Super Smash Bros. 4

Pac-Man (SSB4)/Forward aerial: Difference between revisions

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(And there's the last aerial)
 
m (Tripped somebody with a fair on for glory the other day. Thought I'd put this in)
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==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
Pac-Man kicks in front of him, dealing only 5% and low knockback. Due to its low knockback, however, it is Pac-Man's most reliable move for [[lock|locking]] opponents. In addition, his forward aerial serves as a quick combo tool, potentially into kill moves. Its speed is comparable to that of {{SSB4|Sheik}}.  
Pac-Man kicks in front of him, dealing only 5% and low knockback. Due to its low knockback, however, it is Pac-Man's most reliable move for [[lock|locking]] opponents. In addition, his forward aerial serves as a quick combo tool, potentially into kill moves. Its speed is comparable to that of {{SSB4|Sheik}}. While the move does have a small chance of tripping opponents, the odds are so low that it is rarely seen.


==Hitboxes==
==Hitboxes==

Revision as of 13:23, February 6, 2017

Overview

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Pac-Man kicks in front of him, dealing only 5% and low knockback. Due to its low knockback, however, it is Pac-Man's most reliable move for locking opponents. In addition, his forward aerial serves as a quick combo tool, potentially into kill moves. Its speed is comparable to that of Sheik. While the move does have a small chance of tripping opponents, the odds are so low that it is rarely seen.

Hitboxes

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Effect Damage Angle Base knockback Knockback scaling
Normal 5.3% Sakurai angle 7 90

Timing

Attack

Hitboxes 5-8
Autocancel 1, >43
IASA 26
Animation length ?
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png

Landing lag

Animation length 16
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Auto-canceling
Autocancel
Interruptibility
Interruptible