. His old Bow has been replaced by the Hero's Bow, and the speed and range of its arrows has been noticeably increased. Link's up taunt is a reference to his animation where he sheathes his sword.

Ganondorf's moveset remains largely unaltered from Melee, albeit with new, improved animations - arguably the most significant change to his moveset is his new side special move, Flame Choke, which originates from this game. The fact that Ganondorf's moveset remains generally the same greatly contradicts his Twilight Princess appearance, as he fought almost exclusively with a sword in that game, with only the occasional elbow jab or swift kick (said kick is in fact Ganondorf's new side tilt in Brawl). He does, however, show off the sword with which he fights in Twilight Princess in his down taunt. Masahiro Sakurai made mention of the criticism that Ganondorf receives from fans over the disuse of the blade on the Smash Bros. DOJO!!. He eventually uses his blade as a customizable move for Warlock Punch.

Stages:

The Bridge of Eldin stage is from The Legend of Zelda: Twilight Princess and is the first stage in the Super Smash Bros. series to be pulled directly from a game. King Bulbin appears after some time, sometimes followed by a Bulblin, and he can destroy the middle section of the bridge. The warp portal that brings the bridge piece back is also derived from Twilight Princess.

Music:

Music from Twilight Princess appears on the Bridge of Eldin stage. These tracks are:

  • Main Theme (Twilight Princess);
  • The Hidden Village;
  • Midna's Lament.

Items:

In Brawl, the Heart Container item has been updated to match their appearance in Twilight Princess, and the design of Deku Nuts, one of the items introduced in Brawl, is also taken from the game.

Trophies:

Trophies based on characters or events from Twilight Princess include:

  • Link
  • Triforce Slash (Link)
  • Zelda
  • Light Arrow (Zelda)
  • Ganondorf
  • Dark Beast Ganon
  • Wolf Link
  • Robed Zelda
  • Midna
  • Ilia
  • Malo
  • Zant
  • King Bulbin
  • Agitha
  • Darknut
  • Bulbin
  • Occoo and Son
  • Shadow Beast
  • Yeta
  • Ashei
  • Darbus
  • Ralis
  • Goron
  • Zora
  • Sages

Stickers:

Stickers based on character, items, and artwork from Twilight Princess include:

  • Colin [SPECIALS: Direct]- Attack +4
  • Fairy [Tail] - Attack +7
  • Green Rupee [Body, Spin] - Attack +5
  • Hero's Bow [Slash] - Attack +8
  • Horse Call [Magic] - Attack +9
  • Hylian Shield [Slash]- Resistance +10
  • King Bulbin and Lord Bulbo [Leg] - Attack +19
  • Lantern [Flame] - Resistance +7
  • Link [Slash] Resistance +27
  • Malo - Launch Resistance +19
  • Midna and Wolf Link [Leg] - Attack +26
  • Midna - Dizzy Time -50
  • Ooccoo [Explosive] - Attack +7
  • Piece Of Heart - Heart Container Effect +50
  • Postman [Leg] - Attack +11
  • Rusl [Explosive] - Attack +11
  • Shadow Beast [Darkness] - Attack +28
  • Spinner [Body, Spin] - Attack +4
  • Zant [Weapon] - Attack +7

The Legend of Zelda: Phantom Hourglass

The Phantom, who debuted in this game, serves as Zelda's down special move in Super Smash Bros. for Nintendo 3DS / Wii U. It also appears as a trophy in Super Smash Bros. for Nintendo 3DS.

The Legend of Zelda: Spirit Tracks

Stages: The Spirit Train stage in the Nintendo 3DS version originates from The Legend of Zelda: Spirit Tracks. Zelda using Phantoms is a reference to how she was able to posses them in the game, and her down special move in Super Smash Bros. for Nintendo 3DS / Wii U takes the Phantom design from this game.

The Legend of Zelda: Skyward Sword

Stages: Skyloft, a stage in Super Smash Bros. for Wii U, first appeared in The Legend of Zelda: Skyward Sword.

Items: The Beetle originates in this game, as well as the Gust Bellows.

Enemies: Ghirahim appears as an assist trophy.

The Legend of Zelda: A Link Between Worlds

The Hyrule and Lorule themes as well as Yuga's Hyrule Castle battle theme were included as bonus songs in Super Smash Bros. for Wii U.

Trivia

External links