Pac-Man (SSB4)/Neutral attack/Hit 1: Difference between revisions

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(Aright, let me get on with the info for the main page)
 
m (W h o o p s)
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==Overview==
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
==Overview==
Pac-Man punches the opponent with his fist furthest from the camera. Deals 3% damage. While the hitbox on Pac-Man's arm can [[lock]] opponents, there are few setups into it.  
Pac-Man punches the opponent with his fist furthest from the camera. Deals 3% damage. While the hitbox on Pac-Man's arm can [[lock]] opponents, there are few setups into it.  



Revision as of 04:00, December 10, 2016

Overview

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Pac-Man punches the opponent with his fist furthest from the camera. Deals 3% damage. While the hitbox on Pac-Man's arm can lock opponents, there are few setups into it.

Hitboxes

Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.
Effect Damage Angle Weight based knockback Knockback scaling
Normal 3% 80 (fist), Sakurai angle (arm) 22 (fist), 16 (arm) 100

Timing

Hitboxes 4-6
IASA 20
Animation length ?
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible