Super Smash Bros. 4

Pac-Man (SSB4)/Forward smash: Difference between revisions

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==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
Pac-Man thrusts Blinky in front of him, dealing a fair amount of knockback. However, it has a high amount of starting and ending lag, coming out only as early as frame 18 and ending only as early as frame 52. As such, it is considered very unsafe to use, unless the opponent has been stunned or their shield has been [[sheild|broken]].  
Pac-Man thrusts Blinky in front of him, dealing a fair amount of knockback. Like Pac-Man's other two smash attacks, it is able to nullify oncoming projectiles. However, it has a high amount of starting and ending lag, coming out only as early as frame 18 and ending only as early as frame 52. As such, it is considered very unsafe to use, unless the opponent has been stunned or their shield has been [[sheild|broken]].


==Hitboxes==
==Hitboxes==

Revision as of 13:24, December 8, 2016

Overview

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Pac-Man thrusts Blinky in front of him, dealing a fair amount of knockback. Like Pac-Man's other two smash attacks, it is able to nullify oncoming projectiles. However, it has a high amount of starting and ending lag, coming out only as early as frame 18 and ending only as early as frame 52. As such, it is considered very unsafe to use, unless the opponent has been stunned or their shield has been broken.

Hitboxes

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Effect Damage Angle Base knockback Knockback scaling
Normal 16% (ghost), 15% (arm) Sakurai angle 25 99 (early), 102 (late)

Timing

Early hitboxes 18-20
Late hitboxes 21-28
Animation length 52
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox

Update history

Pac-Man's forward smash has received only one change, having received greater knockback growth in version 1.1.5

  • Buff Forward smash knockback growth: 97/100 → 99/102