Pac-Man (SSB4)/Up smash: Difference between revisions
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Revision as of 12:43, December 8, 2016
Overview
Pac-Man thrusts Inky above him in a two-hit fashion, launching opponents upwards. Like all of Pac-Man's other smash attacks, it is able to nullify oncoming projectiles. Unfortunately, the move has high starting and ending lag, making it hard to hit and easy to punish.
Hitboxes
Effect | Damage | Angle | Base knockback | Knockback scaling |
---|---|---|---|---|
Normal | 3% (hit 1), 14% (hit 2), 8% (hit 2, late) | 115 (hit 1), 83 (hit 2) | 95 (hit 1), 32 (hit 2) | 20 (hit 1), 97 (hit 2), 92 (hit 2, late) |
Timing
First hitbox | 13 |
---|---|
Early hitboxes | 16-18 |
Late hitboxes | 19-26 |
Animation length | 49 |
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![]() Lag time |
![]() Hitbox |
Update history
Pac-Man's up smash was given more ending lag in version 1.0.4, decreasing its usefulness. However, in version 1.1.5, it was given greater knockback growth, allowing it to kill earlier.
Up Smash possesses more ending lag.
Up smash hit 2 knockback growth: 95/90 → 97/92
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