King Dedede (SSB4)/Down throw: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
King Dedede grabs the foe's head and brings them into the air, then plants them onto the ground. His most reliable way of racking up damage, being able to combo into up tilt and any aerial (except down aerial). | King Dedede grabs the foe's head and brings them into the air, then plants them onto the ground. His most reliable way of racking up damage, being able to combo into up tilt and any aerial (except down aerial). | ||
==Update history== | |||
*{{Change|Down throw's angle altered: 70° → 80°.}} | |||
*{{Nerf|Down throw's knockback scaling increased: 60 → 82. This hampers its combo ability at higher percents.}} | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 00:43, July 24, 2016
Overview
King Dedede grabs the foe's head and brings them into the air, then plants them onto the ground. His most reliable way of racking up damage, being able to combo into up tilt and any aerial (except down aerial).
Update history
- Down throw's angle altered: 70° → 80°.
- Down throw's knockback scaling increased: 60 → 82. This hampers its combo ability at higher percents.
Hitboxes
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent | Effect | SFX level |
---|---|---|---|---|---|---|---|---|
Throw | 6% | 80° | 70 | 82 | — | No | Normal | Small |
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