Meta Knight (SSBB)/Glide attack: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
MHStarCraft (talk | contribs) No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
==Overview== | ==Overview== | ||
[[File:Meta Knight Glide Attack Hitbox Brawl.png|thumb|The hitbox of Meta Knight's glide attack]] | [[File:Meta Knight Glide Attack Hitbox Brawl.png|thumb|The hitbox of Meta Knight's glide attack]] | ||
Meta Knight slashes in front of himself with a moderately large [[hitbox]], dealing 12% damage. It has vertical knockback and is fairly powerful, being a reliable finisher. The move can also be used after the initial upswing {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}}, but doing it that way will cause Meta Knight to become [[helpless]]. | Meta Knight slashes in front of himself with a moderately large [[hitbox]], dealing 12% damage. It has vertical knockback and is fairly powerful, being a reliable finisher. The move can also be used after the initial upswing {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}}, but doing it that way will cause Meta Knight to become [[helpless]]. This is one of moves that bans him from most tournaments. It was removed from SSB4. | ||
{{competitive expertise}} | {{competitive expertise}} |
Revision as of 06:57, August 27, 2016
Overview
Meta Knight slashes in front of himself with a moderately large hitbox, dealing 12% damage. It has vertical knockback and is fairly powerful, being a reliable finisher. The move can also be used after the initial upswing Shuttle Loop, but doing it that way will cause Meta Knight to become helpless. This is one of moves that bans him from most tournaments. It was removed from SSB4.
Attack data
- Hits on frame: 5
- Landing lag: either 2 or 4 frames
- Shield hitlag differential: -2
- Shield stun: 3
- Optimal shield advantage: -3 (hard landing) / -1 (soft landing)
- Optimal shield drop advantage: +4 (hard landing) / +6 (soft landing)
|