Pac-Man (SSB4)/Up smash: Difference between revisions
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Baefeather (talk | contribs) m (Might be good to note) |
Baefeather (talk | contribs) m (Yep. I gotta do it for all of the ones with late hits) |
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{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c= | {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=7}}{{FrameStrip|t=Lag|c=23}} | ||
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{{FrameIconLegend|lag=y|hitbox=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y}} | ||
==Update history== | ==Update history== |
Revision as of 02:12, December 9, 2016
Overview
Pac-Man thrusts Inky above him in a two-hit fashion, launching opponents upwards. Like all of Pac-Man's other smash attacks, it is able to nullify oncoming projectiles. Unfortunately, the move has high starting and ending lag, making it hard to hit and easy to punish. However, it is the fastest of Pac-Man's smash attacks, making it slightly safer to use than the other two.
Hitboxes
Effect | Damage | Angle | Base knockback | Knockback scaling |
---|---|---|---|---|
Normal | 3% (hit 1), 14% (hit 2), 8% (hit 2, late) | 115 (hit 1), 83 (hit 2) | 95 (hit 1), 32 (hit 2) | 20 (hit 1), 97 (hit 2), 92 (hit 2, late) |
Timing
First hitbox | 13 |
---|---|
Early hitboxes | 16-18 |
Late hitboxes | 19-26 |
Animation length | 49 |
Lag time |
Hitbox |
Hitbox change |
Update history
Pac-Man's up smash was given more ending lag in version 1.0.4, decreasing its usefulness. However, in version 1.1.5, it was given greater knockback growth, allowing it to kill earlier.
- Up Smash possesses more ending lag.
- Up smash hit 2 knockback growth: 95/90 → 97/92
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