Pac-Man (SSB4)/Forward smash: Difference between revisions
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==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
Pac-Man thrusts Blinky in front of him, dealing a fair amount of knockback. However, it has a high amount of starting and ending lag, coming out only as early as frame 18 and ending only as early as frame 52. As such, it is considered very unsafe to use, unless the opponent has been stunned or their shield has been [[sheild|broken]]. | Pac-Man thrusts Blinky in front of him, dealing a fair amount of knockback. Like Pac-Man's other two smash attacks, it is able to nullify oncoming projectiles. However, it has a high amount of starting and ending lag, coming out only as early as frame 18 and ending only as early as frame 52. As such, it is considered very unsafe to use, unless the opponent has been stunned or their shield has been [[sheild|broken]]. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 13:24, December 8, 2016
Overview
Pac-Man thrusts Blinky in front of him, dealing a fair amount of knockback. Like Pac-Man's other two smash attacks, it is able to nullify oncoming projectiles. However, it has a high amount of starting and ending lag, coming out only as early as frame 18 and ending only as early as frame 52. As such, it is considered very unsafe to use, unless the opponent has been stunned or their shield has been broken.
Hitboxes
Effect | Damage | Angle | Base knockback | Knockback scaling |
---|---|---|---|---|
Normal | 16% (ghost), 15% (arm) | 25 | 99 (early), 102 (late) |
Timing
Early hitboxes | 18-20 |
---|---|
Late hitboxes | 21-28 |
Animation length | 52 |
Lag time |
Hitbox |
Update history
Pac-Man's forward smash has received only one change, having received greater knockback growth in version 1.1.5
- Forward smash knockback growth: 97/100 → 99/102
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